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  4. Help with editing CryptiaCurves Ralsei

Help with editing CryptiaCurves Ralsei

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  • cookiemonster655C
    cookiemonster655C
    cookiemonster655
    wrote on last edited by
    #6

    bumpo i still havent figured it out 😧

    nandorunner420N 1 Reply Last reply
    0
    • cookiemonster655C cookiemonster655

      bumpo i still havent figured it out 😧

      nandorunner420N
      nandorunner420N
      nandorunner420
      wrote on last edited by nandorunner420
      #7

      @cookiemonster655 how did you reimport the model? i still got my project open and the fbx is 1m to 1m, so you should be fine setting it as fbx all

      cookiemonster655C 1 Reply Last reply
      0
      • nandorunner420N nandorunner420

        @cookiemonster655 how did you reimport the model? i still got my project open and the fbx is 1m to 1m, so you should be fine setting it as fbx all

        cookiemonster655C
        cookiemonster655C
        cookiemonster655
        wrote on last edited by
        #8

        @nandorunner420 wdym by how i re-imported? did u wanna know the steps? (sorry im not great with words sometimes)
        My export settings were: (only messed with what is shown) df3ecbc4-81f0-4f20-b921-089eb91123e4-image.png
        and in blender it looks okay- bea3ab2b-92cb-4e14-9ebb-aa728dbcdf4a-image.png
        To put it back into unity i just deleted the og fbx and replaced it with my version (that being the only way ive ever done it, I've barely done this stuff before lol

        nandorunner420N 1 Reply Last reply
        0
        • cookiemonster655C
          cookiemonster655C
          cookiemonster655
          wrote on last edited by
          #9

          and heres my fbx settings in unity; its set to humanoid
          image.png

          image.png

          1 Reply Last reply
          0
          • cookiemonster655C
            cookiemonster655C
            cookiemonster655
            wrote on last edited by
            #10

            i may need to use the other fbx- im not sure i just didnt know what one i had to

            1 Reply Last reply
            0
            • cookiemonster655C
              cookiemonster655C
              cookiemonster655
              wrote on last edited by
              #11

              i also didnt mess with the size of the model (photo of transforms n stuff)
              image.png

              1 Reply Last reply
              0
              • missmycatM
                missmycatM
                missmycat
                wrote on last edited by
                #12

                @cookiemonster655

                this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?

                select body, it's below the blendshapes

                alt text

                confirm in blender that your transforms are all 0,0,0 and scale is 1
                use either fbx all or fbx units scale

                alt text

                also, check the console, what is this warning about?

                alt text

                cookiemonster655C 2 Replies Last reply
                2
                • missmycatM missmycat

                  @cookiemonster655

                  this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?

                  select body, it's below the blendshapes

                  alt text

                  confirm in blender that your transforms are all 0,0,0 and scale is 1
                  use either fbx all or fbx units scale

                  alt text

                  also, check the console, what is this warning about?

                  alt text

                  cookiemonster655C
                  cookiemonster655C
                  cookiemonster655
                  wrote on last edited by
                  #13

                  @missmycat gimme one min and ill go check all of this :d I JUST WANTED TO LET U KNOW IM HERE ACTIVELY LOL

                  cookiemonster655C 1 Reply Last reply
                  😸
                  0
                  • cookiemonster655C cookiemonster655

                    @missmycat gimme one min and ill go check all of this :d I JUST WANTED TO LET U KNOW IM HERE ACTIVELY LOL

                    cookiemonster655C
                    cookiemonster655C
                    cookiemonster655
                    wrote on last edited by cookiemonster655
                    #14

                    @missmycat putting the new body onto the old fbx do u mean like the og one? and instead of deleting the og i keep it and replace the body with my edit?

                    missmycatM 1 Reply Last reply
                    0
                    • cookiemonster655C cookiemonster655

                      @missmycat putting the new body onto the old fbx do u mean like the og one? and instead of deleting the og i keep it and replace the body with my edit?

                      missmycatM
                      missmycatM
                      missmycat
                      wrote on last edited by
                      #15

                      @cookiemonster655

                      correct, freshly import the original fbx
                      along with your new one from blender

                      put only the og fbx into your scene

                      in the hierarchy, select the part you are trying to replace
                      scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)

                      alt text

                      in your assets, click the little arrow to see everything inside your edited fbx

                      alt text

                      then you can just drag the mesh(es) over to the og fbx

                      PS sorry for slow response i'm at work lol

                      cookiemonster655C 2 Replies Last reply
                      0
                      • missmycatM missmycat

                        @cookiemonster655

                        correct, freshly import the original fbx
                        along with your new one from blender

                        put only the og fbx into your scene

                        in the hierarchy, select the part you are trying to replace
                        scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)

