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  • 201 Topics
    653 Posts
    WillowstarW

    @TheBoldStool Ah, I'll try to remember that if I run into something that'll need that, but also Thank you

    The one you recommended worked for me (you have no idea how happy I am to see it actually work) I sincerely thank you!!!!
    Its a shame I couldn't get the other one to work out and see why it wouldn't work for me, but nonetheless the new one works and I'm very happy about that
    Thank you again!

  • 4 Topics
    27 Posts
    F

    I'd really like the ability to filter an avatar based on whether it's an SDK2 or SDK3 avi.

  • 16 Topics
    37 Posts
    ?

    I don't really use these forums much at all, how would I go about deleting my account?

  • 14 Topics
    54 Posts
    CodeAngelC

    Thanks for reporting this issue

  • Need some help with the Gonso System

    25
    2 Votes
    25 Posts
    1k Views
    6

    @Tali-Zorah DO YOU HAVE MILEENA FILES- SORRY

  • Blender export Meshsize

    5
    0 Votes
    5 Posts
    101 Views
    M

    @Clown Ok, no problem, I'm glad you tried it

    For this test i used a new Unity project (2022.3.6f1) and just manuka v 1.02, liltoon 1.7.2 and Thrys imported nothing else.
    FBX import (from the new project) into Blender 4.1 and export again, no changes made.

    I asked a friend of mine to reproduce it, and he get the same problem.
    Maybe it's just the Thrys Avatar Evaluator that outputs incorrect values. The Values in the VRCHAT SDK Panel are the same as the original FBX