Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Zephyr)
  • No Skin
Collapse
RipperStore Logo
  1. Home
  2. Support
  3. Blender export Meshsize

Blender export Meshsize

Scheduled Pinned Locked Moved Support
5 Posts 2 Posters 228 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • M Offline
    M Offline
    Mellow
    wrote on 13 Apr 2024, 07:06 last edited by
    #1

    Hey,

    i`d like to make a new Manuka for myself and it is the first time i take a look on some optimations.
    My problem is, i delete some stuff combine meshes etc. but the size gets bigger and bigger.

    So i did some testing.
    This are the stats of the normal manuka v1.02:
    Mesh Memory 33,46MiB (Body for example is 19,74MiB)

    I import the fbx into Blender and export the same fbx again.
    Export Settings from Blender 4.1 (Steamversion) nothing changed but:
    Apply Scalings - FBX All
    Add Leaf Bones - off
    Bake Animation - off

    The stats for for the new exported FBX are:
    Mesh Memory 241,01MiB (Body is this time 195,55MiB)

    The Mesh evaluation is from "Thry's Avatar Performance Tools"
    I think I did something wrong in Blender settings. Can someone maybe give me a tip?

    blender 4.1 exportsettings.png

    1 Reply Last reply
    0
    • ? Offline
      ? Offline
      A Former User
      wrote on 13 Apr 2024, 07:11 last edited by
      #2

      do unit scales the second from the drop down and tick apply transform.. thats what ive been told to do when exporting. with the size change i dunno someone else might be able to help ❤

      M 1 Reply Last reply 13 Apr 2024, 07:20
      0
      • ? A Former User
        13 Apr 2024, 07:11

        do unit scales the second from the drop down and tick apply transform.. thats what ive been told to do when exporting. with the size change i dunno someone else might be able to help ❤

        M Offline
        M Offline
        Mellow
        wrote on 13 Apr 2024, 07:20 last edited by
        #3

        @Clown Thanks for your help 🙂

        Unfortunately, unit scales has no influence on this error "Body" Mesh is on 197,01MiB with it

        ? 1 Reply Last reply 13 Apr 2024, 07:27
        0
        • M Mellow
          13 Apr 2024, 07:20

          @Clown Thanks for your help 🙂

          Unfortunately, unit scales has no influence on this error "Body" Mesh is on 197,01MiB with it

          ? Offline
          ? Offline
          A Former User
          wrote on 13 Apr 2024, 07:27 last edited by
          #4

          @Mellow I showed my partner your issue and they’ve got no clue. They were wondering why the size got bigger. Sorry that’s of no help! They would have to se the whole project to know what’s going on with it.

          M 1 Reply Last reply 13 Apr 2024, 07:42
          0
          • ? A Former User
            13 Apr 2024, 07:27

            @Mellow I showed my partner your issue and they’ve got no clue. They were wondering why the size got bigger. Sorry that’s of no help! They would have to se the whole project to know what’s going on with it.

            M Offline
            M Offline
            Mellow
            wrote on 13 Apr 2024, 07:42 last edited by
            #5

            @Clown Ok, no problem, I'm glad you tried it

            For this test i used a new Unity project (2022.3.6f1) and just manuka v 1.02, liltoon 1.7.2 and Thrys imported nothing else.
            FBX import (from the new project) into Blender 4.1 and export again, no changes made.

            I asked a friend of mine to reproduce it, and he get the same problem.
            Maybe it's just the Thrys Avatar Evaluator that outputs incorrect values. The Values in the VRCHAT SDK Panel are the same as the original FBX

            1 Reply Last reply
            0
            Reply
            • Reply as topic
            Log in to reply
            • Oldest to Newest
            • Newest to Oldest
            • Most Votes


            • Login

            • Don't have an account? Register

            • Login or register to search.
            • First post
              Last post
            0
            • Categories
            • Recent
            • Tags
            • Popular
            • Users