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  5. Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Scheduled Pinned Locked Moved NSFW
blenderfurry3d model3d modelsnsfw
550 Posts 108 Posters 112.7k Views 258 Watching
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  • Toy chicaT
    Toy chicaT
    Toy chica
    wrote on last edited by
    #321

    Bump for unity package when its done

    Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

    1 Reply Last reply
    1
    • A
      A
      Abiel54
      wrote on last edited by
      #322

      Bump

      1 Reply Last reply
      0
      • M
        M
        MIKEUNIX94
        wrote on last edited by
        #323

        Bump

        1 Reply Last reply
        0
        • anonymous_001A
          anonymous_001A
          anonymous_001
          wrote on last edited by
          #324

          bump

          1 Reply Last reply
          0
          • CrystalWaters34C
            CrystalWaters34C
            CrystalWaters34
            wrote on last edited by
            #325

            WE ARE SO BACK???

            If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

            Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

            Mrrrow~

            1 Reply Last reply
            1
            • C czman

              progress update,
              slowly working my way thru cleaning up the tris to quads mess,
              blender did a real number messing up the edges,
              fixed up the spine area to function like a normal model,
              still have to figure out how to get the genitals to work,
              I'm assuming shapekeys will be the way to go since it'll be for vrc, but I'll let you guys decide if that's the best option.
              Still need to rig the tongue and also fix the jaw since the bone for that is in the wrong spot.
              That's all for now.
              Wireframe progress 2.png
              Wireframe progress 3.png

              DynastyD
              DynastyD
              Dynasty
              wrote on last edited by
              #326

              @czman You get this done i can drop like a 10$ tip twin YOUR GOATED

              Escaping From your purpose is impossible

              1 Reply Last reply
              0
              • FoxiestfoxF
                FoxiestfoxF
                Foxiestfox
                wrote on last edited by
                #327

                AWESOME!!

                1 Reply Last reply
                0
                • C
                  C
                  czman
                  wrote on last edited by czman
                  #328

                  Update time again
                  cleaning up the rest of the body and hair took longer than expected, but it's done
                  only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
                  After that it's onto adding in shapekeys so she works in VRC
                  And if anyone knows how to get models ported over to vrc let me know
                  We can dm back and forth so I don't end up posting a bunch of updates
                  Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

                  SirlockinbottomS idkjustacatI 2 Replies Last reply
                  👑
                  11
                  • Toy chicaT
                    Toy chicaT
                    Toy chica
                    wrote on last edited by
                    #329

                    Bump for unity package

                    Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                    1 Reply Last reply
                    0
                    • thatgayT
                      thatgayT
                      thatgay
                      wrote on last edited by
                      #330

                      Bumppo

                      Please steve we need thiS!

                      1 Reply Last reply
                      0
                      • C czman

                        Update time again
                        cleaning up the rest of the body and hair took longer than expected, but it's done
                        only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
                        After that it's onto adding in shapekeys so she works in VRC
                        And if anyone knows how to get models ported over to vrc let me know
                        We can dm back and forth so I don't end up posting a bunch of updates
                        Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

                        SirlockinbottomS
                        SirlockinbottomS
                        Sirlockinbottom
                        wrote on last edited by Sirlockinbottom
                        #331

                        @czman

                        When you said clean up, what did you mean?
                        Was the mesh too dense?

                        C 1 Reply Last reply
                        1
                        • SirlockinbottomS Sirlockinbottom

                          @czman

                          When you said clean up, what did you mean?
                          Was the mesh too dense?

                          C
                          C
                          czman
                          wrote on last edited by czman
                          #332

                          @Sirlockinbottom
                          By clean up I mean reducing the amount of triangle geometry.
                          Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                          The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                          I can elaborate further if you want me to.

                          SirlockinbottomS T 2 Replies Last reply
                          2
                          • C czman

                            @Sirlockinbottom
                            By clean up I mean reducing the amount of triangle geometry.
                            Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                            The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                            I can elaborate further if you want me to.

                            SirlockinbottomS
                            SirlockinbottomS
                            Sirlockinbottom
                            wrote on last edited by
                            #333

                            @czman

                            Yes please.

                            From this i would assume you had to delete some vertices and restructure again right?

                            Being a triangle into square mesh if you had to reduce?

                            C 1 Reply Last reply
                            0
                            • SirlockinbottomS Sirlockinbottom

                              @czman

                              Yes please.

                              From this i would assume you had to delete some vertices and restructure again right?

                              Being a triangle into square mesh if you had to reduce?

                              C
                              C
                              czman
                              wrote on last edited by
                              #334

                              @Sirlockinbottom
                              no vert deletion required thankfully.
                              only dissolve edge to make two triangles into one square.
                              blender has a built in system to help automate the process, but it's far from perfect.
                              a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                              Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                              That's the state the model was in with the raw imported mesh.
                              Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                              That's what the automated system does in some areas.
                              I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                              I hope that clears some of it up.
                              If not, I can put together a brief visual example tomorrow sometime.

                              SirlockinbottomS 1 Reply Last reply
                              3
                              • C czman

                                @Sirlockinbottom
                                By clean up I mean reducing the amount of triangle geometry.
                                Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                                The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                                I can elaborate further if you want me to.

                                T
                                T
                                Titania
                                wrote on last edited by
                                #335

                                @czman

                                It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

                                C 1 Reply Last reply
                                0
                                • C czman

                                  @Sirlockinbottom
                                  no vert deletion required thankfully.
                                  only dissolve edge to make two triangles into one square.
                                  blender has a built in system to help automate the process, but it's far from perfect.
                                  a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                                  Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                                  That's the state the model was in with the raw imported mesh.
                                  Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                                  That's what the automated system does in some areas.
                                  I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                                  I hope that clears some of it up.
                                  If not, I can put together a brief visual example tomorrow sometime.

                                  SirlockinbottomS
                                  SirlockinbottomS
                                  Sirlockinbottom
                                  wrote on last edited by
                                  #336

                                  @czman

                                  I get the just of it from that, but again, i do not mind learning; this is wonderful. ^^

                                  1 Reply Last reply
                                  0
                                  • AkkoTheFishA
                                    AkkoTheFishA
                                    AkkoTheFish
                                    wrote on last edited by
                                    #337

                                    @czman i can help with porting to vrc when you get the model finished

                                    1 Reply Last reply
                                    0
                                    • JustAdudeJ
                                      JustAdudeJ
                                      JustAdude
                                      wrote on last edited by
                                      #338

                                      Bump

                                      1 Reply Last reply
                                      0
                                      • CrystalWaters34C
                                        CrystalWaters34C
                                        CrystalWaters34
                                        wrote on last edited by
                                        #339

                                        Curious, what expression blendshapes do you plan on / have made? @czman

                                        If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

                                        Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

                                        Mrrrow~

                                        1 Reply Last reply
                                        0
                                        • T Titania

                                          @czman

                                          It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

                                          C
                                          C
                                          czman
                                          wrote on last edited by
                                          #340

                                          @Titania
                                          I fully intend on dropping a blend file as well. Haven't decided if I should have it set up with IK constraints as I know some people like to set up their own.

                                          @akkothefish Thank you. I was hoping someone would be willing to help out. Kinda flying half blind when it comes to what is and isn't supported with the porting process.

                                          @crystalwaters34
                                          As of now the only expressions I have planned are just the ones needed so it functions in VRC.
                                          But if you or anyone else has a suggestion, I'll highly consider adding them in since I haven't gotten to that step yet.

                                          1 Reply Last reply
                                          6

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