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  5. Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Scheduled Pinned Locked Moved NSFW
blenderfurry3d model3d modelsnsfw
550 Posts 108 Posters 112.8k Views 258 Watching
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  • A
    A
    Abiel54
    wrote on last edited by
    #322

    Bump

    1 Reply Last reply
    0
    • M
      M
      MIKEUNIX94
      wrote on last edited by
      #323

      Bump

      1 Reply Last reply
      0
      • anonymous_001A
        anonymous_001A
        anonymous_001
        wrote on last edited by
        #324

        bump

        1 Reply Last reply
        0
        • CrystalWaters34C
          CrystalWaters34C
          CrystalWaters34
          wrote on last edited by
          #325

          WE ARE SO BACK???

          If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

          Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

          Mrrrow~

          1 Reply Last reply
          1
          • C czman

            progress update,
            slowly working my way thru cleaning up the tris to quads mess,
            blender did a real number messing up the edges,
            fixed up the spine area to function like a normal model,
            still have to figure out how to get the genitals to work,
            I'm assuming shapekeys will be the way to go since it'll be for vrc, but I'll let you guys decide if that's the best option.
            Still need to rig the tongue and also fix the jaw since the bone for that is in the wrong spot.
            That's all for now.
            Wireframe progress 2.png
            Wireframe progress 3.png

            DynastyD
            DynastyD
            Dynasty
            wrote on last edited by
            #326

            @czman You get this done i can drop like a 10$ tip twin YOUR GOATED

            Escaping From your purpose is impossible

            1 Reply Last reply
            0
            • FoxiestfoxF
              FoxiestfoxF
              Foxiestfox
              wrote on last edited by
              #327

              AWESOME!!

              1 Reply Last reply
              0
              • C
                C
                czman
                wrote on last edited by czman
                #328

                Update time again
                cleaning up the rest of the body and hair took longer than expected, but it's done
                only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
                After that it's onto adding in shapekeys so she works in VRC
                And if anyone knows how to get models ported over to vrc let me know
                We can dm back and forth so I don't end up posting a bunch of updates
                Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

                SirlockinbottomS idkjustacatI 2 Replies Last reply
                👑
                11
                • Toy chicaT
                  Toy chicaT
                  Toy chica
                  wrote on last edited by
                  #329

                  Bump for unity package

                  Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                  1 Reply Last reply
                  0
                  • thatgayT
                    thatgayT
                    thatgay
                    wrote on last edited by
                    #330

                    Bumppo

                    Please steve we need thiS!

                    1 Reply Last reply
                    0
                    • C czman

                      Update time again
                      cleaning up the rest of the body and hair took longer than expected, but it's done
                      only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
                      After that it's onto adding in shapekeys so she works in VRC
                      And if anyone knows how to get models ported over to vrc let me know
                      We can dm back and forth so I don't end up posting a bunch of updates
                      Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

                      SirlockinbottomS
                      SirlockinbottomS
                      Sirlockinbottom
                      wrote on last edited by Sirlockinbottom
                      #331

                      @czman

                      When you said clean up, what did you mean?
                      Was the mesh too dense?

                      C 1 Reply Last reply
                      1
                      • SirlockinbottomS Sirlockinbottom

                        @czman

                        When you said clean up, what did you mean?
                        Was the mesh too dense?

                        C
                        C
                        czman
                        wrote on last edited by czman
                        #332

                        @Sirlockinbottom
                        By clean up I mean reducing the amount of triangle geometry.
                        Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                        The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                        I can elaborate further if you want me to.

                        SirlockinbottomS T 2 Replies Last reply
                        2
                        • C czman

                          @Sirlockinbottom
                          By clean up I mean reducing the amount of triangle geometry.
                          Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                          The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                          I can elaborate further if you want me to.

                          SirlockinbottomS
                          SirlockinbottomS
                          Sirlockinbottom
                          wrote on last edited by
                          #333

                          @czman

                          Yes please.

                          From this i would assume you had to delete some vertices and restructure again right?

                          Being a triangle into square mesh if you had to reduce?

                          C 1 Reply Last reply
                          0
                          • SirlockinbottomS Sirlockinbottom

                            @czman

                            Yes please.

                            From this i would assume you had to delete some vertices and restructure again right?

                            Being a triangle into square mesh if you had to reduce?

                            C
                            C
                            czman
                            wrote on last edited by
                            #334

                            @Sirlockinbottom
                            no vert deletion required thankfully.
                            only dissolve edge to make two triangles into one square.
                            blender has a built in system to help automate the process, but it's far from perfect.
                            a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                            Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                            That's the state the model was in with the raw imported mesh.
                            Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                            That's what the automated system does in some areas.
                            I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                            I hope that clears some of it up.
                            If not, I can put together a brief visual example tomorrow sometime.

                            SirlockinbottomS 1 Reply Last reply
                            3
                            • C czman

                              @Sirlockinbottom
                              By clean up I mean reducing the amount of triangle geometry.
                              Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                              The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                              I can elaborate further if you want me to.

                              T
                              T
                              Titania
                              wrote on last edited by
                              #335

                              @czman

                              It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

                              C 1 Reply Last reply
                              0
                              • C czman

                                @Sirlockinbottom
                                no vert deletion required thankfully.
                                only dissolve edge to make two triangles into one square.
                                blender has a built in system to help automate the process, but it's far from perfect.
                                a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                                Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                                That's the state the model was in with the raw imported mesh.
                                Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                                That's what the automated system does in some areas.
                                I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                                I hope that clears some of it up.
                                If not, I can put together a brief visual example tomorrow sometime.

                                SirlockinbottomS
                                SirlockinbottomS
                                Sirlockinbottom
                                wrote on last edited by
                                #336

                                @czman

                                I get the just of it from that, but again, i do not mind learning; this is wonderful. ^^

                                1 Reply Last reply
                                0
                                • AkkoTheFishA
                                  AkkoTheFishA
                                  AkkoTheFish
                                  wrote on last edited by
                                  #337

                                  @czman i can help with porting to vrc when you get the model finished

                                  1 Reply Last reply
                                  0
                                  • JustAdudeJ
                                    JustAdudeJ
                                    JustAdude
                                    wrote on last edited by
                                    #338

                                    Bump

                                    1 Reply Last reply
                                    0
                                    • CrystalWaters34C
                                      CrystalWaters34C
                                      CrystalWaters34
                                      wrote on last edited by
                                      #339

                                      Curious, what expression blendshapes do you plan on / have made? @czman

                                      If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

                                      Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

                                      Mrrrow~

                                      1 Reply Last reply
                                      0
                                      • T Titania

                                        @czman

                                        It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

                                        C
                                        C
                                        czman
                                        wrote on last edited by
                                        #340

                                        @Titania
                                        I fully intend on dropping a blend file as well. Haven't decided if I should have it set up with IK constraints as I know some people like to set up their own.

                                        @akkothefish Thank you. I was hoping someone would be willing to help out. Kinda flying half blind when it comes to what is and isn't supported with the porting process.

                                        @crystalwaters34
                                        As of now the only expressions I have planned are just the ones needed so it functions in VRC.
                                        But if you or anyone else has a suggestion, I'll highly consider adding them in since I haven't gotten to that step yet.

                                        1 Reply Last reply
                                        6
                                        • M
                                          M
                                          MIKEUNIX94
                                          wrote on last edited by
                                          #341

                                          I'm so excited Bump 😁

                                          1 Reply Last reply
                                          0

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                                          With your input, this post could be even better 💗

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