Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Zephyr)
  • No Skin
Collapse
RipperStore Logo
  1. Home
  2. Assets
  3. Looking for...
  4. NSFW
  5. Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Scheduled Pinned Locked Moved NSFW
blenderfurry3d model3d modelsnsfw
550 Posts 108 Posters 112.7k Views 258 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • thatgayT
    thatgayT
    thatgay
    wrote on last edited by
    #330

    Bumppo

    Please steve we need thiS!

    1 Reply Last reply
    0
    • C czman

      Update time again
      cleaning up the rest of the body and hair took longer than expected, but it's done
      only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
      After that it's onto adding in shapekeys so she works in VRC
      And if anyone knows how to get models ported over to vrc let me know
      We can dm back and forth so I don't end up posting a bunch of updates
      Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

      SirlockinbottomS
      SirlockinbottomS
      Sirlockinbottom
      wrote on last edited by Sirlockinbottom
      #331

      @czman

      When you said clean up, what did you mean?
      Was the mesh too dense?

      C 1 Reply Last reply
      1
      • SirlockinbottomS Sirlockinbottom

        @czman

        When you said clean up, what did you mean?
        Was the mesh too dense?

        C
        C
        czman
        wrote on last edited by czman
        #332

        @Sirlockinbottom
        By clean up I mean reducing the amount of triangle geometry.
        Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
        The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
        I can elaborate further if you want me to.

        SirlockinbottomS T 2 Replies Last reply
        2
        • C czman

          @Sirlockinbottom
          By clean up I mean reducing the amount of triangle geometry.
          Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
          The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
          I can elaborate further if you want me to.

          SirlockinbottomS
          SirlockinbottomS
          Sirlockinbottom
          wrote on last edited by
          #333

          @czman

          Yes please.

          From this i would assume you had to delete some vertices and restructure again right?

          Being a triangle into square mesh if you had to reduce?

          C 1 Reply Last reply
          0
          • SirlockinbottomS Sirlockinbottom

            @czman

            Yes please.

            From this i would assume you had to delete some vertices and restructure again right?

            Being a triangle into square mesh if you had to reduce?

            C
            C
            czman
            wrote on last edited by
            #334

            @Sirlockinbottom
            no vert deletion required thankfully.
            only dissolve edge to make two triangles into one square.
            blender has a built in system to help automate the process, but it's far from perfect.
            a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
            Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
            That's the state the model was in with the raw imported mesh.
            Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
            That's what the automated system does in some areas.
            I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
            I hope that clears some of it up.
            If not, I can put together a brief visual example tomorrow sometime.

            SirlockinbottomS 1 Reply Last reply
            3
            • C czman

              @Sirlockinbottom
              By clean up I mean reducing the amount of triangle geometry.
              Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
              The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
              I can elaborate further if you want me to.

              T
              T
              Titania
              wrote on last edited by
              #335

              @czman

              It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

              C 1 Reply Last reply
              0
              • C czman

                @Sirlockinbottom
                no vert deletion required thankfully.
                only dissolve edge to make two triangles into one square.
                blender has a built in system to help automate the process, but it's far from perfect.
                a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                That's the state the model was in with the raw imported mesh.
                Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                That's what the automated system does in some areas.
                I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                I hope that clears some of it up.
                If not, I can put together a brief visual example tomorrow sometime.

                SirlockinbottomS
                SirlockinbottomS
                Sirlockinbottom
                wrote on last edited by
                #336

                @czman

                I get the just of it from that, but again, i do not mind learning; this is wonderful. ^^

                1 Reply Last reply
                0
                • AkkoTheFishA
                  AkkoTheFishA
                  AkkoTheFish
                  wrote on last edited by
                  #337

                  @czman i can help with porting to vrc when you get the model finished

                  1 Reply Last reply
                  0
                  • JustAdudeJ
                    JustAdudeJ
                    JustAdude
                    wrote on last edited by
                    #338

                    Bump

                    1 Reply Last reply
                    0
                    • CrystalWaters34C
                      CrystalWaters34C
                      CrystalWaters34
                      wrote on last edited by
                      #339

                      Curious, what expression blendshapes do you plan on / have made? @czman

                      If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

                      Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

                      Mrrrow~

                      1 Reply Last reply
                      0
                      • T Titania

                        @czman

                        It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

                        C
                        C
                        czman
                        wrote on last edited by
                        #340

                        @Titania
                        I fully intend on dropping a blend file as well. Haven't decided if I should have it set up with IK constraints as I know some people like to set up their own.

                        @akkothefish Thank you. I was hoping someone would be willing to help out. Kinda flying half blind when it comes to what is and isn't supported with the porting process.

                        @crystalwaters34
                        As of now the only expressions I have planned are just the ones needed so it functions in VRC.
                        But if you or anyone else has a suggestion, I'll highly consider adding them in since I haven't gotten to that step yet.

                        1 Reply Last reply
                        6
                        • M
                          M
                          MIKEUNIX94
                          wrote on last edited by
                          #341

                          I'm so excited Bump 😁

                          1 Reply Last reply
                          0
                          • Toy chicaT
                            Toy chicaT
                            Toy chica
                            wrote on last edited by
                            #342

                            Bump

                            Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                            1 Reply Last reply
                            0
                            • A
                              A
                              Abiel54
                              wrote on last edited by
                              #343

                              Bump

                              1 Reply Last reply
                              0
                              • WolfdigoW
                                WolfdigoW
                                Wolfdigo
                                wrote on last edited by
                                #344

                                bump

                                1 Reply Last reply
                                0
                                • Toy chicaT
                                  Toy chicaT
                                  Toy chica
                                  wrote on last edited by
                                  #345

                                  Bump

                                  Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                                  1 Reply Last reply
                                  0
                                  • FoxiestfoxF
                                    FoxiestfoxF
                                    Foxiestfox
                                    wrote on last edited by
                                    #346

                                    bump !!

                                    1 Reply Last reply
                                    0
                                    • SirlockinbottomS Sirlockinbottom

                                      @GuardianDireWolf

                                      I can send the whole mod if that helps:
                                      🔗 Download Link (gofile.io)

                                      In the mean time, anyone have Sekhmet (EgyptianExo)?

                                      G1ITGR6WkAAVC5x.jpg sample_9b21fe526001b13c75a6c7fdee9009e315b231c8.jpg 1ed7cf672b3b255b07af40f16383e4c2.jpg

                                      balmashev93B
                                      balmashev93B
                                      balmashev93
                                      wrote on last edited by
                                      #347

                                      Bump for Khayani \ Sekhmet (egyptianexo). btw I think her 3d model is by valorlynz

                                      1 Reply Last reply
                                      0
                                      • M
                                        M
                                        MIKEUNIX94
                                        wrote on last edited by
                                        #348

                                        Bump

                                        1 Reply Last reply
                                        0
                                        • A
                                          A
                                          Abiel54
                                          wrote on last edited by
                                          #349

                                          Bump bump

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular