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  5. Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Scheduled Pinned Locked Moved NSFW
blenderfurry3d model3d modelsnsfw
550 Posts 108 Posters 112.8k Views 258 Watching
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  • MofumiyaM
    MofumiyaM
    Mofumiya
    wrote on last edited by
    #320

    the goat

    1 Reply Last reply
    0
    • Toy chicaT
      Toy chicaT
      Toy chica
      wrote on last edited by
      #321

      Bump for unity package when its done

      Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

      1 Reply Last reply
      1
      • A
        A
        Abiel54
        wrote on last edited by
        #322

        Bump

        1 Reply Last reply
        0
        • M
          M
          MIKEUNIX94
          wrote on last edited by
          #323

          Bump

          1 Reply Last reply
          0
          • anonymous_001A
            anonymous_001A
            anonymous_001
            wrote on last edited by
            #324

            bump

            1 Reply Last reply
            0
            • CrystalWaters34C
              CrystalWaters34C
              CrystalWaters34
              wrote on last edited by
              #325

              WE ARE SO BACK???

              If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

              Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

              Mrrrow~

              1 Reply Last reply
              1
              • C czman

                progress update,
                slowly working my way thru cleaning up the tris to quads mess,
                blender did a real number messing up the edges,
                fixed up the spine area to function like a normal model,
                still have to figure out how to get the genitals to work,
                I'm assuming shapekeys will be the way to go since it'll be for vrc, but I'll let you guys decide if that's the best option.
                Still need to rig the tongue and also fix the jaw since the bone for that is in the wrong spot.
                That's all for now.
                Wireframe progress 2.png
                Wireframe progress 3.png

                DynastyD
                DynastyD
                Dynasty
                wrote on last edited by
                #326

                @czman You get this done i can drop like a 10$ tip twin YOUR GOATED

                Escaping From your purpose is impossible

                1 Reply Last reply
                0
                • FoxiestfoxF
                  FoxiestfoxF
                  Foxiestfox
                  wrote on last edited by
                  #327

                  AWESOME!!

                  1 Reply Last reply
                  0
                  • C
                    C
                    czman
                    wrote on last edited by czman
                    #328

                    Update time again
                    cleaning up the rest of the body and hair took longer than expected, but it's done
                    only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
                    After that it's onto adding in shapekeys so she works in VRC
                    And if anyone knows how to get models ported over to vrc let me know
                    We can dm back and forth so I don't end up posting a bunch of updates
                    Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

                    SirlockinbottomS idkjustacatI 2 Replies Last reply
                    👑
                    11
                    • Toy chicaT
                      Toy chicaT
                      Toy chica
                      wrote on last edited by
                      #329

                      Bump for unity package

                      Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                      1 Reply Last reply
                      0
                      • thatgayT
                        thatgayT
                        thatgay
                        wrote on last edited by
                        #330

                        Bumppo

                        Please steve we need thiS!

                        1 Reply Last reply
                        0
                        • C czman

                          Update time again
                          cleaning up the rest of the body and hair took longer than expected, but it's done
                          only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
                          After that it's onto adding in shapekeys so she works in VRC
                          And if anyone knows how to get models ported over to vrc let me know
                          We can dm back and forth so I don't end up posting a bunch of updates
                          Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

                          SirlockinbottomS
                          SirlockinbottomS
                          Sirlockinbottom
                          wrote on last edited by Sirlockinbottom
                          #331

                          @czman

                          When you said clean up, what did you mean?
                          Was the mesh too dense?

                          C 1 Reply Last reply
                          1
                          • SirlockinbottomS Sirlockinbottom

                            @czman

                            When you said clean up, what did you mean?
                            Was the mesh too dense?

                            C
                            C
                            czman
                            wrote on last edited by czman
                            #332

                            @Sirlockinbottom
                            By clean up I mean reducing the amount of triangle geometry.
                            Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                            The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                            I can elaborate further if you want me to.

                            SirlockinbottomS T 2 Replies Last reply
                            2
                            • C czman

                              @Sirlockinbottom
                              By clean up I mean reducing the amount of triangle geometry.
                              Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                              The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                              I can elaborate further if you want me to.

                              SirlockinbottomS
                              SirlockinbottomS
                              Sirlockinbottom
                              wrote on last edited by
                              #333

                              @czman

                              Yes please.

                              From this i would assume you had to delete some vertices and restructure again right?

                              Being a triangle into square mesh if you had to reduce?

                              C 1 Reply Last reply
                              0
                              • SirlockinbottomS Sirlockinbottom

                                @czman

                                Yes please.

                                From this i would assume you had to delete some vertices and restructure again right?

                                Being a triangle into square mesh if you had to reduce?

                                C
                                C
                                czman
                                wrote on last edited by
                                #334

                                @Sirlockinbottom
                                no vert deletion required thankfully.
                                only dissolve edge to make two triangles into one square.
                                blender has a built in system to help automate the process, but it's far from perfect.
                                a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                                Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                                That's the state the model was in with the raw imported mesh.
                                Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                                That's what the automated system does in some areas.
                                I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                                I hope that clears some of it up.
                                If not, I can put together a brief visual example tomorrow sometime.

                                SirlockinbottomS 1 Reply Last reply
                                3
                                • C czman

                                  @Sirlockinbottom
                                  By clean up I mean reducing the amount of triangle geometry.
                                  Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                                  The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                                  I can elaborate further if you want me to.

                                  T
                                  T
                                  Titania
                                  wrote on last edited by
                                  #335

                                  @czman

                                  It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

                                  C 1 Reply Last reply
                                  0
                                  • C czman

                                    @Sirlockinbottom
                                    no vert deletion required thankfully.
                                    only dissolve edge to make two triangles into one square.
                                    blender has a built in system to help automate the process, but it's far from perfect.
                                    a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                                    Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                                    That's the state the model was in with the raw imported mesh.
                                    Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                                    That's what the automated system does in some areas.
                                    I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                                    I hope that clears some of it up.
                                    If not, I can put together a brief visual example tomorrow sometime.

                                    SirlockinbottomS
                                    SirlockinbottomS
                                    Sirlockinbottom
                                    wrote on last edited by
                                    #336

                                    @czman

                                    I get the just of it from that, but again, i do not mind learning; this is wonderful. ^^

                                    1 Reply Last reply
                                    0
                                    • AkkoTheFishA
                                      AkkoTheFishA
                                      AkkoTheFish
                                      wrote on last edited by
                                      #337

                                      @czman i can help with porting to vrc when you get the model finished

                                      1 Reply Last reply
                                      0
                                      • JustAdudeJ
                                        JustAdudeJ
                                        JustAdude
                                        wrote on last edited by
                                        #338

                                        Bump

                                        1 Reply Last reply
                                        0
                                        • CrystalWaters34C
                                          CrystalWaters34C
                                          CrystalWaters34
                                          wrote on last edited by
                                          #339

                                          Curious, what expression blendshapes do you plan on / have made? @czman

                                          If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

                                          Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

                                          Mrrrow~

                                          1 Reply Last reply
                                          0

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