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  4. Help with editing CryptiaCurves Ralsei

Help with editing CryptiaCurves Ralsei

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  • missmycatM
    missmycatM
    missmycat
    wrote on last edited by
    #12

    @cookiemonster655

    this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?

    select body, it's below the blendshapes

    alt text

    confirm in blender that your transforms are all 0,0,0 and scale is 1
    use either fbx all or fbx units scale

    alt text

    also, check the console, what is this warning about?

    alt text

    cookiemonster655C 2 Replies Last reply
    2
    • missmycatM missmycat

      @cookiemonster655

      this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?

      select body, it's below the blendshapes

      alt text

      confirm in blender that your transforms are all 0,0,0 and scale is 1
      use either fbx all or fbx units scale

      alt text

      also, check the console, what is this warning about?

      alt text

      cookiemonster655C
      cookiemonster655C
      cookiemonster655
      wrote on last edited by
      #13

      @missmycat gimme one min and ill go check all of this :d I JUST WANTED TO LET U KNOW IM HERE ACTIVELY LOL

      cookiemonster655C 1 Reply Last reply
      😸
      0
      • cookiemonster655C cookiemonster655

        @missmycat gimme one min and ill go check all of this :d I JUST WANTED TO LET U KNOW IM HERE ACTIVELY LOL

        cookiemonster655C
        cookiemonster655C
        cookiemonster655
        wrote on last edited by cookiemonster655
        #14

        @missmycat putting the new body onto the old fbx do u mean like the og one? and instead of deleting the og i keep it and replace the body with my edit?

        missmycatM 1 Reply Last reply
        0
        • cookiemonster655C cookiemonster655

          @missmycat putting the new body onto the old fbx do u mean like the og one? and instead of deleting the og i keep it and replace the body with my edit?

          missmycatM
          missmycatM
          missmycat
          wrote on last edited by
          #15

          @cookiemonster655

          correct, freshly import the original fbx
          along with your new one from blender

          put only the og fbx into your scene

          in the hierarchy, select the part you are trying to replace
          scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)

          alt text

          in your assets, click the little arrow to see everything inside your edited fbx

          alt text

          then you can just drag the mesh(es) over to the og fbx

          PS sorry for slow response i'm at work lol

          cookiemonster655C 2 Replies Last reply
          0
          • missmycatM missmycat

            @cookiemonster655

            correct, freshly import the original fbx
            along with your new one from blender

            put only the og fbx into your scene

            in the hierarchy, select the part you are trying to replace
            scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)

            alt text

            in your assets, click the little arrow to see everything inside your edited fbx

            alt text

            then you can just drag the mesh(es) over to the og fbx

            PS sorry for slow response i'm at work lol

            cookiemonster655C
            cookiemonster655C
            cookiemonster655
            wrote on last edited by
            #16

            @missmycat its okay! Ill go ahead and do this now 😄 thank you for helping me btw ^^

            1 Reply Last reply
            💕
            0
            • missmycatM missmycat

              @cookiemonster655

              correct, freshly import the original fbx
              along with your new one from blender

              put only the og fbx into your scene

              in the hierarchy, select the part you are trying to replace
              scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)

              alt text

              in your assets, click the little arrow to see everything inside your edited fbx

              alt text

              then you can just drag the mesh(es) over to the og fbx

              PS sorry for slow response i'm at work lol

              cookiemonster655C
              cookiemonster655C
              cookiemonster655
              wrote on last edited by
              #17

              @missmycat a20c83f8-5400-4b24-b579-1adb518cc227-image.png its still being wonky whenever put on (same thing happens when any other part is changed such as the head)

              1 Reply Last reply
              0
              • missmycatM missmycat

                @cookiemonster655

                this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?

                select body, it's below the blendshapes

                alt text

                confirm in blender that your transforms are all 0,0,0 and scale is 1
                use either fbx all or fbx units scale

                alt text

                also, check the console, what is this warning about?

                alt text

                cookiemonster655C
                cookiemonster655C
                cookiemonster655
                wrote on last edited by
                #18

                @missmycat a4afc74e-df63-47e4-8f82-23b34c420457-image.png also these are the warnings i get on the fbx (i can take a closer ss if needed)

                1 Reply Last reply
                0
                • missmycatM
                  missmycatM
                  missmycat
                  wrote on last edited by missmycat
                  #19

                  @cookiemonster655

                  ok darn the mesh thing was my only idea.... 🤔

                  is every warning about smoothing groups? try this export setting

                  alt text

                  cookiemonster655C 1 Reply Last reply
                  0
                  • missmycatM
                    missmycatM
                    missmycat
                    wrote on last edited by
                    #20

                    it does look less garbled in that latest ss though

                    cookiemonster655C 1 Reply Last reply
                    0
                    • missmycatM missmycat

                      it does look less garbled in that latest ss though

                      cookiemonster655C
                      cookiemonster655C
                      cookiemonster655
                      wrote on last edited by
                      #21

