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  4. Help with editing CryptiaCurves Ralsei

Help with editing CryptiaCurves Ralsei

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  • cookiemonster655C
    cookiemonster655C
    cookiemonster655
    wrote on last edited by
    #1

    HI 😄 so.. its my first time working with a cryptia model and I wanted to edit the body (blender)
    I spend about a hour / hour and a half working on it, and when i exported it as fbx and put it in unity it became.. disfigured
    Are these models not-editable or did i do something wrong? Feel free to ask questions!
    277f82db-aeaf-4707-ab56-426a3e57aaa5-image.png

    Y 1 Reply Last reply
    0
    • cookiemonster655C
      cookiemonster655C
      cookiemonster655
      wrote on last edited by
      #2

      pls boost! I want to know if I did something wrong 😧

      1 Reply Last reply
      0
      • SomepplhvenosoulS
        SomepplhvenosoulS
        Somepplhvenosoul
        wrote on last edited by
        #3

        did you unpack the prefab? if so youre not supposed to ! especially when editing things

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        cookiemonster655C 1 Reply Last reply
        0
        • SomepplhvenosoulS Somepplhvenosoul

          did you unpack the prefab? if so youre not supposed to ! especially when editing things

          cookiemonster655C
          cookiemonster655C
          cookiemonster655
          wrote on last edited by
          #4

          @Somepplhvenosoul i did not i dont believe! I just deleted the old main fbx, then imported my edited version (and fixed settings for it such as making it humanoid)

          1 Reply Last reply
          0
          • cookiemonster655C
            cookiemonster655C
            cookiemonster655
            wrote on last edited by
            #5

            im not sure if i should have done it another way or something

            1 Reply Last reply
            0
            • cookiemonster655C
              cookiemonster655C
              cookiemonster655
              wrote on last edited by
              #6

              bumpo i still havent figured it out 😧

              nandorunner420N 1 Reply Last reply
              0
              • cookiemonster655C cookiemonster655

                bumpo i still havent figured it out 😧

                nandorunner420N
                nandorunner420N
                nandorunner420
                wrote on last edited by nandorunner420
                #7

                @cookiemonster655 how did you reimport the model? i still got my project open and the fbx is 1m to 1m, so you should be fine setting it as fbx all

                cookiemonster655C 1 Reply Last reply
                0
                • nandorunner420N nandorunner420

                  @cookiemonster655 how did you reimport the model? i still got my project open and the fbx is 1m to 1m, so you should be fine setting it as fbx all

                  cookiemonster655C
                  cookiemonster655C
                  cookiemonster655
                  wrote on last edited by
                  #8

                  @nandorunner420 wdym by how i re-imported? did u wanna know the steps? (sorry im not great with words sometimes)
                  My export settings were: (only messed with what is shown) df3ecbc4-81f0-4f20-b921-089eb91123e4-image.png
                  and in blender it looks okay- bea3ab2b-92cb-4e14-9ebb-aa728dbcdf4a-image.png
                  To put it back into unity i just deleted the og fbx and replaced it with my version (that being the only way ive ever done it, I've barely done this stuff before lol

                  nandorunner420N 1 Reply Last reply
                  0
                  • cookiemonster655C
                    cookiemonster655C
                    cookiemonster655
                    wrote on last edited by
                    #9

                    and heres my fbx settings in unity; its set to humanoid
                    image.png

                    image.png

                    1 Reply Last reply
                    0
                    • cookiemonster655C
                      cookiemonster655C
                      cookiemonster655
                      wrote on last edited by
                      #10

                      i may need to use the other fbx- im not sure i just didnt know what one i had to

                      1 Reply Last reply
                      0
                      • cookiemonster655C
                        cookiemonster655C
                        cookiemonster655
                        wrote on last edited by
                        #11

                        i also didnt mess with the size of the model (photo of transforms n stuff)
                        image.png

                        1 Reply Last reply
                        0
                        • missmycatM
                          missmycatM
                          missmycat
                          wrote on last edited by
                          #12

                          @cookiemonster655

                          this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?

                          select body, it's below the blendshapes

                          alt text

                          confirm in blender that your transforms are all 0,0,0 and scale is 1
                          use either fbx all or fbx units scale

                          alt text

                          also, check the console, what is this warning about?

                          alt text

                          cookiemonster655C 2 Replies Last reply
                          2
                          • missmycatM missmycat

                            @cookiemonster655

                            this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?

                            select body, it's below the blendshapes

                            alt text

                            confirm in blender that your transforms are all 0,0,0 and scale is 1
                            use either fbx all or fbx units scale

                            alt text

                            also, check the console, what is this warning about?

