<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Help with editing CryptiaCurves Ralsei]]></title><description><![CDATA[<p dir="auto">HI <img src="https://forum.ripper.store/assets/plugins/nodebb-plugin-emoji/emoji/android/1f604.png?v=9b15657bda9" class="not-responsive emoji emoji-android emoji--smile" style="height:23px;width:auto;vertical-align:middle" title=":D" alt="😄" /> so.. its my first time working with a cryptia model and I wanted to edit the body (blender)<br />
I spend about a hour / hour and a half working on it, and when i exported it as fbx and put it in unity it became.. disfigured<br />
Are these models not-editable or did i do something wrong? Feel free to ask questions!<br />
<img src="/assets/uploads/files/1751814432924-277f82db-aeaf-4707-ab56-426a3e57aaa5-image.png" alt="277f82db-aeaf-4707-ab56-426a3e57aaa5-image.png" class=" img-fluid img-markdown" width="602" height="599" /></p>
]]></description><link>https://forum.ripper.store/topic/65505/help-with-editing-cryptiacurves-ralsei</link><generator>RSS for Node</generator><lastBuildDate>Tue, 29 Sep 2026 09:31:49 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/65505.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 06 Jul 2025 15:08:54 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Tue, 04 Aug 2026 03:07:45 GMT]]></title><description><![CDATA[<p dir="auto">I havent been reading the comments and not planning to but one way that issue occurs is under the "Apply Scaling" in blender during export. try each one and either one should fix it, it should auto apply back to unity so you shouldn't need to delete and redo.</p>
]]></description><link>https://forum.ripper.store/post/2104379</link><guid isPermaLink="true">https://forum.ripper.store/post/2104379</guid><dc:creator><![CDATA[Bluber]]></dc:creator><pubDate>Tue, 04 Aug 2026 03:07:45 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Wed, 25 Mar 2026 00:59:47 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/yokai22111" aria-label="Profile: yokai22111">@<bdi>yokai22111</bdi></a> I would but I had some problems importing back into unity and never ended up able to make it thinner.. (and working) <img src="https://forum.ripper.store/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61e.png?v=9b15657bda9" class="not-responsive emoji emoji-android emoji--disappointed" style="height:23px;width:auto;vertical-align:middle" title=":(" alt="😞" /> I hope you can get someone to do it tho, boosting your comment!</p>
]]></description><link>https://forum.ripper.store/post/1667295</link><guid isPermaLink="true">https://forum.ripper.store/post/1667295</guid><dc:creator><![CDATA[cookiemonster655]]></dc:creator><pubDate>Wed, 25 Mar 2026 00:59:47 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Tue, 17 Mar 2026 21:29:39 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cookiemonster655" aria-label="Profile: cookiemonster655">@<bdi>cookiemonster655</bdi></a> are you able to edit the stomach i need it to be a bit more skinny</p>
]]></description><link>https://forum.ripper.store/post/1645126</link><guid isPermaLink="true">https://forum.ripper.store/post/1645126</guid><dc:creator><![CDATA[yokai22111]]></dc:creator><pubDate>Tue, 17 Mar 2026 21:29:39 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Mon, 07 Jul 2025 04:03:24 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cookiemonster655" aria-label="Profile: cookiemonster655">@<bdi>cookiemonster655</bdi></a> Yeah, it's just about what works tbh lol. Though I don't usually edit avis like these (especially this one in particular), efficiency is key!</p>
]]></description><link>https://forum.ripper.store/post/969505</link><guid isPermaLink="true">https://forum.ripper.store/post/969505</guid><dc:creator><![CDATA[nandorunner420]]></dc:creator><pubDate>Mon, 07 Jul 2025 04:03:24 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Mon, 07 Jul 2025 03:18:02 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/nandorunner420" aria-label="Profile: nandorunner420">@<bdi>nandorunner420</bdi></a> ah okay, ill go ahead and do that now then! I haven't done this before so I was completely unsure about like.. my entire process</p>
