Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Zephyr)
  • No Skin
Collapse
RipperStore Logo
  1. Home
  2. Assets
  3. Looking for...
  4. NSFW
  5. Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Scheduled Pinned Locked Moved NSFW
blenderfurry3d model3d modelsnsfw
550 Posts 108 Posters 112.5k Views 258 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • anonymous_001A
    anonymous_001A
    anonymous_001
    wrote on last edited by
    #324

    bump

    1 Reply Last reply
    0
    • CrystalWaters34C
      CrystalWaters34C
      CrystalWaters34
      wrote on last edited by
      #325

      WE ARE SO BACK???

      If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

      Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

      Mrrrow~

      1 Reply Last reply
      1
      • C czman

        progress update,
        slowly working my way thru cleaning up the tris to quads mess,
        blender did a real number messing up the edges,
        fixed up the spine area to function like a normal model,
        still have to figure out how to get the genitals to work,
        I'm assuming shapekeys will be the way to go since it'll be for vrc, but I'll let you guys decide if that's the best option.
        Still need to rig the tongue and also fix the jaw since the bone for that is in the wrong spot.
        That's all for now.
        Wireframe progress 2.png
        Wireframe progress 3.png

        DynastyD
        DynastyD
        Dynasty
        wrote on last edited by
        #326

        @czman You get this done i can drop like a 10$ tip twin YOUR GOATED

        Escaping From your purpose is impossible

        1 Reply Last reply
        0
        • FoxiestfoxF
          FoxiestfoxF
          Foxiestfox
          wrote on last edited by
          #327

          AWESOME!!

          1 Reply Last reply
          0
          • C
            C
            czman
            wrote on last edited by czman
            #328

            Update time again
            cleaning up the rest of the body and hair took longer than expected, but it's done
            only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
            After that it's onto adding in shapekeys so she works in VRC
            And if anyone knows how to get models ported over to vrc let me know
            We can dm back and forth so I don't end up posting a bunch of updates
            Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

            SirlockinbottomS idkjustacatI 2 Replies Last reply
            👑
            11
            • Toy chicaT
              Toy chicaT
              Toy chica
              wrote on last edited by
              #329

              Bump for unity package

              Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

              1 Reply Last reply
              0
              • thatgayT
                thatgayT
                thatgay
                wrote on last edited by
                #330

                Bumppo

                Please steve we need thiS!

                1 Reply Last reply
                0
                • C czman

                  Update time again
                  cleaning up the rest of the body and hair took longer than expected, but it's done
                  only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
                  After that it's onto adding in shapekeys so she works in VRC
                  And if anyone knows how to get models ported over to vrc let me know
                  We can dm back and forth so I don't end up posting a bunch of updates
                  Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

                  SirlockinbottomS
                  SirlockinbottomS
                  Sirlockinbottom
                  wrote on last edited by Sirlockinbottom
                  #331

                  @czman

                  When you said clean up, what did you mean?
                  Was the mesh too dense?

                  C 1 Reply Last reply
                  1
                  • SirlockinbottomS Sirlockinbottom

                    @czman

                    When you said clean up, what did you mean?
                    Was the mesh too dense?

                    C
                    C
                    czman
                    wrote on last edited by czman
                    #332

                    @Sirlockinbottom
                    By clean up I mean reducing the amount of triangle geometry.
                    Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                    The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                    I can elaborate further if you want me to.

                    SirlockinbottomS T 2 Replies Last reply
                    2
                    • C czman

                      @Sirlockinbottom
                      By clean up I mean reducing the amount of triangle geometry.
                      Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                      The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                      I can elaborate further if you want me to.

                      SirlockinbottomS
                      SirlockinbottomS
                      Sirlockinbottom
                      wrote on last edited by
                      #333

                      @czman

                      Yes please.

                      From this i would assume you had to delete some vertices and restructure again right?

                      Being a triangle into square mesh if you had to reduce?

                      C 1 Reply Last reply
                      0
                      • SirlockinbottomS Sirlockinbottom

                        @czman

                        Yes please.

                        From this i would assume you had to delete some vertices and restructure again right?

                        Being a triangle into square mesh if you had to reduce?

                        C
                        C
                        czman
                        wrote on last edited by
                        #334

                        @Sirlockinbottom
                        no vert deletion required thankfully.
                        only dissolve edge to make two triangles into one square.
                        blender has a built in system to help automate the process, but it's far from perfect.
                        a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                        Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                        That's the state the model was in with the raw imported mesh.
                        Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                        That's what the automated system does in some areas.
                        I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                        I hope that clears some of it up.
                        If not, I can put together a brief visual example tomorrow sometime.

                        SirlockinbottomS 1 Reply Last reply
                        3
                        • C czman

                          @Sirlockinbottom
                          By clean up I mean reducing the amount of triangle geometry.
                          Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                          The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                          I can elaborate further if you want me to.

                          T
                          T
                          Titania
                          wrote on last edited by
                          #335

                          @czman

                          It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

                          C 1 Reply Last reply
                          0
                          • C czman

                            @Sirlockinbottom
                            no vert deletion required thankfully.
                            only dissolve edge to make two triangles into one square.
                            blender has a built in system to help automate the process, but it's far from perfect.
                            a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                            Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                            That's the state the model was in with the raw imported mesh.
                            Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                            That's what the automated system does in some areas.
                            I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                            I hope that clears some of it up.
                            If not, I can put together a brief visual example tomorrow sometime.

                            SirlockinbottomS
                            SirlockinbottomS
                            Sirlockinbottom
                            wrote on last edited by
                            #336

                            @czman

                            I get the just of it from that, but again, i do not mind learning; this is wonderful. ^^

                            1 Reply Last reply
                            0
                            • AkkoTheFishA
                              AkkoTheFishA
                              AkkoTheFish
                              wrote on last edited by
                              #337

                              @czman i can help with porting to vrc when you get the model finished

                              1 Reply Last reply
                              0
                              • JustAdudeJ
                                JustAdudeJ
                                JustAdude
                                wrote on last edited by
                                #338

                                Bump

                                1 Reply Last reply
                                0
                                • CrystalWaters34C
                                  CrystalWaters34C
                                  CrystalWaters34
                                  wrote on last edited by
                                  #339

                                  Curious, what expression blendshapes do you plan on / have made? @czman

                                  If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

                                  Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

                                  Mrrrow~

                                  1 Reply Last reply
                                  0
                                  • T Titania

                                    @czman

                                    It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

                                    C
                                    C
                                    czman
                                    wrote on last edited by
                                    #340

                                    @Titania
                                    I fully intend on dropping a blend file as well. Haven't decided if I should have it set up with IK constraints as I know some people like to set up their own.

                                    @akkothefish Thank you. I was hoping someone would be willing to help out. Kinda flying half blind when it comes to what is and isn't supported with the porting process.

                                    @crystalwaters34
                                    As of now the only expressions I have planned are just the ones needed so it functions in VRC.
                                    But if you or anyone else has a suggestion, I'll highly consider adding them in since I haven't gotten to that step yet.

                                    1 Reply Last reply
                                    6
                                    • M
                                      M
                                      MIKEUNIX94
                                      wrote on last edited by
                                      #341

                                      I'm so excited Bump 😁

                                      1 Reply Last reply
                                      0
                                      • Toy chicaT
                                        Toy chicaT
                                        Toy chica
                                        wrote on last edited by
                                        #342

                                        Bump

                                        Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                                        1 Reply Last reply
                                        0
                                        • A
                                          A
                                          Abiel54
                                          wrote on last edited by
                                          #343

                                          Bump

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular