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  3. Blender export Meshsize

Blender export Meshsize

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  • M
    M
    Mellow
    wrote on last edited by
    #1

    Hey,

    i`d like to make a new Manuka for myself and it is the first time i take a look on some optimations.
    My problem is, i delete some stuff combine meshes etc. but the size gets bigger and bigger.

    So i did some testing.
    This are the stats of the normal manuka v1.02:
    Mesh Memory 33,46MiB (Body for example is 19,74MiB)

    I import the fbx into Blender and export the same fbx again.
    Export Settings from Blender 4.1 (Steamversion) nothing changed but:
    Apply Scalings - FBX All
    Add Leaf Bones - off
    Bake Animation - off

    The stats for for the new exported FBX are:
    Mesh Memory 241,01MiB (Body is this time 195,55MiB)

    The Mesh evaluation is from "Thry's Avatar Performance Tools"
    I think I did something wrong in Blender settings. Can someone maybe give me a tip?

    blender 4.1 exportsettings.png

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    • ?
      ?
      A Former User
      wrote on last edited by
      #2

      do unit scales the second from the drop down and tick apply transform.. thats what ive been told to do when exporting. with the size change i dunno someone else might be able to help ❤

      M 1 Reply Last reply
      0
      • ? A Former User

        do unit scales the second from the drop down and tick apply transform.. thats what ive been told to do when exporting. with the size change i dunno someone else might be able to help ❤

        M
        M
        Mellow
        wrote on last edited by
        #3

        @Clown Thanks for your help 🙂

        Unfortunately, unit scales has no influence on this error "Body" Mesh is on 197,01MiB with it

        ? 1 Reply Last reply
        0
        • M Mellow

          @Clown Thanks for your help 🙂

          Unfortunately, unit scales has no influence on this error "Body" Mesh is on 197,01MiB with it

          ?
          ?
          A Former User
          wrote on last edited by
          #4

          @Mellow I showed my partner your issue and they’ve got no clue. They were wondering why the size got bigger. Sorry that’s of no help! They would have to se the whole project to know what’s going on with it.

          M 1 Reply Last reply
          0
          • ? A Former User

            @Mellow I showed my partner your issue and they’ve got no clue. They were wondering why the size got bigger. Sorry that’s of no help! They would have to se the whole project to know what’s going on with it.

            M
            M
            Mellow
            wrote on last edited by
            #5

            @Clown Ok, no problem, I'm glad you tried it

            For this test i used a new Unity project (2022.3.6f1) and just manuka v 1.02, liltoon 1.7.2 and Thrys imported nothing else.
            FBX import (from the new project) into Blender 4.1 and export again, no changes made.

            I asked a friend of mine to reproduce it, and he get the same problem.
            Maybe it's just the Thrys Avatar Evaluator that outputs incorrect values. The Values in the VRCHAT SDK Panel are the same as the original FBX

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