Blender export Meshsize
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Hey,
i`d like to make a new Manuka for myself and it is the first time i take a look on some optimations.
My problem is, i delete some stuff combine meshes etc. but the size gets bigger and bigger.So i did some testing.
This are the stats of the normal manuka v1.02:
Mesh Memory 33,46MiB (Body for example is 19,74MiB)I import the fbx into Blender and export the same fbx again.
Export Settings from Blender 4.1 (Steamversion) nothing changed but:
Apply Scalings - FBX All
Add Leaf Bones - off
Bake Animation - offThe stats for for the new exported FBX are:
Mesh Memory 241,01MiB (Body is this time 195,55MiB)The Mesh evaluation is from "Thry's Avatar Performance Tools"
I think I did something wrong in Blender settings. Can someone maybe give me a tip? -
@Clown Ok, no problem, I'm glad you tried it
For this test i used a new Unity project (2022.3.6f1) and just manuka v 1.02, liltoon 1.7.2 and Thrys imported nothing else.
FBX import (from the new project) into Blender 4.1 and export again, no changes made.I asked a friend of mine to reproduce it, and he get the same problem.
Maybe it's just the Thrys Avatar Evaluator that outputs incorrect values. The Values in the VRCHAT SDK Panel are the same as the original FBX