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  • 258 882
    258 Topics
    882 Posts
    N
    It started back up again so back to cellular data
  • 4 Topics
    27 Posts
    F
    I'd really like the ability to filter an avatar based on whether it's an SDK2 or SDK3 avi.
  • 23 65
    23 Topics
    65 Posts
    CodeAngelC
    Hey, please DM me the username/email of your main account
  • 16 61
    16 Topics
    61 Posts
    Potato PirateP
    tested it, it works thank you ^^
  • Need some help with the Gonso System

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    2 Votes
    32 Posts
    3k Views
    B
    @dakwota every step i took was listed in my message so nothing really to teach, was more for educational purposes to find a work around while having it already unscrambled since this might help others via methods that dont own said file legitimately since i abhor gonso. i was also right my test afterwards was disconnected from the armature but that was an easy fix in blender
  • Blender export Meshsize

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    191 Views
    M
    @Clown Ok, no problem, I'm glad you tried it For this test i used a new Unity project (2022.3.6f1) and just manuka v 1.02, liltoon 1.7.2 and Thrys imported nothing else. FBX import (from the new project) into Blender 4.1 and export again, no changes made. I asked a friend of mine to reproduce it, and he get the same problem. Maybe it's just the Thrys Avatar Evaluator that outputs incorrect values. The Values in the VRCHAT SDK Panel are the same as the original FBX