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  4. Help with editing CryptiaCurves Ralsei

Help with editing CryptiaCurves Ralsei

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  • missmycatM
    missmycatM
    missmycat
    wrote on last edited by missmycat
    #19

    @cookiemonster655

    ok darn the mesh thing was my only idea.... 🤔

    is every warning about smoothing groups? try this export setting

    alt text

    cookiemonster655C 1 Reply Last reply
    0
    • missmycatM
      missmycatM
      missmycat
      wrote on last edited by
      #20

      it does look less garbled in that latest ss though

      cookiemonster655C 1 Reply Last reply
      0
      • missmycatM missmycat

        it does look less garbled in that latest ss though

        cookiemonster655C
        cookiemonster655C
        cookiemonster655
        wrote on last edited by
        #21

        @missmycat it does, so it did a little bit of something- its so confusing

        1 Reply Last reply
        0
        • missmycatM missmycat

          @cookiemonster655

          ok darn the mesh thing was my only idea.... 🤔

          is every warning about smoothing groups? try this export setting

          alt text

          cookiemonster655C
          cookiemonster655C
          cookiemonster655
          wrote on last edited by
          #22

          @missmycat that helped with the error :3

          1 Reply Last reply
          0
          • cookiemonster655C cookiemonster655

            @nandorunner420 wdym by how i re-imported? did u wanna know the steps? (sorry im not great with words sometimes)
            My export settings were: (only messed with what is shown) df3ecbc4-81f0-4f20-b921-089eb91123e4-image.png
            and in blender it looks okay- bea3ab2b-92cb-4e14-9ebb-aa728dbcdf4a-image.png
            To put it back into unity i just deleted the og fbx and replaced it with my version (that being the only way ive ever done it, I've barely done this stuff before lol

            nandorunner420N
            nandorunner420N
            nandorunner420
            wrote on last edited by
            #23

            @cookiemonster655, this might not fix the issue, but I'd recommend (from now on) just overriding the existing fbx with your edited one and having a copy of the original on hand. That being said I'm gonna try and see if I can import an edited fbx of this as well

            cookiemonster655C 1 Reply Last reply
            0
            • nandorunner420N nandorunner420

              @cookiemonster655, this might not fix the issue, but I'd recommend (from now on) just overriding the existing fbx with your edited one and having a copy of the original on hand. That being said I'm gonna try and see if I can import an edited fbx of this as well

              cookiemonster655C
              cookiemonster655C
              cookiemonster655
              wrote on last edited by
              #24

              @nandorunner420 will do!

              nandorunner420N 1 Reply Last reply
              0
              • cookiemonster655C cookiemonster655

                @nandorunner420 will do!

                nandorunner420N
                nandorunner420N
                nandorunner420
                wrote on last edited by
                #25

                @cookiemonster655 okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here edae603b-7c2a-4a6a-b47d-95c7a562cd2e-image.png though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmv

                nandorunner420N cookiemonster655C 2 Replies Last reply
                0
                • nandorunner420N nandorunner420

                  @cookiemonster655 okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here edae603b-7c2a-4a6a-b47d-95c7a562cd2e-image.png though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmv

                  nandorunner420N
                  nandorunner420N
                  nandorunner420
                  wrote on last edited by
                  #26

                  probably wasnt the best pic, heres one showing the key there too a005c493-d481-40d8-b284-560a64bda790-image.png

                  1 Reply Last reply
                  0
                  • nandorunner420N nandorunner420

                    @cookiemonster655 okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here edae603b-7c2a-4a6a-b47d-95c7a562cd2e-image.png though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmv

                    cookiemonster655C
                    cookiemonster655C
                    cookiemonster655
                    wrote on last edited by
                    #27

                    @nandorunner420 "new blender project" being you made one instead of any of the ones that were included with the avatar, right? or was it one of them

                    nandorunner420N 1 Reply Last reply
                    0
                    • cookiemonster655C
                      cookiemonster655C
                      cookiemonster655
                      wrote on last edited by
                      #28

                      i did my edit completely on this one- wasnt sure if i was supposed to do edits on that one but i assumed maybe?
                      image.png
                      I could try making my own blend project tho, do a quick test and see?

                      nandorunner420N 1 Reply Last reply
                      0
                      • cookiemonster655C cookiemonster655

                        @nandorunner420 "new blender project" being you made one instead of any of the ones that were included with the avatar, right? or was it one of them

                        nandorunner420N
                        nandorunner420N
                        nandorunner420
                        wrote on last edited by
                        #29

                        @cookiemonster655 yup, i make new projects using the fbx in the project when i wanna edit the mesh

                        1 Reply Last reply
                        0
                        • cookiemonster655C cookiemonster655

                          i did my edit completely on this one- wasnt sure if i was supposed to do edits on that one but i assumed maybe?
                          image.png
                          I could try making my own blend project tho, do a quick test and see?

                          nandorunner420N
                          nandorunner420N
                          nandorunner420
                          wrote on last edited by
                          #30

                          @cookiemonster655 it's more so up to your workflow, but I'd say no, cause those are usually there for making renders and animations

                          cookiemonster655C 1 Reply Last reply
                          0
                          • nandorunner420N nandorunner420

                            @cookiemonster655 it's more so up to your workflow, but I'd say no, cause those are usually there for making renders and animations

                            cookiemonster655C
                            cookiemonster655C
                            cookiemonster655
                            wrote on last edited by
                            #31

                            @nandorunner420 ah okay, ill go ahead and do that now then! I haven't done this before so I was completely unsure about like.. my entire process

                            nandorunner420N 1 Reply Last reply
                            0
                            • cookiemonster655C cookiemonster655

                              @nandorunner420 ah okay, ill go ahead and do that now then! I haven't done this before so I was completely unsure about like.. my entire process

                              nandorunner420N
                              nandorunner420N
                              nandorunner420
                              wrote on last edited by
                              #32

                              @cookiemonster655 Yeah, it's just about what works tbh lol. Though I don't usually edit avis like these (especially this one in particular), efficiency is key!

                              1 Reply Last reply
                              0
                              • cookiemonster655C cookiemonster655

                                HI 😄 so.. its my first time working with a cryptia model and I wanted to edit the body (blender)
                                I spend about a hour / hour and a half working on it, and when i exported it as fbx and put it in unity it became.. disfigured
                                Are these models not-editable or did i do something wrong? Feel free to ask questions!
                                277f82db-aeaf-4707-ab56-426a3e57aaa5-image.png

                                Y
                                Y
                                yokai22111
                                wrote on last edited by
                                #33

                                @cookiemonster655 are you able to edit the stomach i need it to be a bit more skinny

                                cookiemonster655C 1 Reply Last reply
                                1
                                • Y yokai22111

                                  @cookiemonster655 are you able to edit the stomach i need it to be a bit more skinny

                                  cookiemonster655C
                                  cookiemonster655C
                                  cookiemonster655
                                  wrote on last edited by
                                  #34

                                  @yokai22111 I would but I had some problems importing back into unity and never ended up able to make it thinner.. (and working) 😞 I hope you can get someone to do it tho, boosting your comment!

                                  1 Reply Last reply
                                  0
                                  • BluberB
                                    BluberB
                                    Bluber
                                    wrote on last edited by Bluber
                                    #35

                                    I havent been reading the comments and not planning to but one way that issue occurs is under the "Apply Scaling" in blender during export. try each one and either one should fix it, it should auto apply back to unity so you shouldn't need to delete and redo.

                                    1 Reply Last reply
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