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    CodeAngel

    CodeAngel

    @CodeAngel

    Hello! ^^

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    Website ripper.store Location somewhere between Onions

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    CodeAngel Follow

    Best posts made by CodeAngel

    Improvements, Changes and Ideas.

    Dear Members,

    We want to thank all of you for being part of our Forum. We're really excited to see the positive response from everyone so far. There has been a lot of activity in the Looking For category, and it's great to see that we are providing a service that is so needed.

    It's been a few months now since we first introduced this Forum to the Public. First of all, i want to thank everyone who was, or will be active in the future here. Your contribution will be important, especially now when we're still getting started and need your input to make sure everything goes smoothly and is as good as it can be for you guys.

    We know that it can take some time getting used to new forums and different set-ups

    Feel free to share your ideas for improvement. We love hearing from our members and making improvements according to their feedback.

    posted in Announcements •
    🏆 Get Rewarded! Earn up to 500 Credits for each tutorial you publish.

    General

    • Tutorials should be in English.
      • If you're fluent in another language, and are able to make a translation, you can submit your tutorial in multiple languages, as long as at least one is English.
      • If you're not fluent in English, but you have a great tutorial to share in a different language, please reach out to us. We are open to the possibility of making exceptions for specific tutorials.
    • We will only accept original work.
      • This means that you cannot re-submit any work that is published somewhere else on the the web.
    • Write in a clear, easy to understand way.
      • These tutorials will be read by users with a wide range of experience. Make sure beginners can still follow what is being done. This means it is important not to skip any steps, no matter how obvious or self-explanatory they may seem. Feel free to include screenshots, to show exactly what the user should be seeing.
      • Jokes are allowed, but don't overdo it.

    Layout

    Tutorials should all have the same basic layout:

    • Title
    • Introduction
    • Steps
    • Conclusion

    Title

    The title should make clear what the goal of your tutorial is. Don't stuff everything into the title though, this should be a summary that gives users an immediate idea of what the tutorial is about. e.g. Installing <software> on <Operating System>

    Introduction

    The first paragraph or paragraphs are there for you to explain what your tutorial will do. Make sure users know exactly what they will end up with if they follow your tutorial, and let them know if they need any specific prerequisites. You can link to other tutorials that your tutorial builds on, and add recommendations for what users should know.

    Steps

    The "Steps" section is the actual set of steps users will take to complete your tutorial. Each step should build on the previous one until the final step finishes the task at hand. It is important not to skip any steps, no matter how obvious or self-explanatory they may seem. Feel free to include screenshots to show exactly what the user should be seeing. The amount of steps will depend entirely on how long/complicated the tutorial is.

    Conclusion

    At the end of your tutorial, once the user has completed all the steps, you can add a short conclusion. Summarize what the user has done, and maybe suggest different courses of action they can now take.

    Formatting

    Tutorials should be written using Markdown. This is a markup language used all over the web. A great overview can be found on Github:
    Markdown-Cheatsheet

    While the title should be a H1 header, all other headers should be H2. If there are two or more smaller steps within a larger step, you can consider making those smaller steps H3.
    For specific examples of how to format a tutorial, please take a look at the template below.

    Code Example

    You can create code examples in nearly every programming language. Just state the language after the first three backticks in your Markdown file.

    
    var s = "JavaScript syntax highlighting";
    alert(s);
    
    s = "Python syntax highlighting"
    print s
    

    Submissions

    If you are done writing a tutorial that meets the criteria, publish it and reach out to us via Discord (https://discord.ripper.store) or via E-Mail at: [email protected]

    Download Example: markdown_example.txt

    posted in Guides •
    Avatar Hotswapping

    RipperStore Hotswapping Tutorial | Uploading VRChat Avatars with ease – 02:43
    — RipperStoreOfficial

    posted in Tutorials •
    RE: Wouldn't it be nice

    definitely possible but not planned as of right now.

    posted in General Discussions •
    [Unity] Converting a Prefab to FBX using the FBX Exporter

    Introduction

    This tutorial will teach you how to create a FBX file from an imported prefab, which comes in very handy when you need to alter the avatar.

    When editing the avatar after using our VRCA Converter, this step is required.

    Installing the FBX Exporter

    Install the most recent version of the FBX Exporter by opening the Package Manager.

    Verify that the FBX Exporter is correctly installed by opening it (from the top menu: GameObject > Export To FBX).

    Creating the FBX

    Make sure your avatar is imported, then click the hierarchy tab on the left, right-click the avatar you want to export, choose "Export to FBX.." make any necessary adjustments, and then click "Export"

    Conclusion

    You now have an FBX file that can be imported into Blender that is located inside the previously specified Export Path Folder.

    posted in Tutorials •

    Latest posts made by CodeAngel

    RE: SELESTIA BODY TEXTURES <3

    topic has been moved.

    posted in Looking for... •
    RE: SELESTIA FITS?? <3

    topic has been moved.

    posted in Looking for... •
    RE: Lf Lore by Dumpling!!!!

    topic has been restored

    posted in Looking for... •
    RE: Why can't I log in to Ripperstore

    hey, is there any visible error?

    also please press f12, go to console and check there aswell.

    posted in General Questions •
    [Unity] Converting a Prefab to FBX using the FBX Exporter

    Introduction

    This tutorial will teach you how to create a FBX file from an imported prefab, which comes in very handy when you need to alter the avatar.

    When editing the avatar after using our VRCA Converter, this step is required.

    Installing the FBX Exporter

    Install the most recent version of the FBX Exporter by opening the Package Manager.

    Verify that the FBX Exporter is correctly installed by opening it (from the top menu: GameObject > Export To FBX).

    Creating the FBX

    Make sure your avatar is imported, then click the hierarchy tab on the left, right-click the avatar you want to export, choose "Export to FBX.." make any necessary adjustments, and then click "Export"

    Conclusion

    You now have an FBX file that can be imported into Blender that is located inside the previously specified Export Path Folder.

    posted in Tutorials •
    RE: i can only buy one avatar a day

    has been answered on our Discord.

    posted in Bug Report •
    RE: File is to large

    Hey, we currently do not support files bigger than 100mb, please use https://github.com/AssetRipper/AssetRipper

    posted in Support •
    RE: Password lock

    Hey, i would suggest joining our Discord, we have a dedicated channel for password locked avatars.

    posted in Support •
    RE: Why can't I log in to Ripperstore

    is this issue resolved? @V-R0k @ZSlash

    posted in General Questions •
    RE: Wouldn't it be nice

    definitely possible but not planned as of right now.

    posted in General Discussions •