                        alt text

                        in your assets, click the little arrow to see everything inside your edited fbx

                        alt text

                        then you can just drag the mesh(es) over to the og fbx

                        PS sorry for slow response i'm at work lol

                        cookiemonster655C
                        cookiemonster655C
                        cookiemonster655
                        wrote on last edited by
                        #16

                        @missmycat its okay! Ill go ahead and do this now 😄 thank you for helping me btw ^^

                        1 Reply Last reply
                        💕
                        0
                        • missmycatM missmycat

                          @cookiemonster655

                          correct, freshly import the original fbx
                          along with your new one from blender

                          put only the og fbx into your scene

                          in the hierarchy, select the part you are trying to replace
                          scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)

                          alt text

                          in your assets, click the little arrow to see everything inside your edited fbx

                          alt text

                          then you can just drag the mesh(es) over to the og fbx

                          PS sorry for slow response i'm at work lol

                          cookiemonster655C
                          cookiemonster655C
                          cookiemonster655
                          wrote on last edited by
                          #17

                          @missmycat a20c83f8-5400-4b24-b579-1adb518cc227-image.png its still being wonky whenever put on (same thing happens when any other part is changed such as the head)

                          1 Reply Last reply
                          0
                          • missmycatM missmycat

                            @cookiemonster655

                            this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?

                            select body, it's below the blendshapes

                            alt text

                            confirm in blender that your transforms are all 0,0,0 and scale is 1
                            use either fbx all or fbx units scale

                            alt text

                            also, check the console, what is this warning about?

                            alt text

                            cookiemonster655C
                            cookiemonster655C
                            cookiemonster655
                            wrote on last edited by
                            #18

                            @missmycat a4afc74e-df63-47e4-8f82-23b34c420457-image.png also these are the warnings i get on the fbx (i can take a closer ss if needed)

                            1 Reply Last reply
                            0
                            • missmycatM
                              missmycatM
                              missmycat
                              wrote on last edited by missmycat
                              #19

                              @cookiemonster655

                              ok darn the mesh thing was my only idea.... 🤔

                              is every warning about smoothing groups? try this export setting

                              alt text

                              cookiemonster655C 1 Reply Last reply
                              0
                              • missmycatM
                                missmycatM
                                missmycat
                                wrote on last edited by
                                #20

                                it does look less garbled in that latest ss though

                                cookiemonster655C 1 Reply Last reply
                                0
                                • missmycatM missmycat

                                  it does look less garbled in that latest ss though

                                  cookiemonster655C
                                  cookiemonster655C
                                  cookiemonster655
                                  wrote on last edited by
                                  #21

                                  @missmycat it does, so it did a little bit of something- its so confusing

                                  1 Reply Last reply
                                  0
                                  • missmycatM missmycat

                                    @cookiemonster655

                                    ok darn the mesh thing was my only idea.... 🤔

                                    is every warning about smoothing groups? try this export setting

                                    alt text

                                    cookiemonster655C
                                    cookiemonster655C
                                    cookiemonster655
                                    wrote on last edited by
                                    #22

                                    @missmycat that helped with the error :3

                                    1 Reply Last reply
                                    0
                                    • cookiemonster655C cookiemonster655

                                      @nandorunner420 wdym by how i re-imported? did u wanna know the steps? (sorry im not great with words sometimes)
                                      My export settings were: (only messed with what is shown) df3ecbc4-81f0-4f20-b921-089eb91123e4-image.png
                                      and in blender it looks okay- bea3ab2b-92cb-4e14-9ebb-aa728dbcdf4a-image.png
                                      To put it back into unity i just deleted the og fbx and replaced it with my version (that being the only way ive ever done it, I've barely done this stuff before lol

                                      nandorunner420N
                                      nandorunner420N
                                      nandorunner420
                                      wrote on last edited by
                                      #23

                                      @cookiemonster655, this might not fix the issue, but I'd recommend (from now on) just overriding the existing fbx with your edited one and having a copy of the original on hand. That being said I'm gonna try and see if I can import an edited fbx of this as well

                                      cookiemonster655C 1 Reply Last reply
                                      0
                                      • nandorunner420N nandorunner420

                                        @cookiemonster655, this might not fix the issue, but I'd recommend (from now on) just overriding the existing fbx with your edited one and having a copy of the original on hand. That being said I'm gonna try and see if I can import an edited fbx of this as well

                                        cookiemonster655C
                                        cookiemonster655C
                                        cookiemonster655
                                        wrote on last edited by
                                        #24

                                        @nandorunner420 will do!

                                        nandorunner420N 1 Reply Last reply
                                        0
                                        • cookiemonster655C cookiemonster655

                                          @nandorunner420 will do!

                                          nandorunner420N
                                          nandorunner420N
                                          nandorunner420
                                          wrote on last edited by
                                          #25

                                          @cookiemonster655 okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here edae603b-7c2a-4a6a-b47d-95c7a562cd2e-image.png though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmv

                                          nandorunner420N cookiemonster655C 2 Replies Last reply
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