@bdawg
while in the animation tab they list the changes done and you can see a separated set of motions you've done for the bone where it will show something kind of like this
example.png
if theres a position change you could easily delete it without issues if you only meant a rotational animation to occur, though im not too sure if thats your issue anymore if the 'is animated' is toggled on, the only other thing id say is to make sure that the movement and stuff is going into the right section of the avatar parameters. with another model i made my wings on the fx layer as on only without any stopping ones as an bool in mine, you could try that 😮
my set up looks like this for that one
wing1.png
wing2.png
wing3.png