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  4. Help with editing CryptiaCurves Ralsei

Help with editing CryptiaCurves Ralsei

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helpavataredit
35 Posts 6 Posters 3.7k Views 2 Watching
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  • nandorunner420N nandorunner420

    @cookiemonster655 okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here edae603b-7c2a-4a6a-b47d-95c7a562cd2e-image.png though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmv

    nandorunner420N
    nandorunner420N
    nandorunner420
    wrote on last edited by
    #26

    probably wasnt the best pic, heres one showing the key there too a005c493-d481-40d8-b284-560a64bda790-image.png

    1 Reply Last reply
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    • nandorunner420N nandorunner420

      @cookiemonster655 okay so excuse the silly ass image but i had to make a blendshape real quick and the fbx is very weird for me. but i can import it just fine here edae603b-7c2a-4a6a-b47d-95c7a562cd2e-image.png though I did this with making a new blender project and overriding the first fbx that's attached to the avi, so ymmv

      cookiemonster655C
      cookiemonster655C
      cookiemonster655
      wrote on last edited by
      #27

      @nandorunner420 "new blender project" being you made one instead of any of the ones that were included with the avatar, right? or was it one of them

      nandorunner420N 1 Reply Last reply
      0
      • cookiemonster655C
        cookiemonster655C
        cookiemonster655
        wrote on last edited by
        #28

        i did my edit completely on this one- wasnt sure if i was supposed to do edits on that one but i assumed maybe?
        image.png
        I could try making my own blend project tho, do a quick test and see?

        nandorunner420N 1 Reply Last reply
        0
        • cookiemonster655C cookiemonster655

          @nandorunner420 "new blender project" being you made one instead of any of the ones that were included with the avatar, right? or was it one of them

          nandorunner420N
          nandorunner420N
          nandorunner420
          wrote on last edited by
          #29

          @cookiemonster655 yup, i make new projects using the fbx in the project when i wanna edit the mesh

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          • cookiemonster655C cookiemonster655

            i did my edit completely on this one- wasnt sure if i was supposed to do edits on that one but i assumed maybe?
            image.png
            I could try making my own blend project tho, do a quick test and see?

            nandorunner420N
            nandorunner420N
            nandorunner420
            wrote on last edited by
            #30

            @cookiemonster655 it's more so up to your workflow, but I'd say no, cause those are usually there for making renders and animations

            cookiemonster655C 1 Reply Last reply
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            • nandorunner420N nandorunner420

              @cookiemonster655 it's more so up to your workflow, but I'd say no, cause those are usually there for making renders and animations

              cookiemonster655C
              cookiemonster655C
              cookiemonster655
              wrote on last edited by
              #31

              @nandorunner420 ah okay, ill go ahead and do that now then! I haven't done this before so I was completely unsure about like.. my entire process

              nandorunner420N 1 Reply Last reply
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              • cookiemonster655C cookiemonster655

                @nandorunner420 ah okay, ill go ahead and do that now then! I haven't done this before so I was completely unsure about like.. my entire process

                nandorunner420N
                nandorunner420N
                nandorunner420
                wrote on last edited by
                #32

                @cookiemonster655 Yeah, it's just about what works tbh lol. Though I don't usually edit avis like these (especially this one in particular), efficiency is key!

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                • cookiemonster655C cookiemonster655

                  HI 😄 so.. its my first time working with a cryptia model and I wanted to edit the body (blender)
                  I spend about a hour / hour and a half working on it, and when i exported it as fbx and put it in unity it became.. disfigured
                  Are these models not-editable or did i do something wrong? Feel free to ask questions!
                  277f82db-aeaf-4707-ab56-426a3e57aaa5-image.png

                  Y
                  Y
                  yokai22111
                  wrote on last edited by
                  #33

                  @cookiemonster655 are you able to edit the stomach i need it to be a bit more skinny

                  cookiemonster655C 1 Reply Last reply
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                  • Y yokai22111

                    @cookiemonster655 are you able to edit the stomach i need it to be a bit more skinny

                    cookiemonster655C
                    cookiemonster655C
                    cookiemonster655
                    wrote on last edited by
                    #34

                    @yokai22111 I would but I had some problems importing back into unity and never ended up able to make it thinner.. (and working) 😞 I hope you can get someone to do it tho, boosting your comment!

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                    • BluberB
                      BluberB
                      Bluber
                      wrote on last edited by Bluber
                      #35

                      I havent been reading the comments and not planning to but one way that issue occurs is under the "Apply Scaling" in blender during export. try each one and either one should fix it, it should auto apply back to unity so you shouldn't need to delete and redo.

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