Help with editing CryptiaCurves Ralsei
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bumpo i still havent figured it out

@cookiemonster655 how did you reimport the model? i still got my project open and the fbx is 1m to 1m, so you should be fine setting it as fbx all
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@cookiemonster655 how did you reimport the model? i still got my project open and the fbx is 1m to 1m, so you should be fine setting it as fbx all
@nandorunner420 wdym by how i re-imported? did u wanna know the steps? (sorry im not great with words sometimes)
My export settings were: (only messed with what is shown)
and in blender it looks okay-
To put it back into unity i just deleted the og fbx and replaced it with my version (that being the only way ive ever done it, I've barely done this stuff before lol -
and heres my fbx settings in unity; its set to humanoid


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i may need to use the other fbx- im not sure i just didnt know what one i had to
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i also didnt mess with the size of the model (photo of transforms n stuff)

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this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?
select body, it's below the blendshapes

confirm in blender that your transforms are all 0,0,0 and scale is 1
use either fbx all or fbx units scale
also, check the console, what is this warning about?

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this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?
select body, it's below the blendshapes

confirm in blender that your transforms are all 0,0,0 and scale is 1
use either fbx all or fbx units scale
also, check the console, what is this warning about?

@missmycat gimme one min and ill go check all of this :d I JUST WANTED TO LET U KNOW IM HERE ACTIVELY LOL
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@missmycat gimme one min and ill go check all of this :d I JUST WANTED TO LET U KNOW IM HERE ACTIVELY LOL
@missmycat putting the new body onto the old fbx do u mean like the og one? and instead of deleting the og i keep it and replace the body with my edit?
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@missmycat putting the new body onto the old fbx do u mean like the og one? and instead of deleting the og i keep it and replace the body with my edit?
correct, freshly import the original fbx
along with your new one from blenderput only the og fbx into your scene
in the hierarchy, select the part you are trying to replace
scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)
in your assets, click the little arrow to see everything inside your edited fbx

then you can just drag the mesh(es) over to the og fbx
PS sorry for slow response i'm at work lol
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correct, freshly import the original fbx
along with your new one from blenderput only the og fbx into your scene
in the hierarchy, select the part you are trying to replace
scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)
in your assets, click the little arrow to see everything inside your edited fbx

then you can just drag the mesh(es) over to the og fbx
PS sorry for slow response i'm at work lol
@missmycat its okay! Ill go ahead and do this now
thank you for helping me btw ^^ -
correct, freshly import the original fbx
along with your new one from blenderput only the og fbx into your scene
in the hierarchy, select the part you are trying to replace
scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)
in your assets, click the little arrow to see everything inside your edited fbx

then you can just drag the mesh(es) over to the og fbx
PS sorry for slow response i'm at work lol
@missmycat
its still being wonky whenever put on (same thing happens when any other part is changed such as the head) -
this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?
select body, it's below the blendshapes

confirm in blender that your transforms are all 0,0,0 and scale is 1
use either fbx all or fbx units scale
also, check the console, what is this warning about?

@missmycat
also these are the warnings i get on the fbx (i can take a closer ss if needed) -
ok darn the mesh thing was my only idea....

is every warning about smoothing groups? try this export setting

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@missmycat it does, so it did a little bit of something- its so confusing
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ok darn the mesh thing was my only idea....

is every warning about smoothing groups? try this export setting

@missmycat that helped with the error :3
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@nandorunner420 wdym by how i re-imported? did u wanna know the steps? (sorry im not great with words sometimes)
My export settings were: (only messed with what is shown)
and in blender it looks okay-
To put it back into unity i just deleted the og fbx and replaced it with my version (that being the only way ive ever done it, I've barely done this stuff before lol@cookiemonster655, this might not fix the issue, but I'd recommend (from now on) just overriding the existing fbx with your edited one and having a copy of the original on hand. That being said I'm gonna try and see if I can import an edited fbx of this as well
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@cookiemonster655, this might not fix the issue, but I'd recommend (from now on) just overriding the existing fbx with your edited one and having a copy of the original on hand. That being said I'm gonna try and see if I can import an edited fbx of this as well
@nandorunner420 will do!
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@nandorunner420 will do!
@cookiemonster655 okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here
though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmv -
@cookiemonster655 okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here
though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmvprobably wasnt the best pic, heres one showing the key there too

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