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  4. Help with editing CryptiaCurves Ralsei

Help with editing CryptiaCurves Ralsei

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35 Posts 6 Posters 3.8k Views 2 Watching
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  • nandorunner420N nandorunner420

    @cookiemonster655 how did you reimport the model? i still got my project open and the fbx is 1m to 1m, so you should be fine setting it as fbx all

    cookiemonster655C
    cookiemonster655C
    cookiemonster655
    wrote on last edited by
    #8

    @nandorunner420 wdym by how i re-imported? did u wanna know the steps? (sorry im not great with words sometimes)
    My export settings were: (only messed with what is shown) df3ecbc4-81f0-4f20-b921-089eb91123e4-image.png
    and in blender it looks okay- bea3ab2b-92cb-4e14-9ebb-aa728dbcdf4a-image.png
    To put it back into unity i just deleted the og fbx and replaced it with my version (that being the only way ive ever done it, I've barely done this stuff before lol

    nandorunner420N 1 Reply Last reply
    0
    • cookiemonster655C
      cookiemonster655C
      cookiemonster655
      wrote on last edited by
      #9

      and heres my fbx settings in unity; its set to humanoid
      image.png

      image.png

      1 Reply Last reply
      0
      • cookiemonster655C
        cookiemonster655C
        cookiemonster655
        wrote on last edited by
        #10

        i may need to use the other fbx- im not sure i just didnt know what one i had to

        1 Reply Last reply
        0
        • cookiemonster655C
          cookiemonster655C
          cookiemonster655
          wrote on last edited by
          #11

          i also didnt mess with the size of the model (photo of transforms n stuff)
          image.png

          1 Reply Last reply
          0
          • missmycatM
            missmycatM
            missmycat
            wrote on last edited by
            #12

            @cookiemonster655

            this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?

            select body, it's below the blendshapes

            alt text

            confirm in blender that your transforms are all 0,0,0 and scale is 1
            use either fbx all or fbx units scale

            alt text

            also, check the console, what is this warning about?

            alt text

            cookiemonster655C 2 Replies Last reply
            2
            • missmycatM missmycat

              @cookiemonster655

              this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?

              select body, it's below the blendshapes

              alt text

              confirm in blender that your transforms are all 0,0,0 and scale is 1
              use either fbx all or fbx units scale

              alt text

              also, check the console, what is this warning about?

              alt text

              cookiemonster655C
              cookiemonster655C
              cookiemonster655
              wrote on last edited by
              #13

              @missmycat gimme one min and ill go check all of this :d I JUST WANTED TO LET U KNOW IM HERE ACTIVELY LOL

              cookiemonster655C 1 Reply Last reply
              😸
              0
              • cookiemonster655C cookiemonster655

                @missmycat gimme one min and ill go check all of this :d I JUST WANTED TO LET U KNOW IM HERE ACTIVELY LOL

                cookiemonster655C
                cookiemonster655C
                cookiemonster655
                wrote on last edited by cookiemonster655
                #14

                @missmycat putting the new body onto the old fbx do u mean like the og one? and instead of deleting the og i keep it and replace the body with my edit?

                missmycatM 1 Reply Last reply
                0
                • cookiemonster655C cookiemonster655

                  @missmycat putting the new body onto the old fbx do u mean like the og one? and instead of deleting the og i keep it and replace the body with my edit?

                  missmycatM
                  missmycatM
                  missmycat
                  wrote on last edited by
                  #15

                  @cookiemonster655

                  correct, freshly import the original fbx
                  along with your new one from blender

                  put only the og fbx into your scene

                  in the hierarchy, select the part you are trying to replace
                  scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)

                  alt text

                  in your assets, click the little arrow to see everything inside your edited fbx

                  alt text

                  then you can just drag the mesh(es) over to the og fbx

                  PS sorry for slow response i'm at work lol

                  cookiemonster655C 2 Replies Last reply
                  0
                  • missmycatM missmycat

                    @cookiemonster655

                    correct, freshly import the original fbx
                    along with your new one from blender

                    put only the og fbx into your scene

                    in the hierarchy, select the part you are trying to replace
                    scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)

                    alt text

                    in your assets, click the little arrow to see everything inside your edited fbx

                    alt text

                    then you can just drag the mesh(es) over to the og fbx

                    PS sorry for slow response i'm at work lol

                    cookiemonster655C
                    cookiemonster655C
                    cookiemonster655
                    wrote on last edited by
                    #16

                    @missmycat its okay! Ill go ahead and do this now 😄 thank you for helping me btw ^^

                    1 Reply Last reply
                    💕
                    0
                    • missmycatM missmycat

                      @cookiemonster655

                      correct, freshly import the original fbx
                      along with your new one from blender

                      put only the og fbx into your scene

                      in the hierarchy, select the part you are trying to replace
                      scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)

                      alt text

                      in your assets, click the little arrow to see everything inside your edited fbx

                      alt text

                      then you can just drag the mesh(es) over to the og fbx

                      PS sorry for slow response i'm at work lol

                      cookiemonster655C
                      cookiemonster655C
                      cookiemonster655
                      wrote on last edited by
                      #17

                      @missmycat a20c83f8-5400-4b24-b579-1adb518cc227-image.png its still being wonky whenever put on (same thing happens when any other part is changed such as the head)

                      1 Reply Last reply
                      0
                      • missmycatM missmycat

                        @cookiemonster655

                        this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?

