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  5. Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Scheduled Pinned Locked Moved NSFW
blenderfurry3d model3d modelsnsfw
549 Posts 108 Posters 112.5k Views 258 Watching
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  • C
    C
    czman
    wrote on last edited by czman
    #317

    progress update,
    slowly working my way thru cleaning up the tris to quads mess,
    blender did a real number messing up the edges,
    fixed up the spine area to function like a normal model,
    still have to figure out how to get the genitals to work,
    I'm assuming shapekeys will be the way to go since it'll be for vrc, but I'll let you guys decide if that's the best option.
    Still need to rig the tongue and also fix the jaw since the bone for that is in the wrong spot.
    That's all for now.
    Wireframe progress 2.png
    Wireframe progress 3.png

    M DynastyD 2 Replies Last reply
    ♥ 👍
    16
    • BlatantServiceB
      BlatantServiceB
      BlatantService
      wrote on last edited by
      #318

      appreciate the update, great job so far.

      I lowkey like furries that are thick as fuuuuuuuuuck so if you got any of those lmk

      looking for blender files / unity packages

      1 Reply Last reply
      0
      • C czman

        progress update,
        slowly working my way thru cleaning up the tris to quads mess,
        blender did a real number messing up the edges,
        fixed up the spine area to function like a normal model,
        still have to figure out how to get the genitals to work,
        I'm assuming shapekeys will be the way to go since it'll be for vrc, but I'll let you guys decide if that's the best option.
        Still need to rig the tongue and also fix the jaw since the bone for that is in the wrong spot.
        That's all for now.
        Wireframe progress 2.png
        Wireframe progress 3.png

        M
        M
        MIKEUNIX94
        wrote on last edited by
        #319

        @czman your are the super Epic Goat 👍🤩💯👍⭐⭐⭐⭐⭐

        1 Reply Last reply
        0
        • MofumiyaM
          MofumiyaM
          Mofumiya
          wrote on last edited by
          #320

          the goat

          1 Reply Last reply
          0
          • Toy chicaT
            Toy chicaT
            Toy chica
            wrote on last edited by
            #321

            Bump for unity package when its done

            Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

            1 Reply Last reply
            1
            • A
              A
              Abiel54
              wrote on last edited by
              #322

              Bump

              1 Reply Last reply
              0
              • M
                M
                MIKEUNIX94
                wrote on last edited by
                #323

                Bump

                1 Reply Last reply
                0
                • anonymous_001A
                  anonymous_001A
                  anonymous_001
                  wrote on last edited by
                  #324

                  bump

                  1 Reply Last reply
                  0
                  • CrystalWaters34C
                    CrystalWaters34C
                    CrystalWaters34
                    wrote on last edited by
                    #325

                    WE ARE SO BACK???

                    If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

                    Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

                    Mrrrow~

                    1 Reply Last reply
                    1
                    • C czman

                      progress update,
                      slowly working my way thru cleaning up the tris to quads mess,
                      blender did a real number messing up the edges,
                      fixed up the spine area to function like a normal model,
                      still have to figure out how to get the genitals to work,
                      I'm assuming shapekeys will be the way to go since it'll be for vrc, but I'll let you guys decide if that's the best option.
                      Still need to rig the tongue and also fix the jaw since the bone for that is in the wrong spot.
                      That's all for now.
                      Wireframe progress 2.png
                      Wireframe progress 3.png

                      DynastyD
                      DynastyD
                      Dynasty
                      wrote on last edited by
                      #326

                      @czman You get this done i can drop like a 10$ tip twin YOUR GOATED

                      Escaping From your purpose is impossible

                      1 Reply Last reply
                      0
                      • FoxiestfoxF
                        FoxiestfoxF
                        Foxiestfox
                        wrote on last edited by
                        #327

                        AWESOME!!

