Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)
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When you said clean up, what did you mean?
Was the mesh too dense?@Sirlockinbottom
By clean up I mean reducing the amount of triangle geometry.
Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
I can elaborate further if you want me to. -
@Sirlockinbottom
By clean up I mean reducing the amount of triangle geometry.
Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
I can elaborate further if you want me to.Yes please.
From this i would assume you had to delete some vertices and restructure again right?
Being a triangle into square mesh if you had to reduce?
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Yes please.
From this i would assume you had to delete some vertices and restructure again right?
Being a triangle into square mesh if you had to reduce?
@Sirlockinbottom
no vert deletion required thankfully.
only dissolve edge to make two triangles into one square.
blender has a built in system to help automate the process, but it's far from perfect.
a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
That's the state the model was in with the raw imported mesh.
Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
That's what the automated system does in some areas.
I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
I hope that clears some of it up.
If not, I can put together a brief visual example tomorrow sometime. -
@Sirlockinbottom
By clean up I mean reducing the amount of triangle geometry.
Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
I can elaborate further if you want me to. -
@Sirlockinbottom
no vert deletion required thankfully.
only dissolve edge to make two triangles into one square.
blender has a built in system to help automate the process, but it's far from perfect.
a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
That's the state the model was in with the raw imported mesh.
Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
That's what the automated system does in some areas.
I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
I hope that clears some of it up.
If not, I can put together a brief visual example tomorrow sometime.I get the just of it from that, but again, i do not mind learning; this is wonderful. ^^
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@czman i can help with porting to vrc when you get the model finished
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Curious, what expression blendshapes do you plan on / have made? @czman
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It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?
@Titania
I fully intend on dropping a blend file as well. Haven't decided if I should have it set up with IK constraints as I know some people like to set up their own.@akkothefish Thank you. I was hoping someone would be willing to help out. Kinda flying half blind when it comes to what is and isn't supported with the porting process.
@crystalwaters34
As of now the only expressions I have planned are just the ones needed so it functions in VRC.
But if you or anyone else has a suggestion, I'll highly consider adding them in since I haven't gotten to that step yet. -
I'm so excited Bump

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bump !!
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I can send the whole mod if that helps:
Download Link (gofile.io)In the mean time, anyone have Sekhmet (EgyptianExo)?

Bump for Khayani \ Sekhmet (egyptianexo). btw I think her 3d model is by valorlynz
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Bump
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Wow 350th post on this channel
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