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  5. Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Scheduled Pinned Locked Moved NSFW
blenderfurry3d model3d modelsnsfw
550 Posts 108 Posters 112.5k Views 258 Watching
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  • BlatantServiceB
    BlatantServiceB
    BlatantService
    wrote on last edited by
    #318

    appreciate the update, great job so far.

    I lowkey like furries that are thick as fuuuuuuuuuck so if you got any of those lmk

    looking for blender files / unity packages

    1 Reply Last reply
    0
    • C czman

      progress update,
      slowly working my way thru cleaning up the tris to quads mess,
      blender did a real number messing up the edges,
      fixed up the spine area to function like a normal model,
      still have to figure out how to get the genitals to work,
      I'm assuming shapekeys will be the way to go since it'll be for vrc, but I'll let you guys decide if that's the best option.
      Still need to rig the tongue and also fix the jaw since the bone for that is in the wrong spot.
      That's all for now.
      Wireframe progress 2.png
      Wireframe progress 3.png

      M
      M
      MIKEUNIX94
      wrote on last edited by
      #319

      @czman your are the super Epic Goat 👍🤩💯👍⭐⭐⭐⭐⭐

      1 Reply Last reply
      0
      • MofumiyaM
        MofumiyaM
        Mofumiya
        wrote on last edited by
        #320

        the goat

        1 Reply Last reply
        0
        • Toy chicaT
          Toy chicaT
          Toy chica
          wrote on last edited by
          #321

          Bump for unity package when its done

          Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

          1 Reply Last reply
          1
          • A
            A
            Abiel54
            wrote on last edited by
            #322

            Bump

            1 Reply Last reply
            0
            • M
              M
              MIKEUNIX94
              wrote on last edited by
              #323

              Bump

              1 Reply Last reply
              0
              • anonymous_001A
                anonymous_001A
                anonymous_001
                wrote on last edited by
                #324

                bump

                1 Reply Last reply
                0
                • CrystalWaters34C
                  CrystalWaters34C
                  CrystalWaters34
                  wrote on last edited by
                  #325

                  WE ARE SO BACK???

                  If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

                  Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

                  Mrrrow~

                  1 Reply Last reply
                  1
                  • C czman

                    progress update,
                    slowly working my way thru cleaning up the tris to quads mess,
                    blender did a real number messing up the edges,
                    fixed up the spine area to function like a normal model,
                    still have to figure out how to get the genitals to work,
                    I'm assuming shapekeys will be the way to go since it'll be for vrc, but I'll let you guys decide if that's the best option.
                    Still need to rig the tongue and also fix the jaw since the bone for that is in the wrong spot.
                    That's all for now.
                    Wireframe progress 2.png
                    Wireframe progress 3.png

                    DynastyD
                    DynastyD
                    Dynasty
                    wrote on last edited by
                    #326

                    @czman You get this done i can drop like a 10$ tip twin YOUR GOATED

                    Escaping From your purpose is impossible

                    1 Reply Last reply
                    0
                    • FoxiestfoxF
                      FoxiestfoxF
                      Foxiestfox
                      wrote on last edited by
                      #327

                      AWESOME!!

                      1 Reply Last reply
                      0
                      • C
                        C
                        czman
                        wrote on last edited by czman
                        #328

                        Update time again
                        cleaning up the rest of the body and hair took longer than expected, but it's done
                        only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
                        After that it's onto adding in shapekeys so she works in VRC
                        And if anyone knows how to get models ported over to vrc let me know
                        We can dm back and forth so I don't end up posting a bunch of updates
                        Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

                        SirlockinbottomS idkjustacatI 2 Replies Last reply
                        👑
                        11
                        • Toy chicaT
                          Toy chicaT
                          Toy chica
                          wrote on last edited by
                          #329

                          Bump for unity package

                          Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                          1 Reply Last reply
                          0
                          • thatgayT
                            thatgayT
                            thatgay
                            wrote on last edited by
                            #330

                            Bumppo

                            Please steve we need thiS!