                            alt text

                            cookiemonster655C
                            cookiemonster655C
                            cookiemonster655
                            wrote on last edited by
                            #13

                            @missmycat gimme one min and ill go check all of this :d I JUST WANTED TO LET U KNOW IM HERE ACTIVELY LOL

                            cookiemonster655C 1 Reply Last reply
                            😸
                            0
                            • cookiemonster655C cookiemonster655

                              @missmycat gimme one min and ill go check all of this :d I JUST WANTED TO LET U KNOW IM HERE ACTIVELY LOL

                              cookiemonster655C
                              cookiemonster655C
                              cookiemonster655
                              wrote on last edited by cookiemonster655
                              #14

                              @missmycat putting the new body onto the old fbx do u mean like the og one? and instead of deleting the og i keep it and replace the body with my edit?

                              missmycatM 1 Reply Last reply
                              0
                              • cookiemonster655C cookiemonster655

                                @missmycat putting the new body onto the old fbx do u mean like the og one? and instead of deleting the og i keep it and replace the body with my edit?

                                missmycatM
                                missmycatM
                                missmycat
                                wrote on last edited by
                                #15

                                @cookiemonster655

                                correct, freshly import the original fbx
                                along with your new one from blender

                                put only the og fbx into your scene

                                in the hierarchy, select the part you are trying to replace
                                scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)

                                alt text

                                in your assets, click the little arrow to see everything inside your edited fbx

                                alt text

                                then you can just drag the mesh(es) over to the og fbx

                                PS sorry for slow response i'm at work lol

                                cookiemonster655C 2 Replies Last reply
                                0
                                • missmycatM missmycat

                                  @cookiemonster655

                                  correct, freshly import the original fbx
                                  along with your new one from blender

                                  put only the og fbx into your scene

                                  in the hierarchy, select the part you are trying to replace
                                  scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)

                                  alt text

                                  in your assets, click the little arrow to see everything inside your edited fbx

                                  alt text

                                  then you can just drag the mesh(es) over to the og fbx

                                  PS sorry for slow response i'm at work lol

                                  cookiemonster655C
                                  cookiemonster655C
                                  cookiemonster655
                                  wrote on last edited by
                                  #16

                                  @missmycat its okay! Ill go ahead and do this now 😄 thank you for helping me btw ^^

                                  1 Reply Last reply
                                  💕
                                  0
                                  • missmycatM missmycat

                                    @cookiemonster655

                                    correct, freshly import the original fbx
                                    along with your new one from blender

                                    put only the og fbx into your scene

                                    in the hierarchy, select the part you are trying to replace
                                    scroll down in the "skinned mesh renderer" field until you see mesh (like in my post above)

                                    alt text

                                    in your assets, click the little arrow to see everything inside your edited fbx

                                    alt text

                                    then you can just drag the mesh(es) over to the og fbx

                                    PS sorry for slow response i'm at work lol

                                    cookiemonster655C
                                    cookiemonster655C
                                    cookiemonster655
                                    wrote on last edited by
                                    #17

                                    @missmycat a20c83f8-5400-4b24-b579-1adb518cc227-image.png its still being wonky whenever put on (same thing happens when any other part is changed such as the head)

                                    1 Reply Last reply
                                    0
                                    • missmycatM missmycat

                                      @cookiemonster655

                                      this happened to me once even when rig was set to humanoid. i never figured it out so i put the new body mesh onto the old fbx and it worked. what happens if you do that?

                                      select body, it's below the blendshapes

                                      alt text

                                      confirm in blender that your transforms are all 0,0,0 and scale is 1
                                      use either fbx all or fbx units scale

                                      alt text

                                      also, check the console, what is this warning about?

                                      alt text

                                      cookiemonster655C
                                      cookiemonster655C
                                      cookiemonster655
                                      wrote on last edited by
                                      #18

                                      @missmycat a4afc74e-df63-47e4-8f82-23b34c420457-image.png also these are the warnings i get on the fbx (i can take a closer ss if needed)

                                      1 Reply Last reply
                                      0
                                      • missmycatM
                                        missmycatM
                                        missmycat
                                        wrote on last edited by missmycat
                                        #19

                                        @cookiemonster655

                                        ok darn the mesh thing was my only idea.... 🤔

                                        is every warning about smoothing groups? try this export setting

                                        alt text

                                        cookiemonster655C 1 Reply Last reply
                                        0
                                        • missmycatM
                                          missmycatM
                                          missmycat
                                          wrote on last edited by
                                          #20

                                          it does look less garbled in that latest ss though

                                          cookiemonster655C 1 Reply Last reply
                                          0

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