]]></description><link>https://forum.ripper.store/post/969406</link><guid isPermaLink="true">https://forum.ripper.store/post/969406</guid><dc:creator><![CDATA[cookiemonster655]]></dc:creator><pubDate>Mon, 07 Jul 2025 03:18:02 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Mon, 07 Jul 2025 03:15:58 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cookiemonster655" aria-label="Profile: cookiemonster655">@<bdi>cookiemonster655</bdi></a> it's more so up to your workflow, but I'd say no, cause those are usually there for making renders and animations</p>
]]></description><link>https://forum.ripper.store/post/969401</link><guid isPermaLink="true">https://forum.ripper.store/post/969401</guid><dc:creator><![CDATA[nandorunner420]]></dc:creator><pubDate>Mon, 07 Jul 2025 03:15:58 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Mon, 07 Jul 2025 03:15:06 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cookiemonster655" aria-label="Profile: cookiemonster655">@<bdi>cookiemonster655</bdi></a> yup, i make new projects using the fbx in the project when i wanna edit the mesh</p>
]]></description><link>https://forum.ripper.store/post/969396</link><guid isPermaLink="true">https://forum.ripper.store/post/969396</guid><dc:creator><![CDATA[nandorunner420]]></dc:creator><pubDate>Mon, 07 Jul 2025 03:15:06 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Mon, 07 Jul 2025 03:14:49 GMT]]></title><description><![CDATA[<p dir="auto">i did my edit completely on this one- wasnt sure if i was supposed to do edits on that one but i assumed maybe?<br />
<img src="/assets/uploads/files/1751858065209-64473a00-c6b2-4f4a-a03d-38db339bffde-image.png" alt="image.png" class=" img-fluid img-markdown" width="713" height="373" /><br />
I could try making my own blend project tho, do a quick test and see?</p>
]]></description><link>https://forum.ripper.store/post/969394</link><guid isPermaLink="true">https://forum.ripper.store/post/969394</guid><dc:creator><![CDATA[cookiemonster655]]></dc:creator><pubDate>Mon, 07 Jul 2025 03:14:49 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Mon, 07 Jul 2025 03:13:33 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/nandorunner420" aria-label="Profile: nandorunner420">@<bdi>nandorunner420</bdi></a> "new blender project" being you made one instead of any of the ones that were included with the avatar, right? or was it one of them</p>
]]></description><link>https://forum.ripper.store/post/969389</link><guid isPermaLink="true">https://forum.ripper.store/post/969389</guid><dc:creator><![CDATA[cookiemonster655]]></dc:creator><pubDate>Mon, 07 Jul 2025 03:13:33 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Mon, 07 Jul 2025 03:07:18 GMT]]></title><description><![CDATA[<p dir="auto">probably wasnt the best pic, heres one showing the key there too <img src="/assets/uploads/files/1751857635276-a005c493-d481-40d8-b284-560a64bda790-image.png" alt="a005c493-d481-40d8-b284-560a64bda790-image.png" class=" img-fluid img-markdown" width="1063" height="412" /></p>
]]></description><link>https://forum.ripper.store/post/969370</link><guid isPermaLink="true">https://forum.ripper.store/post/969370</guid><dc:creator><![CDATA[nandorunner420]]></dc:creator><pubDate>Mon, 07 Jul 2025 03:07:18 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Mon, 07 Jul 2025 03:06:36 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cookiemonster655" aria-label="Profile: cookiemonster655">@<bdi>cookiemonster655</bdi></a> okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here <img src="/assets/uploads/files/1751857331276-edae603b-7c2a-4a6a-b47d-95c7a562cd2e-image.png" alt="edae603b-7c2a-4a6a-b47d-95c7a562cd2e-image.png" class=" img-fluid img-markdown" width="707" height="641" />  though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmv</p>
]]></description><link>https://forum.ripper.store/post/969365</link><guid isPermaLink="true">https://forum.ripper.store/post/969365</guid><dc:creator><![CDATA[nandorunner420]]></dc:creator><pubDate>Mon, 07 Jul 2025 03:06:36 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Mon, 07 Jul 2025 02:42:58 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/nandorunner420" aria-label="Profile: nandorunner420">@<bdi>nandorunner420</bdi></a> will do!</p>