                        1 Reply Last reply
                        0
                        • C
                          C
                          czman
                          wrote on last edited by czman
                          #328

                          Update time again
                          cleaning up the rest of the body and hair took longer than expected, but it's done
                          only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
                          After that it's onto adding in shapekeys so she works in VRC
                          And if anyone knows how to get models ported over to vrc let me know
                          We can dm back and forth so I don't end up posting a bunch of updates
                          Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

                          SirlockinbottomS idkjustacatI 2 Replies Last reply
                          👑
                          11
                          • Toy chicaT
                            Toy chicaT
                            Toy chica
                            wrote on last edited by
                            #329

                            Bump for unity package

                            Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                            1 Reply Last reply
                            0
                            • thatgayT
                              thatgayT
                              thatgay
                              wrote on last edited by
                              #330

                              Bumppo

                              Please steve we need thiS!

                              1 Reply Last reply
                              0
                              • C czman

                                Update time again
                                cleaning up the rest of the body and hair took longer than expected, but it's done
                                only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
                                After that it's onto adding in shapekeys so she works in VRC
                                And if anyone knows how to get models ported over to vrc let me know
                                We can dm back and forth so I don't end up posting a bunch of updates
                                Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

                                SirlockinbottomS
                                SirlockinbottomS
                                Sirlockinbottom
                                wrote on last edited by Sirlockinbottom
                                #331

                                @czman

                                When you said clean up, what did you mean?
                                Was the mesh too dense?

                                C 1 Reply Last reply
                                1
                                • SirlockinbottomS Sirlockinbottom

                                  @czman

                                  When you said clean up, what did you mean?
                                  Was the mesh too dense?

                                  C
                                  C
                                  czman
                                  wrote on last edited by czman
                                  #332

                                  @Sirlockinbottom
                                  By clean up I mean reducing the amount of triangle geometry.
                                  Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                                  The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                                  I can elaborate further if you want me to.

                                  SirlockinbottomS T 2 Replies Last reply
                                  2
                                  • C czman

                                    @Sirlockinbottom
                                    By clean up I mean reducing the amount of triangle geometry.
                                    Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                                    The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                                    I can elaborate further if you want me to.

                                    SirlockinbottomS
                                    SirlockinbottomS
                                    Sirlockinbottom
                                    wrote on last edited by
                                    #333

                                    @czman

                                    Yes please.

                                    From this i would assume you had to delete some vertices and restructure again right?

                                    Being a triangle into square mesh if you had to reduce?

                                    C 1 Reply Last reply
                                    0
                                    • SirlockinbottomS Sirlockinbottom

                                      @czman

                                      Yes please.

                                      From this i would assume you had to delete some vertices and restructure again right?

                                      Being a triangle into square mesh if you had to reduce?

                                      C
                                      C
                                      czman
                                      wrote on last edited by
                                      #334

                                      @Sirlockinbottom
                                      no vert deletion required thankfully.
                                      only dissolve edge to make two triangles into one square.
                                      blender has a built in system to help automate the process, but it's far from perfect.
                                      a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                                      Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                                      That's the state the model was in with the raw imported mesh.
                                      Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                                      That's what the automated system does in some areas.
                                      I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                                      I hope that clears some of it up.
                                      If not, I can put together a brief visual example tomorrow sometime.

                                      SirlockinbottomS 1 Reply Last reply
                                      3
                                      • C czman

                                        @Sirlockinbottom
                                        By clean up I mean reducing the amount of triangle geometry.
                                        Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                                        The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                                        I can elaborate further if you want me to.

                                        T
                                        T
                                        Titania
                                        wrote on last edited by
                                        #335

                                        @czman

                                        It's awesome to see someone pick this up again, just for clarity will you also be providing the .blend file too once all the prep work is done for conversion to vrchat?

                                        C 1 Reply Last reply
                                        0
                                        • C czman

                                          @Sirlockinbottom
                                          no vert deletion required thankfully.
                                          only dissolve edge to make two triangles into one square.
                                          blender has a built in system to help automate the process, but it's far from perfect.
                                          a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                                          Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                                          That's the state the model was in with the raw imported mesh.
                                          Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                                          That's what the automated system does in some areas.
                                          I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                                          I hope that clears some of it up.
                                          If not, I can put together a brief visual example tomorrow sometime.

                                          SirlockinbottomS
                                          SirlockinbottomS
                                          Sirlockinbottom
                                          wrote on last edited by
                                          #336

                                          @czman

                                          I get the just of it from that, but again, i do not mind learning; this is wonderful. ^^

                                          1 Reply Last reply
                                          0

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