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  4. Help with editing CryptiaCurves Ralsei

Help with editing CryptiaCurves Ralsei

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  • SomepplhvenosoulS Somepplhvenosoul

    did you unpack the prefab? if so youre not supposed to ! especially when editing things

    cookiemonster655C
    cookiemonster655C
    cookiemonster655
    wrote on last edited by
    #4

    @Somepplhvenosoul i did not i dont believe! I just deleted the old main fbx, then imported my edited version (and fixed settings for it such as making it humanoid)

    1 Reply Last reply
    0
    • cookiemonster655C
      cookiemonster655C
      cookiemonster655
      wrote on last edited by
      #5

      im not sure if i should have done it another way or something

      1 Reply Last reply
      0
      • cookiemonster655C
        cookiemonster655C
        cookiemonster655
        wrote on last edited by
        #6

        bumpo i still havent figured it out 😧

        nandorunner420N 1 Reply Last reply
        0
        • cookiemonster655C cookiemonster655

          bumpo i still havent figured it out 😧

          nandorunner420N
          nandorunner420N
          nandorunner420
          wrote on last edited by nandorunner420
          #7

          @cookiemonster655 how did you reimport the model? i still got my project open and the fbx is 1m to 1m, so you should be fine setting it as fbx all

          cookiemonster655C 1 Reply Last reply
          0
          • nandorunner420N nandorunner420

            @cookiemonster655 how did you reimport the model? i still got my project open and the fbx is 1m to 1m, so you should be fine setting it as fbx all

            cookiemonster655C
            cookiemonster655C
            cookiemonster655
            wrote on last edited by
            #8

            @nandorunner420 wdym by how i re-imported? did u wanna know the steps? (sorry im not great with words sometimes)
            My export settings were: (only messed with what is shown) df3ecbc4-81f0-4f20-b921-089eb91123e4-image.png
            and in blender it looks okay- bea3ab2b-92cb-4e14-9ebb-aa728dbcdf4a-image.png
            To put it back into unity i just deleted the og fbx and replaced it with my version (that being the only way ive ever done it, I've barely done this stuff before lol

            nandorunner420N 1 Reply Last reply
            0
            • cookiemonster655C
              cookiemonster655C
              cookiemonster655
              wrote on last edited by
              #9

              and heres my fbx settings in unity; its set to humanoid
              image.png

              image.png

              1 Reply Last reply
              0
              • cookiemonster655C
                cookiemonster655C
                cookiemonster655
                wrote on last edited by
                #10

                i may need to use the other fbx- im not sure i just didnt know what one i had to

                1 Reply Last reply
                0
                • cookiemonster655C
                  cookiemonster655C
                  cookiemonster655
                  wrote on last edited by
                  #11

                  i also didnt mess with the size of the model (photo of transforms n stuff)
                  image.png

                  1 Reply Last reply
                  0
                  • missmycatM
                    missmycatM
                    missmycat
                    wrote on last edited by
                    #12

                    @cookiemonster655

                    this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?

                    select body, it's below the blendshapes

                    alt text

                    confirm in blender that your transforms are all 0,0,0 and scale is 1
                    use either fbx all or fbx units scale

                    alt text

                    also, check the console, what is this warning about?

                    alt text

                    cookiemonster655C 2 Replies Last reply
                    2
                    • missmycatM missmycat

                      @cookiemonster655

                      this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?

                      select body, it's below the blendshapes

                      alt text

                      confirm in blender that your transforms are all 0,0,0 and scale is 1
                      use either fbx all or fbx units scale

                      alt text

                      also, check the console, what is this warning about?

                      alt text

                      cookiemonster655C
                      cookiemonster655C
                      cookiemonster655
                      wrote on last edited by
                      #13

                      @missmycat gimme one min and ill go check all of this :d I JUST WANTED TO LET U KNOW IM HERE ACTIVELY LOL

                      cookiemonster655C 1 Reply Last reply
                      😸
                      0
                      • cookiemonster655C cookiemonster655

                        @missmycat gimme one min and ill go check all of this :d I JUST WANTED TO LET U KNOW IM HERE ACTIVELY LOL

                        cookiemonster655C
                        cookiemonster655C
                        cookiemonster655
                        wrote on last edited by cookiemonster655
                        #14

                        @missmycat putting the new body onto the old fbx do u mean like the og one? and instead of deleting the og i keep it and replace the body with my edit?

                        missmycatM 1 Reply Last reply
                        0
                        • cookiemonster655C cookiemonster655

                          @missmycat putting the new body onto the old fbx do u mean like the og one? and instead of deleting the og i keep it and replace the body with my edit?