]]></description><link>https://forum.ripper.store/post/969313</link><guid isPermaLink="true">https://forum.ripper.store/post/969313</guid><dc:creator><![CDATA[cookiemonster655]]></dc:creator><pubDate>Mon, 07 Jul 2025 02:42:58 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Mon, 07 Jul 2025 02:38:45 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cookiemonster655" aria-label="Profile: cookiemonster655">@<bdi>cookiemonster655</bdi></a>, this might not fix the issue, but I'd recommend (from now on) just overriding the existing fbx with your edited one and having a copy of the original on hand. That being said I'm gonna try and see if I can import an edited fbx of this as well</p>
]]></description><link>https://forum.ripper.store/post/969309</link><guid isPermaLink="true">https://forum.ripper.store/post/969309</guid><dc:creator><![CDATA[nandorunner420]]></dc:creator><pubDate>Mon, 07 Jul 2025 02:38:45 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Mon, 07 Jul 2025 01:20:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/missmycat" aria-label="Profile: missmycat">@<bdi>missmycat</bdi></a> that helped with the error :3</p>
]]></description><link>https://forum.ripper.store/post/969147</link><guid isPermaLink="true">https://forum.ripper.store/post/969147</guid><dc:creator><![CDATA[cookiemonster655]]></dc:creator><pubDate>Mon, 07 Jul 2025 01:20:10 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Mon, 07 Jul 2025 00:42:39 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/missmycat" aria-label="Profile: missmycat">@<bdi>missmycat</bdi></a> it does, so it did  a little bit of something- its so confusing</p>
]]></description><link>https://forum.ripper.store/post/969039</link><guid isPermaLink="true">https://forum.ripper.store/post/969039</guid><dc:creator><![CDATA[cookiemonster655]]></dc:creator><pubDate>Mon, 07 Jul 2025 00:42:39 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Mon, 07 Jul 2025 00:41:46 GMT]]></title><description><![CDATA[<p dir="auto">it does look less garbled in that latest ss though</p>
]]></description><link>https://forum.ripper.store/post/969036</link><guid isPermaLink="true">https://forum.ripper.store/post/969036</guid><dc:creator><![CDATA[missmycat]]></dc:creator><pubDate>Mon, 07 Jul 2025 00:41:46 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Mon, 07 Jul 2025 00:36:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cookiemonster655" aria-label="Profile: cookiemonster655">@<bdi>cookiemonster655</bdi></a></p>
<p dir="auto">ok darn the mesh thing was my only idea.... <img src="https://forum.ripper.store/assets/plugins/nodebb-plugin-emoji/emoji/android/1f914.png?v=9b15657bda9" class="not-responsive emoji emoji-android emoji--thinking_face" style="height:23px;width:auto;vertical-align:middle" title=":thinking_face:" alt="🤔" /></p>
<p dir="auto">is every warning about smoothing groups? try this export setting</p>
<p dir="auto"><img src="https://i.ibb.co/0pR4Hmjy/image.png" alt="alt text" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.ripper.store/post/969020</link><guid isPermaLink="true">https://forum.ripper.store/post/969020</guid><dc:creator><![CDATA[missmycat]]></dc:creator><pubDate>Mon, 07 Jul 2025 00:36:20 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Sun, 06 Jul 2025 23:56:52 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/missmycat" aria-label="Profile: missmycat">@<bdi>missmycat</bdi></a> <img src="/assets/uploads/files/1751846190811-a4afc74e-df63-47e4-8f82-23b34c420457-image.png" alt="a4afc74e-df63-47e4-8f82-23b34c420457-image.png" class=" img-fluid img-markdown" width="1856" height="869" />  also these are the warnings i get on the fbx (i can take a closer ss if needed)</p>
]]></description><link>https://forum.ripper.store/post/968956</link><guid isPermaLink="true">https://forum.ripper.store/post/968956</guid><dc:creator><![CDATA[cookiemonster655]]></dc:creator><pubDate>Sun, 06 Jul 2025 23:56:52 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Sun, 06 Jul 2025 23:52:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/missmycat" aria-label="Profile: missmycat">@<bdi>missmycat</bdi></a> <img src="/assets/uploads/files/1751845931519-a20c83f8-5400-4b24-b579-1adb518cc227-image.png" alt="a20c83f8-5400-4b24-b579-1adb518cc227-image.png" class=" img-fluid img-markdown" width="1093" height="780" />  its still being wonky whenever put on (same thing happens when any other part is changed such as the head)</p>