                      @missmycat it does, so it did a little bit of something- its so confusing

                      1 Reply Last reply
                      0
                      • missmycatM missmycat

                        @cookiemonster655

                        ok darn the mesh thing was my only idea.... 🤔

                        is every warning about smoothing groups? try this export setting

                        alt text

                        cookiemonster655C
                        cookiemonster655C
                        cookiemonster655
                        wrote on last edited by
                        #22

                        @missmycat that helped with the error :3

                        1 Reply Last reply
                        0
                        • cookiemonster655C cookiemonster655

                          @nandorunner420 wdym by how i re-imported? did u wanna know the steps? (sorry im not great with words sometimes)
                          My export settings were: (only messed with what is shown) df3ecbc4-81f0-4f20-b921-089eb91123e4-image.png
                          and in blender it looks okay- bea3ab2b-92cb-4e14-9ebb-aa728dbcdf4a-image.png
                          To put it back into unity i just deleted the og fbx and replaced it with my version (that being the only way ive ever done it, I've barely done this stuff before lol

                          nandorunner420N
                          nandorunner420N
                          nandorunner420
                          wrote on last edited by
                          #23

                          @cookiemonster655, this might not fix the issue, but I'd recommend (from now on) just overriding the existing fbx with your edited one and having a copy of the original on hand. That being said I'm gonna try and see if I can import an edited fbx of this as well

                          cookiemonster655C 1 Reply Last reply
                          0
                          • nandorunner420N nandorunner420

                            @cookiemonster655, this might not fix the issue, but I'd recommend (from now on) just overriding the existing fbx with your edited one and having a copy of the original on hand. That being said I'm gonna try and see if I can import an edited fbx of this as well

                            cookiemonster655C
                            cookiemonster655C
                            cookiemonster655
                            wrote on last edited by
                            #24

                            @nandorunner420 will do!

                            nandorunner420N 1 Reply Last reply
                            0
                            • cookiemonster655C cookiemonster655

                              @nandorunner420 will do!

                              nandorunner420N
                              nandorunner420N
                              nandorunner420
                              wrote on last edited by
                              #25

                              @cookiemonster655 okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here edae603b-7c2a-4a6a-b47d-95c7a562cd2e-image.png though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmv

                              nandorunner420N cookiemonster655C 2 Replies Last reply
                              0
                              • nandorunner420N nandorunner420

                                @cookiemonster655 okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here edae603b-7c2a-4a6a-b47d-95c7a562cd2e-image.png though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmv

                                nandorunner420N
                                nandorunner420N
                                nandorunner420
                                wrote on last edited by
                                #26

                                probably wasnt the best pic, heres one showing the key there too a005c493-d481-40d8-b284-560a64bda790-image.png

                                1 Reply Last reply
                                0
                                • nandorunner420N nandorunner420

                                  @cookiemonster655 okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here edae603b-7c2a-4a6a-b47d-95c7a562cd2e-image.png though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmv

                                  cookiemonster655C
                                  cookiemonster655C
                                  cookiemonster655
                                  wrote on last edited by
                                  #27

                                  @nandorunner420 "new blender project" being you made one instead of any of the ones that were included with the avatar, right? or was it one of them

                                  nandorunner420N 1 Reply Last reply
                                  0
                                  • cookiemonster655C
                                    cookiemonster655C
                                    cookiemonster655
                                    wrote on last edited by
                                    #28

                                    i did my edit completely on this one- wasnt sure if i was supposed to do edits on that one but i assumed maybe?
                                    image.png
                                    I could try making my own blend project tho, do a quick test and see?

                                    nandorunner420N 1 Reply Last reply
                                    0
                                    • cookiemonster655C cookiemonster655

                                      @nandorunner420 "new blender project" being you made one instead of any of the ones that were included with the avatar, right? or was it one of them

                                      nandorunner420N
                                      nandorunner420N
                                      nandorunner420
                                      wrote on last edited by
                                      #29

                                      @cookiemonster655 yup, i make new projects using the fbx in the project when i wanna edit the mesh

                                      1 Reply Last reply
                                      0
                                      • cookiemonster655C cookiemonster655

                                        i did my edit completely on this one- wasnt sure if i was supposed to do edits on that one but i assumed maybe?
                                        image.png
                                        I could try making my own blend project tho, do a quick test and see?

                                        nandorunner420N
                                        nandorunner420N
                                        nandorunner420
                                        wrote on last edited by
                                        #30

                                        @cookiemonster655 it's more so up to your workflow, but I'd say no, cause those are usually there for making renders and animations

                                        cookiemonster655C 1 Reply Last reply
                                        0
                                        • nandorunner420N nandorunner420

                                          @cookiemonster655 it's more so up to your workflow, but I'd say no, cause those are usually there for making renders and animations

                                          cookiemonster655C
                                          cookiemonster655C
                                          cookiemonster655
                                          wrote on last edited by
                                          #31

                                          @nandorunner420 ah okay, ill go ahead and do that now then! I haven't done this before so I was completely unsure about like.. my entire process

                                          nandorunner420N 1 Reply Last reply
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