Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Zephyr)
  • No Skin
Collapse
RipperStore Logo
  1. Home
  2. Assets
  3. Looking for...
  4. NSFW
  5. Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Scheduled Pinned Locked Moved NSFW
blenderfurry3d model3d modelsnsfw
550 Posts 108 Posters 112.7k Views 258 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • C czman

    progress update,
    slowly working my way thru cleaning up the tris to quads mess,
    blender did a real number messing up the edges,
    fixed up the spine area to function like a normal model,
    still have to figure out how to get the genitals to work,
    I'm assuming shapekeys will be the way to go since it'll be for vrc, but I'll let you guys decide if that's the best option.
    Still need to rig the tongue and also fix the jaw since the bone for that is in the wrong spot.
    That's all for now.
    Wireframe progress 2.png
    Wireframe progress 3.png

    DynastyD
    DynastyD
    Dynasty
    wrote on last edited by
    #326

    @czman You get this done i can drop like a 10$ tip twin YOUR GOATED

    Escaping From your purpose is impossible

    1 Reply Last reply
    0
    • FoxiestfoxF
      FoxiestfoxF
      Foxiestfox
      wrote on last edited by
      #327

      AWESOME!!

      1 Reply Last reply
      0
      • C
        C
        czman
        wrote on last edited by czman
        #328

        Update time again
        cleaning up the rest of the body and hair took longer than expected, but it's done
        only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
        After that it's onto adding in shapekeys so she works in VRC
        And if anyone knows how to get models ported over to vrc let me know
        We can dm back and forth so I don't end up posting a bunch of updates
        Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

        SirlockinbottomS idkjustacatI 2 Replies Last reply
        👑
        11
        • Toy chicaT
          Toy chicaT
          Toy chica
          wrote on last edited by
          #329

          Bump for unity package

          Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

          1 Reply Last reply
          0
          • thatgayT
            thatgayT
            thatgay
            wrote on last edited by
            #330

            Bumppo

            Please steve we need thiS!

            1 Reply Last reply
            0
            • C czman

              Update time again
              cleaning up the rest of the body and hair took longer than expected, but it's done
              only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
              After that it's onto adding in shapekeys so she works in VRC
              And if anyone knows how to get models ported over to vrc let me know
              We can dm back and forth so I don't end up posting a bunch of updates
              Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

              SirlockinbottomS
              SirlockinbottomS
              Sirlockinbottom
              wrote on last edited by Sirlockinbottom
              #331

              @czman

              When you said clean up, what did you mean?
              Was the mesh too dense?

              C 1 Reply Last reply
              1
              • SirlockinbottomS Sirlockinbottom

                @czman

                When you said clean up, what did you mean?
                Was the mesh too dense?

                C
                C
                czman
                wrote on last edited by czman
                #332

                @Sirlockinbottom
                By clean up I mean reducing the amount of triangle geometry.
                Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                I can elaborate further if you want me to.

                SirlockinbottomS T 2 Replies Last reply
                2
                • C czman

                  @Sirlockinbottom
                  By clean up I mean reducing the amount of triangle geometry.
                  Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                  The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                  I can elaborate further if you want me to.

                  SirlockinbottomS
                  SirlockinbottomS
                  Sirlockinbottom
                  wrote on last edited by
                  #333

                  @czman

                  Yes please.

                  From this i would assume you had to delete some vertices and restructure again right?

                  Being a triangle into square mesh if you had to reduce?

                  C 1 Reply Last reply
                  0
                  • SirlockinbottomS Sirlockinbottom

                    @czman

                    Yes please.

                    From this i would assume you had to delete some vertices and restructure again right?

                    Being a triangle into square mesh if you had to reduce?

                    C
                    C
                    czman
                    wrote on last edited by
                    #334

                    @Sirlockinbottom
                    no vert deletion required thankfully.
                    only dissolve edge to make two triangles into one square.
                    blender has a built in system to help automate the process, but it's far from perfect.
                    a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                    Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                    That's the state the model was in with the raw imported mesh.
                    Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                    That's what the automated system does in some areas.
                    I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                    I hope that clears some of it up.
                    If not, I can put together a brief visual example tomorrow sometime.

                    SirlockinbottomS 1 Reply Last reply
                    3
                    • C czman

                      @Sirlockinbottom
                      By clean up I mean reducing the amount of triangle geometry.
                      Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                      The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                      I can elaborate further if you want me to.

                      T
                      T
                      Titania
                      wrote on last edited by
                      #335

                      @czman

                      It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

                      C 1 Reply Last reply
                      0
                      • C czman

                        @Sirlockinbottom
                        no vert deletion required thankfully.
                        only dissolve edge to make two triangles into one square.
                        blender has a built in system to help automate the process, but it's far from perfect.
                        a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                        Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                        That's the state the model was in with the raw imported mesh.
                        Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                        That's what the automated system does in some areas.
                        I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                        I hope that clears some of it up.
                        If not, I can put together a brief visual example tomorrow sometime.

                        SirlockinbottomS
                        SirlockinbottomS
                        Sirlockinbottom
                        wrote on last edited by
                        #336

                        @czman

                        I get the just of it from that, but again, i do not mind learning; this is wonderful. ^^

                        1 Reply Last reply
                        0
                        • AkkoTheFishA
                          AkkoTheFishA
                          AkkoTheFish
                          wrote on last edited by
                          #337

                          @czman i can help with porting to vrc when you get the model finished

                          1 Reply Last reply
                          0
                          • JustAdudeJ
                            JustAdudeJ
                            JustAdude
                            wrote on last edited by
                            #338

                            Bump

                            1 Reply Last reply
                            0
                            • CrystalWaters34C
                              CrystalWaters34C
                              CrystalWaters34
                              wrote on last edited by
                              #339

                              Curious, what expression blendshapes do you plan on / have made? @czman

                              If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

                              Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

                              Mrrrow~

                              1 Reply Last reply
                              0
                              • T Titania

                                @czman

                                It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

                                C
                                C
                                czman
                                wrote on last edited by
                                #340

                                @Titania
                                I fully intend on dropping a blend file as well. Haven't decided if I should have it set up with IK constraints as I know some people like to set up their own.

                                @akkothefish Thank you. I was hoping someone would be willing to help out. Kinda flying half blind when it comes to what is and isn't supported with the porting process.

                                @crystalwaters34
                                As of now the only expressions I have planned are just the ones needed so it functions in VRC.
                                But if you or anyone else has a suggestion, I'll highly consider adding them in since I haven't gotten to that step yet.

                                1 Reply Last reply
                                6
                                • M
                                  M
                                  MIKEUNIX94
                                  wrote on last edited by
                                  #341

                                  I'm so excited Bump 😁

                                  1 Reply Last reply
                                  0
                                  • Toy chicaT
                                    Toy chicaT
                                    Toy chica
                                    wrote on last edited by
                                    #342

                                    Bump

                                    Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                                    1 Reply Last reply
                                    0
                                    • A
                                      A
                                      Abiel54
                                      wrote on last edited by
                                      #343

                                      Bump

                                      1 Reply Last reply
                                      0
                                      • WolfdigoW
                                        WolfdigoW
                                        Wolfdigo
                                        wrote on last edited by
                                        #344

                                        bump

                                        1 Reply Last reply
                                        0
                                        • Toy chicaT
                                          Toy chicaT
                                          Toy chica
                                          wrote on last edited by
                                          #345

                                          Bump

                                          Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular