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  4. Gumroad/Payhip Avatars
  5. LF: Stylized Valkyr I VRChat Avatar

LF: Stylized Valkyr I VRChat Avatar

Scheduled Pinned Locked Moved Unsolved Gumroad/Payhip Avatars
nsfwwarframespsvalkyr
53 Posts 30 Posters 1.3k Views 44 Watching
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  • D Offline
    D Offline
    DaSussyChungus
    wrote last edited by
    #26

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    • SimpForRabbits20S Online
      SimpForRabbits20S Online
      SimpForRabbits20
      wrote last edited by
      #27

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      • CyberSweetPieC Offline
        CyberSweetPieC Offline
        CyberSweetPie
        wrote last edited by
        #28

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          nobody22333
          wrote last edited by
          #29

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            DaSussyChungus
            wrote last edited by
            #30

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            • K Offline
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              Kirieshk4
              wrote last edited by
              #31

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              • FlamedramomF Offline
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                Flamedramom
                wrote last edited by
                #32

                bump

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                • WanWanW Offline
                  WanWanW Offline
                  WanWan
                  Legionnaire
                  wrote last edited by
                  #33

                  Link Preview Image
                  Kemono

                  favicon

                  Kemono (kemono.su)

                  Avatar Collector Enthusiast

                  Artisy2024A 1 Reply Last reply
                  0
                  • WanWanW WanWan

                    Link Preview Image
                    Kemono

                    favicon

                    Kemono (kemono.su)

                    Artisy2024A Offline
                    Artisy2024A Offline
                    Artisy2024
                    wrote last edited by Artisy2024
                    #34

                    @WanWan thank you i upload it on pc but for quest the outfit is all one like how the body is I wish they seperated the clothes and the stuff on the body so i can upload it for quest easily cuz that is going to be blender work

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                    • binkymawzB Offline
                      binkymawzB Offline
                      binkymawz
                      wrote last edited by
                      #35

                      Link Preview Image
                      Valkyr – Google Drive

                      favicon

                      Google Drive (drive.google.com)

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                      • VolttekkaV Offline
                        VolttekkaV Offline
                        Volttekka
                        wrote last edited by
                        #36

                        Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

                        Artisy2024A 1 Reply Last reply
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                        • stylizedMnixiS stylizedMnixi

                          @warnut the character in-game is LITERALLY named valkyr...

                          warnutW Offline
                          warnutW Offline
                          warnut
                          wrote last edited by
                          #37

                          @stylizedMnixi talking about the design, it doesnt look like valkyr imo, durr

                          FlamedramomF 1 Reply Last reply
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                          • warnutW warnut

                            @stylizedMnixi talking about the design, it doesnt look like valkyr imo, durr

                            FlamedramomF Offline
                            FlamedramomF Offline
                            Flamedramom
                            wrote last edited by
                            #38

                            @warnut the style for it was orginally made by prime booba an artist look her up on twitter like seriously you'll see why valkyr looks the way she does rn

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                            • G Offline
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                              GingerAle42
                              wrote last edited by
                              #39

                              We need someone to seperate the clothing in blender, cuz as it stands, a working quest version is sorta impossible.

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                              • VolttekkaV Volttekka

                                Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

                                Artisy2024A Offline
                                Artisy2024A Offline
                                Artisy2024
                                wrote last edited by Artisy2024
                                #40

                                @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                                so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                                D Rocky5R 2 Replies Last reply
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                                • Artisy2024A Artisy2024

                                  @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                                  so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                                  D Offline
                                  D Offline
                                  DirtyKenku
                                  wrote last edited by
                                  #41

                                  @Artisy2024 ayo calm yo titties valkyr

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                                  • Artisy2024A Artisy2024

                                    @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                                    so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                                    Rocky5R Offline
                                    Rocky5R Offline
                                    Rocky5
                                    wrote last edited by
                                    #42

                                    @Artisy2024 When you export from Blender, try using FBX all for scaling
                                    a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                                    LetecusL Artisy2024A 2 Replies Last reply
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                                    • Rocky5R Rocky5

                                      @Artisy2024 When you export from Blender, try using FBX all for scaling
                                      a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                                      LetecusL Offline
                                      LetecusL Offline
                                      Letecus
                                      wrote last edited by
                                      #43

                                      @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

                                      Rocky5R 1 Reply Last reply
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                                      • LetecusL Letecus

                                        @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

                                        Rocky5R Offline
                                        Rocky5R Offline
                                        Rocky5
                                        wrote last edited by
                                        #44

                                        @Letecus There are two scales. Blender's and Unity's.
                                        When a maker exports a model for Unity, they are supposed to export as FBX all which is the one that Unity likes. There isn't a guide book for this, so sometimes an avatar maker won't change the scaling and it will export with Blender's scale. It won't break anything.

                                        Then when someone comes along and edits the model and wants to bring it in to Unity, they have to export it with the same scale, otherwise animations that were made for a different scale will be broken, physbone radius settings will be off and other problems.

                                        Long story short, when you are exporting a model in to an existing project, you might have to try both until you get the one that matches what the original creator used.

                                        1 Reply Last reply
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                                        • LetecusL Offline
                                          LetecusL Offline
                                          Letecus
                                          wrote last edited by
                                          #45

                                          i see. just needed to be sure what helps certain models to be rigged right than to just have all the proportions stretch and detach when testing the model in unity. this tip would come in handy though so thx!

                                          1 Reply Last reply
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