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  4. Gumroad/Payhip Avatars
  5. LF: Stylized Valkyr I VRChat Avatar

LF: Stylized Valkyr I VRChat Avatar

Scheduled Pinned Locked Moved Unsolved Gumroad/Payhip Avatars
nsfwwarframespsvalkyr
53 Posts 30 Posters 1.3k Views 45 Watching
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  • WanWanW WanWan

    Link Preview Image
    Kemono

    favicon

    Kemono (kemono.su)

    Artisy2024A Online
    Artisy2024A Online
    Artisy2024
    wrote last edited by Artisy2024
    #34

    @WanWan thank you i upload it on pc but for quest the outfit is all one like how the body is I wish they seperated the clothes and the stuff on the body so i can upload it for quest easily cuz that is going to be blender work

    1 Reply Last reply
    0
    • binkymawzB Offline
      binkymawzB Offline
      binkymawz
      wrote last edited by
      #35

      Link Preview Image
      Valkyr – Google Drive

      favicon

      Google Drive (drive.google.com)

      1 Reply Last reply
      1
      • VolttekkaV Offline
        VolttekkaV Offline
        Volttekka
        wrote last edited by
        #36

        Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

        Artisy2024A 1 Reply Last reply
        0
        • stylizedMnixiS stylizedMnixi

          @warnut the character in-game is LITERALLY named valkyr...

          warnutW Offline
          warnutW Offline
          warnut
          wrote last edited by
          #37

          @stylizedMnixi talking about the design, it doesnt look like valkyr imo, durr

          FlamedramomF 1 Reply Last reply
          0
          • warnutW warnut

            @stylizedMnixi talking about the design, it doesnt look like valkyr imo, durr

            FlamedramomF Offline
            FlamedramomF Offline
            Flamedramom
            wrote last edited by
            #38

            @warnut the style for it was orginally made by prime booba an artist look her up on twitter like seriously you'll see why valkyr looks the way she does rn

            1 Reply Last reply
            0
            • G Offline
              G Offline
              GingerAle42
              wrote last edited by
              #39

              We need someone to seperate the clothing in blender, cuz as it stands, a working quest version is sorta impossible.

              1 Reply Last reply
              0
              • VolttekkaV Volttekka

                Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

                Artisy2024A Online
                Artisy2024A Online
                Artisy2024
                wrote last edited by Artisy2024
                #40

                @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                D Rocky5R 2 Replies Last reply
                0
                • Artisy2024A Artisy2024

                  @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                  so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                  D Offline
                  D Offline
                  DirtyKenku
                  wrote last edited by
                  #41

                  @Artisy2024 ayo calm yo titties valkyr

                  1 Reply Last reply
                  0
                  • Artisy2024A Artisy2024

                    @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                    so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                    Rocky5R Offline
                    Rocky5R Offline
                    Rocky5
                    wrote last edited by
                    #42

                    @Artisy2024 When you export from Blender, try using FBX all for scaling
                    a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                    LetecusL Artisy2024A 2 Replies Last reply
                    0
                    • Rocky5R Rocky5

                      @Artisy2024 When you export from Blender, try using FBX all for scaling
                      a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                      LetecusL Offline
                      LetecusL Offline
                      Letecus
                      wrote last edited by
                      #43

                      @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

                      Rocky5R 1 Reply Last reply
                      0
                      • LetecusL Letecus

                        @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

                        Rocky5R Offline
                        Rocky5R Offline
                        Rocky5
                        wrote last edited by
                        #44

                        @Letecus There are two scales. Blender's and Unity's.
                        When a maker exports a model for Unity, they are supposed to export as FBX all which is the one that Unity likes. There isn't a guide book for this, so sometimes an avatar maker won't change the scaling and it will export with Blender's scale. It won't break anything.

                        Then when someone comes along and edits the model and wants to bring it in to Unity, they have to export it with the same scale, otherwise animations that were made for a different scale will be broken, physbone radius settings will be off and other problems.

                        Long story short, when you are exporting a model in to an existing project, you might have to try both until you get the one that matches what the original creator used.

                        1 Reply Last reply
                        0
                        • LetecusL Offline
                          LetecusL Offline
                          Letecus
                          wrote last edited by
                          #45

                          i see. just needed to be sure what helps certain models to be rigged right than to just have all the proportions stretch and detach when testing the model in unity. this tip would come in handy though so thx!

                          1 Reply Last reply
                          0
                          • Rocky5R Rocky5

                            @Artisy2024 When you export from Blender, try using FBX all for scaling
                            a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                            Artisy2024A Online
                            Artisy2024A Online
                            Artisy2024
                            wrote last edited by
                            #46

                            @Rocky5 ill give it another try with this thanks for telling me about this i didnt know there was a method with this

                            1 Reply Last reply
                            0
                            • VykosaV Offline
                              VykosaV Offline
                              Vykosa
                              wrote last edited by
                              #47

                              anyone have a fixed version?

                              Artisy2024A 1 Reply Last reply
                              0
                              • VykosaV Vykosa

                                anyone have a fixed version?

                                Artisy2024A Online
                                Artisy2024A Online
                                Artisy2024
                                wrote last edited by
                                #48

                                @Vykosa no not yet im going to try fixing it again

                                1 Reply Last reply
                                0
                                • Artisy2024A Online
                                  Artisy2024A Online
                                  Artisy2024
                                  wrote last edited by Artisy2024
                                  #49

                                  so i did the blender thing and omg it works no more strechy ears, chest or anything

                                  1 Reply Last reply
                                  0
                                  • Artisy2024A Online
                                    Artisy2024A Online
                                    Artisy2024
                                    wrote last edited by Artisy2024
                                    #50

                                    so i came across this how do i fix the scaling to be exactly looking like the orginal cuz from the looks of it the quest model is a bit bigger then the orginal model and the quest model i exported it from blender

                                    Screenshot 2025-05-21 064413.png

                                    Rocky5R 1 Reply Last reply
                                    0
                                    • Artisy2024A Artisy2024

                                      so i came across this how do i fix the scaling to be exactly looking like the orginal cuz from the looks of it the quest model is a bit bigger then the orginal model and the quest model i exported it from blender

                                      Screenshot 2025-05-21 064413.png

                                      Rocky5R Offline
                                      Rocky5R Offline
                                      Rocky5
                                      wrote last edited by
                                      #51

                                      @Artisy2024 It actually looks like one model is higher off the ground than the other.
                                      You can click on the PC version and copy the transform and paste it on the Quest version and they should line up.

                                      1 Reply Last reply
                                      0
                                      • warnutW warnut

                                        that is NOT valkyr... bump

                                        ResuR Offline
                                        ResuR Offline
                                        Resu
                                        wrote last edited by
                                        #52

                                        @warnut is valkitty, bump

                                        1 Reply Last reply
                                        0
                                        • L Offline
                                          L Offline
                                          LalaSan
                                          wrote last edited by
                                          #53

                                          bump

                                          1 Reply Last reply
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