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  4. Help with editing CryptiaCurves Ralsei

Help with editing CryptiaCurves Ralsei

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helpavataredit
35 Posts 6 Posters 3.7k Views 2 Watching
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  • missmycatM missmycat

    @cookiemonster655

    correct, freshly import the original fbx
    along with your new one from blender

    put only the og fbx into your scene

    in the hierarchy, select the part you are trying to replace
    scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)

    alt text

    in your assets, click the little arrow to see everything inside your edited fbx

    alt text

    then you can just drag the mesh(es) over to the og fbx

    PS sorry for slow response i'm at work lol

    cookiemonster655C
    cookiemonster655C
    cookiemonster655
    wrote on last edited by
    #16

    @missmycat its okay! Ill go ahead and do this now 😄 thank you for helping me btw ^^

    1 Reply Last reply
    💕
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    • missmycatM missmycat

      @cookiemonster655

      correct, freshly import the original fbx
      along with your new one from blender

      put only the og fbx into your scene

      in the hierarchy, select the part you are trying to replace
      scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)

      alt text

      in your assets, click the little arrow to see everything inside your edited fbx

      alt text

      then you can just drag the mesh(es) over to the og fbx

      PS sorry for slow response i'm at work lol

      cookiemonster655C
      cookiemonster655C
      cookiemonster655
      wrote on last edited by
      #17

      @missmycat a20c83f8-5400-4b24-b579-1adb518cc227-image.png its still being wonky whenever put on (same thing happens when any other part is changed such as the head)

      1 Reply Last reply
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      • missmycatM missmycat

        @cookiemonster655

        this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?

        select body, it's below the blendshapes

        alt text

        confirm in blender that your transforms are all 0,0,0 and scale is 1
        use either fbx all or fbx units scale

        alt text

        also, check the console, what is this warning about?

        alt text

        cookiemonster655C
        cookiemonster655C
        cookiemonster655
        wrote on last edited by
        #18

        @missmycat a4afc74e-df63-47e4-8f82-23b34c420457-image.png also these are the warnings i get on the fbx (i can take a closer ss if needed)

        1 Reply Last reply
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        • missmycatM
          missmycatM
          missmycat
          wrote on last edited by missmycat
          #19

          @cookiemonster655

          ok darn the mesh thing was my only idea.... 🤔

          is every warning about smoothing groups? try this export setting

          alt text

          cookiemonster655C 1 Reply Last reply
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          • missmycatM
            missmycatM
            missmycat
            wrote on last edited by
            #20

            it does look less garbled in that latest ss though

            cookiemonster655C 1 Reply Last reply
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            • missmycatM missmycat

              it does look less garbled in that latest ss though

              cookiemonster655C
              cookiemonster655C
              cookiemonster655
              wrote on last edited by
              #21

              @missmycat it does, so it did a little bit of something- its so confusing

              1 Reply Last reply
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              • missmycatM missmycat

                @cookiemonster655

                ok darn the mesh thing was my only idea.... 🤔

                is every warning about smoothing groups? try this export setting

                alt text

                cookiemonster655C
                cookiemonster655C
                cookiemonster655
                wrote on last edited by
                #22

                @missmycat that helped with the error :3

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                • cookiemonster655C cookiemonster655

                  @nandorunner420 wdym by how i re-imported? did u wanna know the steps? (sorry im not great with words sometimes)
                  My export settings were: (only messed with what is shown) df3ecbc4-81f0-4f20-b921-089eb91123e4-image.png
                  and in blender it looks okay- bea3ab2b-92cb-4e14-9ebb-aa728dbcdf4a-image.png
                  To put it back into unity i just deleted the og fbx and replaced it with my version (that being the only way ive ever done it, I've barely done this stuff before lol

                  nandorunner420N
                  nandorunner420N
                  nandorunner420
                  wrote on last edited by
                  #23

                  @cookiemonster655, this might not fix the issue, but I'd recommend (from now on) just overriding the existing fbx with your edited one and having a copy of the original on hand. That being said I'm gonna try and see if I can import an edited fbx of this as well

                  cookiemonster655C 1 Reply Last reply
                  0
                  • nandorunner420N nandorunner420

                    @cookiemonster655, this might not fix the issue, but I'd recommend (from now on) just overriding the existing fbx with your edited one and having a copy of the original on hand. That being said I'm gonna try and see if I can import an edited fbx of this as well

                    cookiemonster655C
                    cookiemonster655C
                    cookiemonster655
                    wrote on last edited by
                    #24

                    @nandorunner420 will do!

                    nandorunner420N 1 Reply Last reply
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                    • cookiemonster655C cookiemonster655

                      @nandorunner420 will do!

                      nandorunner420N
                      nandorunner420N
                      nandorunner420
                      wrote on last edited by
                      #25

