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  • 248 Topics
    829 Posts
    3
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  • 4 Topics
    27 Posts
    F
    I'd really like the ability to filter an avatar based on whether it's an SDK2 or SDK3 avi.
  • 22 Topics
    59 Posts
    erehlovesmeE
    @Admiral you can always reply and claim you don't own an account there and that is js a misunderstanding, someone could be posing to be you (now it's too late for that.) future note, be careful doing things like that. vrchat devs lurk these forums and snipe people sometimes. if they can catch you.
  • 15 Topics
    55 Posts
    THEboothbabeT
    [image: 1724712662612-4b92cfd2-9cb5-4a90-bd39-1bb63023de13-image.png]
  • Need some help with the Gonso System

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    2 Votes
    27 Posts
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    MarbledMooM
    bump
  • Blender export Meshsize

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    0 Votes
    5 Posts
    187 Views
    M
    @Clown Ok, no problem, I'm glad you tried it For this test i used a new Unity project (2022.3.6f1) and just manuka v 1.02, liltoon 1.7.2 and Thrys imported nothing else. FBX import (from the new project) into Blender 4.1 and export again, no changes made. I asked a friend of mine to reproduce it, and he get the same problem. Maybe it's just the Thrys Avatar Evaluator that outputs incorrect values. The Values in the VRCHAT SDK Panel are the same as the original FBX