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  5. Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

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  • C
    C
    czman
    wrote on last edited by czman
    #328

    Update time again
    cleaning up the rest of the body and hair took longer than expected, but it's done
    only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
    After that it's onto adding in shapekeys so she works in VRC
    And if anyone knows how to get models ported over to vrc let me know
    We can dm back and forth so I don't end up posting a bunch of updates
    Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

    SirlockinbottomS idkjustacatI 2 Replies Last reply
    👑
    11
    • Toy chicaT
      Toy chicaT
      Toy chica
      wrote on last edited by
      #329

      Bump for unity package

      Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

      1 Reply Last reply
      0
      • thatgayT
        thatgayT
        thatgay
        wrote on last edited by
        #330

        Bumppo

        Please steve we need thiS!

        1 Reply Last reply
        0
        • C czman

          Update time again
          cleaning up the rest of the body and hair took longer than expected, but it's done
          only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
          After that it's onto adding in shapekeys so she works in VRC
          And if anyone knows how to get models ported over to vrc let me know
          We can dm back and forth so I don't end up posting a bunch of updates
          Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

          SirlockinbottomS
          SirlockinbottomS
          Sirlockinbottom
          wrote on last edited by Sirlockinbottom
          #331

          @czman

          When you said clean up, what did you mean?
          Was the mesh too dense?

          C 1 Reply Last reply
          1
          • SirlockinbottomS Sirlockinbottom

            @czman

            When you said clean up, what did you mean?
            Was the mesh too dense?

            C
            C
            czman
            wrote on last edited by czman
            #332

            @Sirlockinbottom
            By clean up I mean reducing the amount of triangle geometry.
            Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
            The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
            I can elaborate further if you want me to.

            SirlockinbottomS T 2 Replies Last reply
            2
            • C czman

              @Sirlockinbottom
              By clean up I mean reducing the amount of triangle geometry.
              Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
              The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
              I can elaborate further if you want me to.

              SirlockinbottomS
              SirlockinbottomS
              Sirlockinbottom
              wrote on last edited by
              #333

              @czman

              Yes please.

              From this i would assume you had to delete some vertices and restructure again right?

              Being a triangle into square mesh if you had to reduce?

              C 1 Reply Last reply
              0
              • SirlockinbottomS Sirlockinbottom

                @czman

                Yes please.

                From this i would assume you had to delete some vertices and restructure again right?

                Being a triangle into square mesh if you had to reduce?

                C
                C
                czman
                wrote on last edited by
                #334

                @Sirlockinbottom
                no vert deletion required thankfully.
                only dissolve edge to make two triangles into one square.
                blender has a built in system to help automate the process, but it's far from perfect.
                a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                That's the state the model was in with the raw imported mesh.
                Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                That's what the automated system does in some areas.
                I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                I hope that clears some of it up.
                If not, I can put together a brief visual example tomorrow sometime.

                SirlockinbottomS 1 Reply Last reply
                3
                • C czman

                  @Sirlockinbottom
                  By clean up I mean reducing the amount of triangle geometry.
                  Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                  The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                  I can elaborate further if you want me to.

                  T
                  T
                  Titania
                  wrote on last edited by
                  #335

                  @czman

                  It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

                  C 1 Reply Last reply
                  0
                  • C czman

                    @Sirlockinbottom
                    no vert deletion required thankfully.
                    only dissolve edge to make two triangles into one square.
                    blender has a built in system to help automate the process, but it's far from perfect.
                    a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                    Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                    That's the state the model was in with the raw imported mesh.
                    Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                    That's what the automated system does in some areas.
                    I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                    I hope that clears some of it up.
                    If not, I can put together a brief visual example tomorrow sometime.

                    SirlockinbottomS
                    SirlockinbottomS
                    Sirlockinbottom
                    wrote on last edited by
                    #336

                    @czman

                    I get the just of it from that, but again, i do not mind learning; this is wonderful. ^^

                    1 Reply Last reply
                    0
                    • AkkoTheFishA
                      AkkoTheFishA
                      AkkoTheFish
                      wrote on last edited by
                      #337

                      @czman i can help with porting to vrc when you get the model finished

                      1 Reply Last reply
                      0
                      • JustAdudeJ
                        JustAdudeJ
                        JustAdude
                        wrote on last edited by
                        #338

                        Bump

                        1 Reply Last reply
                        0
                        • CrystalWaters34C
                          CrystalWaters34C
                          CrystalWaters34
                          wrote on last edited by
                          #339

                          Curious, what expression blendshapes do you plan on / have made? @czman

                          If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

                          Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

                          Mrrrow~

                          1 Reply Last reply
                          0
                          • T Titania

                            @czman

                            It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

                            C
                            C
                            czman
                            wrote on last edited by
                            #340

                            @Titania
                            I fully intend on dropping a blend file as well. Haven't decided if I should have it set up with IK constraints as I know some people like to set up their own.

                            @akkothefish Thank you. I was hoping someone would be willing to help out. Kinda flying half blind when it comes to what is and isn't supported with the porting process.

                            @crystalwaters34
                            As of now the only expressions I have planned are just the ones needed so it functions in VRC.
                            But if you or anyone else has a suggestion, I'll highly consider adding them in since I haven't gotten to that step yet.

                            1 Reply Last reply
                            6
                            • M
                              M
                              MIKEUNIX94
                              wrote on last edited by
                              #341

                              I'm so excited Bump 😁

                              1 Reply Last reply
                              0
                              • Toy chicaT
                                Toy chicaT
                                Toy chica
                                wrote on last edited by
                                #342

                                Bump

                                Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                                1 Reply Last reply
                                0
                                • A
                                  A
                                  Abiel54
                                  wrote on last edited by
                                  #343

                                  Bump

                                  1 Reply Last reply
                                  0
                                  • WolfdigoW
                                    WolfdigoW
                                    Wolfdigo
                                    wrote on last edited by
                                    #344

                                    bump

                                    1 Reply Last reply
                                    0
                                    • Toy chicaT
                                      Toy chicaT
                                      Toy chica
                                      wrote on last edited by
                                      #345

                                      Bump

                                      Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                                      1 Reply Last reply
                                      0
                                      • FoxiestfoxF
                                        FoxiestfoxF
                                        Foxiestfox
                                        wrote on last edited by
                                        #346

                                        bump !!

                                        1 Reply Last reply
                                        0
                                        • SirlockinbottomS Sirlockinbottom

                                          @GuardianDireWolf

                                          I can send the whole mod if that helps:
                                          🔗 Download Link (gofile.io)

                                          In the mean time, anyone have Sekhmet (EgyptianExo)?

                                          G1ITGR6WkAAVC5x.jpg sample_9b21fe526001b13c75a6c7fdee9009e315b231c8.jpg 1ed7cf672b3b255b07af40f16383e4c2.jpg

                                          balmashev93B
                                          balmashev93B
                                          balmashev93
                                          wrote on last edited by
                                          #347

                                          Bump for Khayani \ Sekhmet (egyptianexo). btw I think her 3d model is by valorlynz

                                          1 Reply Last reply
                                          0

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