                      @cookiemonster655 okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here edae603b-7c2a-4a6a-b47d-95c7a562cd2e-image.png though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmv

                      nandorunner420N cookiemonster655C 2 Replies Last reply
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                      • nandorunner420N nandorunner420

                        @cookiemonster655 okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here edae603b-7c2a-4a6a-b47d-95c7a562cd2e-image.png though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmv

                        nandorunner420N
                        nandorunner420N
                        nandorunner420
                        wrote on last edited by
                        #26

                        probably wasnt the best pic, heres one showing the key there too a005c493-d481-40d8-b284-560a64bda790-image.png

                        1 Reply Last reply
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                        • nandorunner420N nandorunner420

                          @cookiemonster655 okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here edae603b-7c2a-4a6a-b47d-95c7a562cd2e-image.png though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmv

                          cookiemonster655C
                          cookiemonster655C
                          cookiemonster655
                          wrote on last edited by
                          #27

                          @nandorunner420 "new blender project" being you made one instead of any of the ones that were included with the avatar, right? or was it one of them

                          nandorunner420N 1 Reply Last reply
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                          • cookiemonster655C
                            cookiemonster655C
                            cookiemonster655
                            wrote on last edited by
                            #28

                            i did my edit completely on this one- wasnt sure if i was supposed to do edits on that one but i assumed maybe?
                            image.png
                            I could try making my own blend project tho, do a quick test and see?

                            nandorunner420N 1 Reply Last reply
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                            • cookiemonster655C cookiemonster655

                              @nandorunner420 "new blender project" being you made one instead of any of the ones that were included with the avatar, right? or was it one of them

                              nandorunner420N
                              nandorunner420N
                              nandorunner420
                              wrote on last edited by
                              #29

                              @cookiemonster655 yup, i make new projects using the fbx in the project when i wanna edit the mesh

                              1 Reply Last reply
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                              • cookiemonster655C cookiemonster655

                                i did my edit completely on this one- wasnt sure if i was supposed to do edits on that one but i assumed maybe?
                                image.png
                                I could try making my own blend project tho, do a quick test and see?

                                nandorunner420N
                                nandorunner420N
                                nandorunner420
                                wrote on last edited by
                                #30

                                @cookiemonster655 it's more so up to your workflow, but I'd say no, cause those are usually there for making renders and animations

                                cookiemonster655C 1 Reply Last reply
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                                • nandorunner420N nandorunner420

                                  @cookiemonster655 it's more so up to your workflow, but I'd say no, cause those are usually there for making renders and animations

                                  cookiemonster655C
                                  cookiemonster655C
                                  cookiemonster655
                                  wrote on last edited by
                                  #31

                                  @nandorunner420 ah okay, ill go ahead and do that now then! I haven't done this before so I was completely unsure about like.. my entire process

                                  nandorunner420N 1 Reply Last reply
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                                  • cookiemonster655C cookiemonster655

                                    @nandorunner420 ah okay, ill go ahead and do that now then! I haven't done this before so I was completely unsure about like.. my entire process

                                    nandorunner420N
                                    nandorunner420N
                                    nandorunner420
                                    wrote on last edited by
                                    #32

                                    @cookiemonster655 Yeah, it's just about what works tbh lol. Though I don't usually edit avis like these (especially this one in particular), efficiency is key!

                                    1 Reply Last reply
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                                    • cookiemonster655C cookiemonster655

                                      HI 😄 so.. its my first time working with a cryptia model and I wanted to edit the body (blender)
                                      I spend about a hour / hour and a half working on it, and when i exported it as fbx and put it in unity it became.. disfigured
                                      Are these models not-editable or did i do something wrong? Feel free to ask questions!
                                      277f82db-aeaf-4707-ab56-426a3e57aaa5-image.png

                                      Y
                                      Y
                                      yokai22111
                                      wrote on last edited by
                                      #33

                                      @cookiemonster655 are you able to edit the stomach i need it to be a bit more skinny

                                      cookiemonster655C 1 Reply Last reply
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                                      • Y yokai22111

                                        @cookiemonster655 are you able to edit the stomach i need it to be a bit more skinny

                                        cookiemonster655C
                                        cookiemonster655C
                                        cookiemonster655
                                        wrote on last edited by
                                        #34

                                        @yokai22111 I would but I had some problems importing back into unity and never ended up able to make it thinner.. (and working) 😞 I hope you can get someone to do it tho, boosting your comment!

                                        1 Reply Last reply
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                                        • BluberB
                                          BluberB
                                          Bluber
                                          wrote on last edited by Bluber
                                          #35

                                          I havent been reading the comments and not planning to but one way that issue occurs is under the "Apply Scaling" in blender during export. try each one and either one should fix it, it should auto apply back to unity so you shouldn't need to delete and redo.

                                          1 Reply Last reply
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