                            1 Reply Last reply
                            0
                            • C czman

                              Update time again
                              cleaning up the rest of the body and hair took longer than expected, but it's done
                              only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
                              After that it's onto adding in shapekeys so she works in VRC
                              And if anyone knows how to get models ported over to vrc let me know
                              We can dm back and forth so I don't end up posting a bunch of updates
                              Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

                              SirlockinbottomS
                              SirlockinbottomS
                              Sirlockinbottom
                              wrote on last edited by Sirlockinbottom
                              #331

                              @czman

                              When you said clean up, what did you mean?
                              Was the mesh too dense?

                              C 1 Reply Last reply
                              1
                              • SirlockinbottomS Sirlockinbottom

                                @czman

                                When you said clean up, what did you mean?
                                Was the mesh too dense?

                                C
                                C
                                czman
                                wrote on last edited by czman
                                #332

                                @Sirlockinbottom
                                By clean up I mean reducing the amount of triangle geometry.
                                Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                                The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                                I can elaborate further if you want me to.

                                SirlockinbottomS T 2 Replies Last reply
                                2
                                • C czman

                                  @Sirlockinbottom
                                  By clean up I mean reducing the amount of triangle geometry.
                                  Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                                  The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                                  I can elaborate further if you want me to.

                                  SirlockinbottomS
                                  SirlockinbottomS
                                  Sirlockinbottom
                                  wrote on last edited by
                                  #333

                                  @czman

                                  Yes please.

                                  From this i would assume you had to delete some vertices and restructure again right?

                                  Being a triangle into square mesh if you had to reduce?

                                  C 1 Reply Last reply
                                  0
                                  • SirlockinbottomS Sirlockinbottom

                                    @czman

                                    Yes please.

                                    From this i would assume you had to delete some vertices and restructure again right?

                                    Being a triangle into square mesh if you had to reduce?

                                    C
                                    C
                                    czman
                                    wrote on last edited by
                                    #334

                                    @Sirlockinbottom
                                    no vert deletion required thankfully.
                                    only dissolve edge to make two triangles into one square.
                                    blender has a built in system to help automate the process, but it's far from perfect.
                                    a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                                    Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                                    That's the state the model was in with the raw imported mesh.
                                    Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                                    That's what the automated system does in some areas.
                                    I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                                    I hope that clears some of it up.
                                    If not, I can put together a brief visual example tomorrow sometime.

                                    SirlockinbottomS 1 Reply Last reply
                                    3
                                    • C czman

                                      @Sirlockinbottom
                                      By clean up I mean reducing the amount of triangle geometry.
                                      Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                                      The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                                      I can elaborate further if you want me to.

                                      T
                                      T
                                      Titania
                                      wrote on last edited by
                                      #335

                                      @czman

                                      It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

                                      C 1 Reply Last reply
                                      0
                                      • C czman

                                        @Sirlockinbottom
                                        no vert deletion required thankfully.
                                        only dissolve edge to make two triangles into one square.
                                        blender has a built in system to help automate the process, but it's far from perfect.
                                        a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                                        Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                                        That's the state the model was in with the raw imported mesh.
                                        Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                                        That's what the automated system does in some areas.
                                        I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                                        I hope that clears some of it up.
                                        If not, I can put together a brief visual example tomorrow sometime.

                                        SirlockinbottomS
                                        SirlockinbottomS
                                        Sirlockinbottom
                                        wrote on last edited by
                                        #336

                                        @czman

                                        I get the just of it from that, but again, i do not mind learning; this is wonderful. ^^

                                        1 Reply Last reply
                                        0
                                        • AkkoTheFishA
                                          AkkoTheFishA
                                          AkkoTheFish
                                          wrote on last edited by
                                          #337

                                          @czman i can help with porting to vrc when you get the model finished

                                          1 Reply Last reply
                                          0

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