Skip to content

Support

325 Topics 1.2k Posts

Subcategories


  • 274 964
    274 Topics
    964 Posts
    VoxxieV
    bump
  • 4 Topics
    27 Posts
    F
    I'd really like the ability to filter an avatar based on whether it's an SDK2 or SDK3 avi.
  • 29 74
    29 Topics
    74 Posts
    VisaeresV
    then like, delete it
  • 16 61
    16 Topics
    61 Posts
    Potato PirateP
    tested it, it works thank you ^^
  • Need some help with the Gonso System

    32
    2 Votes
    32 Posts
    4k Views
    B
    @dakwota every step i took was listed in my message so nothing really to teach, was more for educational purposes to find a work around while having it already unscrambled since this might help others via methods that dont own said file legitimately since i abhor gonso. i was also right my test afterwards was disconnected from the armature but that was an easy fix in blender
  • Blender export Meshsize

    5
    1
    0 Votes
    5 Posts
    213 Views
    M
    @Clown Ok, no problem, I'm glad you tried it For this test i used a new Unity project (2022.3.6f1) and just manuka v 1.02, liltoon 1.7.2 and Thrys imported nothing else. FBX import (from the new project) into Blender 4.1 and export again, no changes made. I asked a friend of mine to reproduce it, and he get the same problem. Maybe it's just the Thrys Avatar Evaluator that outputs incorrect values. The Values in the VRCHAT SDK Panel are the same as the original FBX