                          missmycatM
                          missmycatM
                          missmycat
                          wrote on last edited by
                          #15

                          @cookiemonster655

                          correct, freshly import the original fbx
                          along with your new one from blender

                          put only the og fbx into your scene

                          in the hierarchy, select the part you are trying to replace
                          scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)

                          alt text

                          in your assets, click the little arrow to see everything inside your edited fbx

                          alt text

                          then you can just drag the mesh(es) over to the og fbx

                          PS sorry for slow response i'm at work lol

                          cookiemonster655C 2 Replies Last reply
                          0
                          • missmycatM missmycat

                            @cookiemonster655

                            correct, freshly import the original fbx
                            along with your new one from blender

                            put only the og fbx into your scene

                            in the hierarchy, select the part you are trying to replace
                            scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)

                            alt text

                            in your assets, click the little arrow to see everything inside your edited fbx

                            alt text

                            then you can just drag the mesh(es) over to the og fbx

                            PS sorry for slow response i'm at work lol

                            cookiemonster655C
                            cookiemonster655C
                            cookiemonster655
                            wrote on last edited by
                            #16

                            @missmycat its okay! Ill go ahead and do this now 😄 thank you for helping me btw ^^

                            1 Reply Last reply
                            💕
                            0
                            • missmycatM missmycat

                              @cookiemonster655

                              correct, freshly import the original fbx
                              along with your new one from blender

                              put only the og fbx into your scene

                              in the hierarchy, select the part you are trying to replace
                              scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)

                              alt text

                              in your assets, click the little arrow to see everything inside your edited fbx

                              alt text

                              then you can just drag the mesh(es) over to the og fbx

                              PS sorry for slow response i'm at work lol

                              cookiemonster655C
                              cookiemonster655C
                              cookiemonster655
                              wrote on last edited by
                              #17

                              @missmycat a20c83f8-5400-4b24-b579-1adb518cc227-image.png its still being wonky whenever put on (same thing happens when any other part is changed such as the head)

                              1 Reply Last reply
                              0
                              • missmycatM missmycat

                                @cookiemonster655

                                this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?

                                select body, it's below the blendshapes

                                alt text

                                confirm in blender that your transforms are all 0,0,0 and scale is 1
                                use either fbx all or fbx units scale

                                alt text

                                also, check the console, what is this warning about?

                                alt text

                                cookiemonster655C
                                cookiemonster655C
                                cookiemonster655
                                wrote on last edited by
                                #18

                                @missmycat a4afc74e-df63-47e4-8f82-23b34c420457-image.png also these are the warnings i get on the fbx (i can take a closer ss if needed)

                                1 Reply Last reply
                                0
                                • missmycatM
                                  missmycatM
                                  missmycat
                                  wrote on last edited by missmycat
                                  #19

                                  @cookiemonster655

                                  ok darn the mesh thing was my only idea.... 🤔

                                  is every warning about smoothing groups? try this export setting

                                  alt text

                                  cookiemonster655C 1 Reply Last reply
                                  0
                                  • missmycatM
                                    missmycatM
                                    missmycat
                                    wrote on last edited by
                                    #20

                                    it does look less garbled in that latest ss though

                                    cookiemonster655C 1 Reply Last reply
                                    0
                                    • missmycatM missmycat

                                      it does look less garbled in that latest ss though

                                      cookiemonster655C
                                      cookiemonster655C
                                      cookiemonster655
                                      wrote on last edited by
                                      #21

                                      @missmycat it does, so it did a little bit of something- its so confusing

                                      1 Reply Last reply
                                      0
                                      • missmycatM missmycat

                                        @cookiemonster655

                                        ok darn the mesh thing was my only idea.... 🤔

                                        is every warning about smoothing groups? try this export setting

                                        alt text

                                        cookiemonster655C
                                        cookiemonster655C
                                        cookiemonster655
                                        wrote on last edited by
                                        #22

                                        @missmycat that helped with the error :3

                                        1 Reply Last reply
                                        0
                                        • cookiemonster655C cookiemonster655

                                          @nandorunner420 wdym by how i re-imported? did u wanna know the steps? (sorry im not great with words sometimes)
                                          My export settings were: (only messed with what is shown) df3ecbc4-81f0-4f20-b921-089eb91123e4-image.png
                                          and in blender it looks okay- bea3ab2b-92cb-4e14-9ebb-aa728dbcdf4a-image.png
                                          To put it back into unity i just deleted the og fbx and replaced it with my version (that being the only way ive ever done it, I've barely done this stuff before lol

                                          nandorunner420N
                                          nandorunner420N
                                          nandorunner420
                                          wrote on last edited by
                                          #23

                                          @cookiemonster655, this might not fix the issue, but I'd recommend (from now on) just overriding the existing fbx with your edited one and having a copy of the original on hand. That being said I'm gonna try and see if I can import an edited fbx of this as well

                                          cookiemonster655C 1 Reply Last reply
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