                        select body, it's below the blendshapes

                        alt text

                        confirm in blender that your transforms are all 0,0,0 and scale is 1
                        use either fbx all or fbx units scale

                        alt text

                        also, check the console, what is this warning about?

                        alt text

                        cookiemonster655C
                        cookiemonster655C
                        cookiemonster655
                        wrote on last edited by
                        #18

                        @missmycat a4afc74e-df63-47e4-8f82-23b34c420457-image.png also these are the warnings i get on the fbx (i can take a closer ss if needed)

                        1 Reply Last reply
                        0
                        • missmycatM
                          missmycatM
                          missmycat
                          wrote on last edited by missmycat
                          #19

                          @cookiemonster655

                          ok darn the mesh thing was my only idea.... 🤔

                          is every warning about smoothing groups? try this export setting

                          alt text

                          cookiemonster655C 1 Reply Last reply
                          0
                          • missmycatM
                            missmycatM
                            missmycat
                            wrote on last edited by
                            #20

                            it does look less garbled in that latest ss though

                            cookiemonster655C 1 Reply Last reply
                            0
                            • missmycatM missmycat

                              it does look less garbled in that latest ss though

                              cookiemonster655C
                              cookiemonster655C
                              cookiemonster655
                              wrote on last edited by
                              #21

                              @missmycat it does, so it did a little bit of something- its so confusing

                              1 Reply Last reply
                              0
                              • missmycatM missmycat

                                @cookiemonster655

                                ok darn the mesh thing was my only idea.... 🤔

                                is every warning about smoothing groups? try this export setting

                                alt text

                                cookiemonster655C
                                cookiemonster655C
                                cookiemonster655
                                wrote on last edited by
                                #22

                                @missmycat that helped with the error :3

                                1 Reply Last reply
                                0
                                • cookiemonster655C cookiemonster655

                                  @nandorunner420 wdym by how i re-imported? did u wanna know the steps? (sorry im not great with words sometimes)
                                  My export settings were: (only messed with what is shown) df3ecbc4-81f0-4f20-b921-089eb91123e4-image.png
                                  and in blender it looks okay- bea3ab2b-92cb-4e14-9ebb-aa728dbcdf4a-image.png
                                  To put it back into unity i just deleted the og fbx and replaced it with my version (that being the only way ive ever done it, I've barely done this stuff before lol

                                  nandorunner420N
                                  nandorunner420N
                                  nandorunner420
                                  wrote on last edited by
                                  #23

                                  @cookiemonster655, this might not fix the issue, but I'd recommend (from now on) just overriding the existing fbx with your edited one and having a copy of the original on hand. That being said I'm gonna try and see if I can import an edited fbx of this as well

                                  cookiemonster655C 1 Reply Last reply
                                  0
                                  • nandorunner420N nandorunner420

                                    @cookiemonster655, this might not fix the issue, but I'd recommend (from now on) just overriding the existing fbx with your edited one and having a copy of the original on hand. That being said I'm gonna try and see if I can import an edited fbx of this as well

                                    cookiemonster655C
                                    cookiemonster655C
                                    cookiemonster655
                                    wrote on last edited by
                                    #24

                                    @nandorunner420 will do!

                                    nandorunner420N 1 Reply Last reply
                                    0
                                    • cookiemonster655C cookiemonster655

                                      @nandorunner420 will do!

                                      nandorunner420N
                                      nandorunner420N
                                      nandorunner420
                                      wrote on last edited by
                                      #25

                                      @cookiemonster655 okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here edae603b-7c2a-4a6a-b47d-95c7a562cd2e-image.png though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmv

                                      nandorunner420N cookiemonster655C 2 Replies Last reply
                                      0
                                      • nandorunner420N nandorunner420

                                        @cookiemonster655 okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here edae603b-7c2a-4a6a-b47d-95c7a562cd2e-image.png though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmv

                                        nandorunner420N
                                        nandorunner420N
                                        nandorunner420
                                        wrote on last edited by
                                        #26

                                        probably wasnt the best pic, heres one showing the key there too a005c493-d481-40d8-b284-560a64bda790-image.png

                                        1 Reply Last reply
                                        0
                                        • nandorunner420N nandorunner420

                                          @cookiemonster655 okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here edae603b-7c2a-4a6a-b47d-95c7a562cd2e-image.png though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmv

                                          cookiemonster655C
                                          cookiemonster655C
                                          cookiemonster655
                                          wrote on last edited by
                                          #27

                                          @nandorunner420 "new blender project" being you made one instead of any of the ones that were included with the avatar, right? or was it one of them

                                          nandorunner420N 1 Reply Last reply
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