Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Zephyr)
  • No Skin
Collapse
RipperStore Logo
  1. Home
  2. Assets
  3. Looking for...
  4. NSFW
  5. Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Scheduled Pinned Locked Moved NSFW
blenderfurry3d model3d modelsnsfw
549 Posts 108 Posters 112.5k Views 258 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • C czman

    progress update,
    slowly working my way thru cleaning up the tris to quads mess,
    blender did a real number messing up the edges,
    fixed up the spine area to function like a normal model,
    still have to figure out how to get the genitals to work,
    I'm assuming shapekeys will be the way to go since it'll be for vrc, but I'll let you guys decide if that's the best option.
    Still need to rig the tongue and also fix the jaw since the bone for that is in the wrong spot.
    That's all for now.
    Wireframe progress 2.png
    Wireframe progress 3.png

    M
    M
    MIKEUNIX94
    wrote on last edited by
    #319

    @czman your are the super Epic Goat 👍🤩💯👍⭐⭐⭐⭐⭐

    1 Reply Last reply
    0
    • MofumiyaM
      MofumiyaM
      Mofumiya
      wrote on last edited by
      #320

      the goat

      1 Reply Last reply
      0
      • Toy chicaT
        Toy chicaT
        Toy chica
        wrote on last edited by
        #321

        Bump for unity package when its done

        Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

        1 Reply Last reply
        1
        • A
          A
          Abiel54
          wrote on last edited by
          #322

          Bump

          1 Reply Last reply
          0
          • M
            M
            MIKEUNIX94
            wrote on last edited by
            #323

            Bump

            1 Reply Last reply
            0
            • anonymous_001A
              anonymous_001A
              anonymous_001
              wrote on last edited by
              #324

              bump

              1 Reply Last reply
              0
              • CrystalWaters34C
                CrystalWaters34C
                CrystalWaters34
                wrote on last edited by
                #325

                WE ARE SO BACK???

                If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

                Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

                Mrrrow~

                1 Reply Last reply
                1
                • C czman

                  progress update,
                  slowly working my way thru cleaning up the tris to quads mess,
                  blender did a real number messing up the edges,
                  fixed up the spine area to function like a normal model,
                  still have to figure out how to get the genitals to work,
                  I'm assuming shapekeys will be the way to go since it'll be for vrc, but I'll let you guys decide if that's the best option.
                  Still need to rig the tongue and also fix the jaw since the bone for that is in the wrong spot.
                  That's all for now.
                  Wireframe progress 2.png
                  Wireframe progress 3.png

                  DynastyD
                  DynastyD
                  Dynasty
                  wrote on last edited by
                  #326

                  @czman You get this done i can drop like a 10$ tip twin YOUR GOATED

                  Escaping From your purpose is impossible

                  1 Reply Last reply
                  0
                  • FoxiestfoxF
                    FoxiestfoxF
                    Foxiestfox
                    wrote on last edited by
                    #327

                    AWESOME!!

                    1 Reply Last reply
                    0
                    • C
                      C
                      czman
                      wrote on last edited by czman
                      #328

                      Update time again
                      cleaning up the rest of the body and hair took longer than expected, but it's done
                      only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
                      After that it's onto adding in shapekeys so she works in VRC
                      And if anyone knows how to get models ported over to vrc let me know
                      We can dm back and forth so I don't end up posting a bunch of updates
                      Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

                      SirlockinbottomS idkjustacatI 2 Replies Last reply
                      👑
                      11
                      • Toy chicaT
                        Toy chicaT
                        Toy chica
                        wrote on last edited by
                        #329

                        Bump for unity package

                        Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                        1 Reply Last reply
                        0
                        • thatgayT
                          thatgayT
                          thatgay
                          wrote on last edited by
                          #330

                          Bumppo

                          Please steve we need thiS!

                          1 Reply Last reply
                          0
                          • C czman

                            Update time again
                            cleaning up the rest of the body and hair took longer than expected, but it's done
                            only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
                            After that it's onto adding in shapekeys so she works in VRC
                            And if anyone knows how to get models ported over to vrc let me know
                            We can dm back and forth so I don't end up posting a bunch of updates
                            Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

                            SirlockinbottomS
                            SirlockinbottomS
                            Sirlockinbottom
                            wrote on last edited by Sirlockinbottom
                            #331

                            @czman

                            When you said clean up, what did you mean?
                            Was the mesh too dense?

                            C 1 Reply Last reply
                            1
                            • SirlockinbottomS Sirlockinbottom

                              @czman

                              When you said clean up, what did you mean?
                              Was the mesh too dense?

                              C
                              C
                              czman
                              wrote on last edited by czman
                              #332

                              @Sirlockinbottom
                              By clean up I mean reducing the amount of triangle geometry.
                              Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                              The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                              I can elaborate further if you want me to.

                              SirlockinbottomS T 2 Replies Last reply
                              2
                              • C czman

                                @Sirlockinbottom
                                By clean up I mean reducing the amount of triangle geometry.
                                Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                                The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                                I can elaborate further if you want me to.

                                SirlockinbottomS
                                SirlockinbottomS
                                Sirlockinbottom
                                wrote on last edited by
                                #333

                                @czman

                                Yes please.

                                From this i would assume you had to delete some vertices and restructure again right?

                                Being a triangle into square mesh if you had to reduce?

                                C 1 Reply Last reply
                                0
                                • SirlockinbottomS Sirlockinbottom

                                  @czman

                                  Yes please.

                                  From this i would assume you had to delete some vertices and restructure again right?

                                  Being a triangle into square mesh if you had to reduce?

                                  C
                                  C
                                  czman
                                  wrote on last edited by
                                  #334

                                  @Sirlockinbottom
                                  no vert deletion required thankfully.
                                  only dissolve edge to make two triangles into one square.
                                  blender has a built in system to help automate the process, but it's far from perfect.
                                  a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                                  Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                                  That's the state the model was in with the raw imported mesh.
                                  Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                                  That's what the automated system does in some areas.
                                  I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                                  I hope that clears some of it up.
                                  If not, I can put together a brief visual example tomorrow sometime.

                                  SirlockinbottomS 1 Reply Last reply
                                  3
                                  • C czman

                                    @Sirlockinbottom
                                    By clean up I mean reducing the amount of triangle geometry.
                                    Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                                    The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                                    I can elaborate further if you want me to.

                                    T
                                    T
                                    Titania
                                    wrote on last edited by
                                    #335

                                    @czman

                                    It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

                                    C 1 Reply Last reply
                                    0
                                    • C czman

                                      @Sirlockinbottom
                                      no vert deletion required thankfully.
                                      only dissolve edge to make two triangles into one square.
                                      blender has a built in system to help automate the process, but it's far from perfect.
                                      a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                                      Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                                      That's the state the model was in with the raw imported mesh.
                                      Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                                      That's what the automated system does in some areas.
                                      I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                                      I hope that clears some of it up.
                                      If not, I can put together a brief visual example tomorrow sometime.

                                      SirlockinbottomS
                                      SirlockinbottomS
                                      Sirlockinbottom
                                      wrote on last edited by
                                      #336

                                      @czman

                                      I get the just of it from that, but again, i do not mind learning; this is wonderful. ^^

                                      1 Reply Last reply
                                      0
                                      • AkkoTheFishA
                                        AkkoTheFishA
                                        AkkoTheFish
                                        wrote on last edited by
                                        #337

                                        @czman i can help with porting to vrc when you get the model finished

                                        1 Reply Last reply
                                        0
                                        • JustAdudeJ
                                          JustAdudeJ
                                          JustAdude
                                          wrote on last edited by
                                          #338

                                          Bump

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular