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  5. Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Scheduled Pinned Locked Moved NSFW
blenderfurry3d model3d modelsnsfw
550 Posts 108 Posters 112.7k Views 258 Watching
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  • C czman

    @Sirlockinbottom
    By clean up I mean reducing the amount of triangle geometry.
    Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
    The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
    I can elaborate further if you want me to.

    SirlockinbottomS
    SirlockinbottomS
    Sirlockinbottom
    wrote on last edited by
    #333

    @czman

    Yes please.

    From this i would assume you had to delete some vertices and restructure again right?

    Being a triangle into square mesh if you had to reduce?

    C 1 Reply Last reply
    0
    • SirlockinbottomS Sirlockinbottom

      @czman

      Yes please.

      From this i would assume you had to delete some vertices and restructure again right?

      Being a triangle into square mesh if you had to reduce?

      C
      C
      czman
      wrote on last edited by
      #334

      @Sirlockinbottom
      no vert deletion required thankfully.
      only dissolve edge to make two triangles into one square.
      blender has a built in system to help automate the process, but it's far from perfect.
      a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
      Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
      That's the state the model was in with the raw imported mesh.
      Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
      That's what the automated system does in some areas.
      I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
      I hope that clears some of it up.
      If not, I can put together a brief visual example tomorrow sometime.

      SirlockinbottomS 1 Reply Last reply
      3
      • C czman

        @Sirlockinbottom
        By clean up I mean reducing the amount of triangle geometry.
        Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
        The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
        I can elaborate further if you want me to.

        T
        T
        Titania
        wrote on last edited by
        #335

        @czman

        It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

        C 1 Reply Last reply
        0
        • C czman

          @Sirlockinbottom
          no vert deletion required thankfully.
          only dissolve edge to make two triangles into one square.
          blender has a built in system to help automate the process, but it's far from perfect.
          a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
          Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
          That's the state the model was in with the raw imported mesh.
          Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
          That's what the automated system does in some areas.
          I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
          I hope that clears some of it up.
          If not, I can put together a brief visual example tomorrow sometime.

          SirlockinbottomS
          SirlockinbottomS
          Sirlockinbottom
          wrote on last edited by
          #336

          @czman

          I get the just of it from that, but again, i do not mind learning; this is wonderful. ^^

          1 Reply Last reply
          0
          • AkkoTheFishA
            AkkoTheFishA
            AkkoTheFish
            wrote on last edited by
            #337

            @czman i can help with porting to vrc when you get the model finished

            1 Reply Last reply
            0
            • JustAdudeJ
              JustAdudeJ
              JustAdude
              wrote on last edited by
              #338

              Bump

              1 Reply Last reply
              0
              • CrystalWaters34C
                CrystalWaters34C
                CrystalWaters34
                wrote on last edited by
                #339

                Curious, what expression blendshapes do you plan on / have made? @czman

                If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

                Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

                Mrrrow~

                1 Reply Last reply
                0
                • T Titania

                  @czman

                  It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

                  C
                  C
                  czman
                  wrote on last edited by
                  #340

                  @Titania
                  I fully intend on dropping a blend file as well. Haven't decided if I should have it set up with IK constraints as I know some people like to set up their own.

                  @akkothefish Thank you. I was hoping someone would be willing to help out. Kinda flying half blind when it comes to what is and isn't supported with the porting process.

                  @crystalwaters34
                  As of now the only expressions I have planned are just the ones needed so it functions in VRC.
                  But if you or anyone else has a suggestion, I'll highly consider adding them in since I haven't gotten to that step yet.

                  1 Reply Last reply
                  6
                  • M
                    M
                    MIKEUNIX94
                    wrote on last edited by
                    #341

                    I'm so excited Bump 😁

                    1 Reply Last reply
                    0
                    • Toy chicaT
                      Toy chicaT
                      Toy chica
                      wrote on last edited by
                      #342

                      Bump

                      Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                      1 Reply Last reply
                      0
                      • A
                        A
                        Abiel54
                        wrote on last edited by
                        #343

                        Bump

                        1 Reply Last reply
                        0
                        • WolfdigoW
                          WolfdigoW
                          Wolfdigo
                          wrote on last edited by
                          #344

                          bump

                          1 Reply Last reply
                          0
                          • Toy chicaT
                            Toy chicaT
                            Toy chica
                            wrote on last edited by
                            #345

                            Bump

                            Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                            1 Reply Last reply
                            0
                            • FoxiestfoxF
                              FoxiestfoxF
                              Foxiestfox
                              wrote on last edited by
                              #346

                              bump !!

                              1 Reply Last reply
                              0
                              • SirlockinbottomS Sirlockinbottom

                                @GuardianDireWolf

                                I can send the whole mod if that helps:
                                🔗 Download Link (gofile.io)

                                In the mean time, anyone have Sekhmet (EgyptianExo)?

                                G1ITGR6WkAAVC5x.jpg sample_9b21fe526001b13c75a6c7fdee9009e315b231c8.jpg 1ed7cf672b3b255b07af40f16383e4c2.jpg

                                balmashev93B
                                balmashev93B
                                balmashev93
                                wrote on last edited by
                                #347

                                Bump for Khayani \ Sekhmet (egyptianexo). btw I think her 3d model is by valorlynz

                                1 Reply Last reply
                                0
                                • M
                                  M
                                  MIKEUNIX94
                                  wrote on last edited by
                                  #348

                                  Bump

                                  1 Reply Last reply
                                  0
                                  • A
                                    A
                                    Abiel54
                                    wrote on last edited by
                                    #349

                                    Bump bump

                                    1 Reply Last reply
                                    0
                                    • J
                                      J
                                      Joak3n
                                      wrote on last edited by
                                      #350

                                      bump

                                      1 Reply Last reply
                                      0
                                      • M
                                        M
                                        MIKEUNIX94
                                        wrote on last edited by
                                        #351

                                        Wow 350th post on this channel

                                        1 Reply Last reply
                                        0
                                        • C czman

                                          Update time again
                                          cleaning up the rest of the body and hair took longer than expected, but it's done
                                          only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
                                          After that it's onto adding in shapekeys so she works in VRC
                                          And if anyone knows how to get models ported over to vrc let me know
                                          We can dm back and forth so I don't end up posting a bunch of updates
                                          Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

                                          idkjustacatI
                                          idkjustacatI
                                          idkjustacat
                                          wrote on last edited by
                                          #352

                                          @czman these are looking great, you're far better with topology fixing than I am. I could never get a good loop flow on my attempt, and there were still tris I couldn't resolve into quads

                                          If you'd like, once you've got the final body topology nailed down, I can add the breast adjustment shapekeys my iteration had before I had to shelve it, and add penetration shapekeys if you haven't already

                                          (she/her)

                                          C 1 Reply Last reply
                                          3

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                                          With your input, this post could be even better 💗

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