]]></description><link>https://forum.ripper.store/post/968951</link><guid isPermaLink="true">https://forum.ripper.store/post/968951</guid><dc:creator><![CDATA[cookiemonster655]]></dc:creator><pubDate>Sun, 06 Jul 2025 23:52:50 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Sun, 06 Jul 2025 23:48:23 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/missmycat" aria-label="Profile: missmycat">@<bdi>missmycat</bdi></a> its okay! Ill go ahead and do this now <img src="https://forum.ripper.store/assets/plugins/nodebb-plugin-emoji/emoji/android/1f604.png?v=9b15657bda9" class="not-responsive emoji emoji-android emoji--smile" style="height:23px;width:auto;vertical-align:middle" title=":D" alt="😄" /> thank you for helping me btw ^^</p>
]]></description><link>https://forum.ripper.store/post/968944</link><guid isPermaLink="true">https://forum.ripper.store/post/968944</guid><dc:creator><![CDATA[cookiemonster655]]></dc:creator><pubDate>Sun, 06 Jul 2025 23:48:23 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Sun, 06 Jul 2025 23:47:47 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cookiemonster655" aria-label="Profile: cookiemonster655">@<bdi>cookiemonster655</bdi></a></p>
<p dir="auto">correct, freshly import the original fbx<br />
along with your new one from blender</p>
<p dir="auto">put only the og fbx into your scene</p>
<p dir="auto">in the hierarchy, select the part you are trying to replace<br />
scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)</p>
<p dir="auto"><img src="https://i.ibb.co/tpwxh5zp/image.png" alt="alt text" class=" img-fluid img-markdown" /></p>
<p dir="auto">in your assets, click the little arrow to see everything inside your edited fbx</p>
<p dir="auto"><img src="https://i.ibb.co/rKDfGxVB/image.png" alt="alt text" class=" img-fluid img-markdown" /></p>
<p dir="auto">then you can just drag the mesh(es) over to the og fbx</p>
<p dir="auto">PS sorry for slow response i'm at work lol</p>
]]></description><link>https://forum.ripper.store/post/968942</link><guid isPermaLink="true">https://forum.ripper.store/post/968942</guid><dc:creator><![CDATA[missmycat]]></dc:creator><pubDate>Sun, 06 Jul 2025 23:47:47 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Sun, 06 Jul 2025 23:27:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/missmycat" aria-label="Profile: missmycat">@<bdi>missmycat</bdi></a>  putting the new body onto the old fbx do u mean like the og one? and instead of deleting the og i keep it and replace the body with my edit?</p>
]]></description><link>https://forum.ripper.store/post/968884</link><guid isPermaLink="true">https://forum.ripper.store/post/968884</guid><dc:creator><![CDATA[cookiemonster655]]></dc:creator><pubDate>Sun, 06 Jul 2025 23:27:05 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Sun, 06 Jul 2025 23:12:13 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/missmycat" aria-label="Profile: missmycat">@<bdi>missmycat</bdi></a> gimme one min and ill go check all of this :d I JUST WANTED TO LET U KNOW IM HERE ACTIVELY LOL</p>
]]></description><link>https://forum.ripper.store/post/968859</link><guid isPermaLink="true">https://forum.ripper.store/post/968859</guid><dc:creator><![CDATA[cookiemonster655]]></dc:creator><pubDate>Sun, 06 Jul 2025 23:12:13 GMT</pubDate></item><item><title><![CDATA[Reply to Help with editing CryptiaCurves Ralsei on Sun, 06 Jul 2025 23:10:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cookiemonster655" aria-label="Profile: cookiemonster655">@<bdi>cookiemonster655</bdi></a></p>
<p dir="auto">this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?</p>
<p dir="auto">select body, it's below the blendshapes</p>
<p dir="auto"><img src="https://i.ibb.co/fzS4jffD/image.png" alt="alt text" class=" img-fluid img-markdown" /></p>
<p dir="auto">confirm in blender that your transforms are all 0,0,0 and scale is 1<br />
use either fbx all or fbx units scale</p>
<p dir="auto"><img src="https://i.ibb.co/q3HGV2Dj/image.png" alt="alt text" class=" img-fluid img-markdown" /></p>
<p dir="auto">also, check the console, what is this warning about?</p>
<p dir="auto"><img src="https://i.ibb.co/DDZgS0X6/image.png" alt="alt text" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.ripper.store/post/968856</link><guid isPermaLink="true">https://forum.ripper.store/post/968856</guid><dc:creator><![CDATA[missmycat]]></dc:creator><pubDate>Sun, 06 Jul 2025 23:10:48 GMT</pubDate></item></channel></rss>