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  • 284 Topics
    1k Posts
    U
    it says Please make sure your have the original FBX in: C:\Users\sung0\AppData\Local\VRChatProjects\chiffon 1!EchoFT\ChiffonFT\fbx can I just make fbx folder in there and copy paste fbx file from my chiffon avatar's folder?
  • 5 Topics
    31 Posts
    kh4m4riK
    @gooner Message me on here
  • 29 74
    29 Topics
    74 Posts
    VisaeresV
    then like, delete it
  • 16 61
    16 Topics
    61 Posts
    Potato PirateP
    tested it, it works thank you ^^
  • Need some help with the Gonso System

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    2 Votes
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    B
    @dakwota every step i took was listed in my message so nothing really to teach, was more for educational purposes to find a work around while having it already unscrambled since this might help others via methods that dont own said file legitimately since i abhor gonso. i was also right my test afterwards was disconnected from the armature but that was an easy fix in blender
  • Blender export Meshsize

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    M
    @Clown Ok, no problem, I'm glad you tried it For this test i used a new Unity project (2022.3.6f1) and just manuka v 1.02, liltoon 1.7.2 and Thrys imported nothing else. FBX import (from the new project) into Blender 4.1 and export again, no changes made. I asked a friend of mine to reproduce it, and he get the same problem. Maybe it's just the Thrys Avatar Evaluator that outputs incorrect values. The Values in the VRCHAT SDK Panel are the same as the original FBX