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  4. Gumroad/Payhip Avatars
  5. LF: Stylized Valkyr I VRChat Avatar

LF: Stylized Valkyr I VRChat Avatar

Scheduled Pinned Locked Moved Unsolved Gumroad/Payhip Avatars
nsfwwarframespsvalkyr
53 Posts 30 Posters 1.4k Views 44 Watching
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  • FlamedramomF Offline
    FlamedramomF Offline
    Flamedramom
    wrote last edited by
    #32

    bump

    1 Reply Last reply
    0
    • WanWanW Offline
      WanWanW Offline
      WanWan
      Legionnaire
      wrote last edited by
      #33

      Link Preview Image
      Kemono

      favicon

      Kemono (kemono.su)

      Avatar Collector Enthusiast

      Artisy2024A 1 Reply Last reply
      0
      • WanWanW WanWan

        Link Preview Image
        Kemono

        favicon

        Kemono (kemono.su)

        Artisy2024A Offline
        Artisy2024A Offline
        Artisy2024
        wrote last edited by Artisy2024
        #34

        @WanWan thank you i upload it on pc but for quest the outfit is all one like how the body is I wish they seperated the clothes and the stuff on the body so i can upload it for quest easily cuz that is going to be blender work

        1 Reply Last reply
        0
        • binkymawzB Offline
          binkymawzB Offline
          binkymawz
          wrote last edited by
          #35

          Link Preview Image
          Valkyr – Google Drive

          favicon

          Google Drive (drive.google.com)

          1 Reply Last reply
          1
          • VolttekkaV Offline
            VolttekkaV Offline
            Volttekka
            wrote last edited by
            #36

            Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

            Artisy2024A 1 Reply Last reply
            0
            • stylizedMnixiS stylizedMnixi

              @warnut the character in-game is LITERALLY named valkyr...

              warnutW Offline
              warnutW Offline
              warnut
              wrote last edited by
              #37

              @stylizedMnixi talking about the design, it doesnt look like valkyr imo, durr

              FlamedramomF 1 Reply Last reply
              0
              • warnutW warnut

                @stylizedMnixi talking about the design, it doesnt look like valkyr imo, durr

                FlamedramomF Offline
                FlamedramomF Offline
                Flamedramom
                wrote last edited by
                #38

                @warnut the style for it was orginally made by prime booba an artist look her up on twitter like seriously you'll see why valkyr looks the way she does rn

                1 Reply Last reply
                0
                • G Offline
                  G Offline
                  GingerAle42
                  wrote last edited by
                  #39

                  We need someone to seperate the clothing in blender, cuz as it stands, a working quest version is sorta impossible.

                  1 Reply Last reply
                  0
                  • VolttekkaV Volttekka

                    Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

                    Artisy2024A Offline
                    Artisy2024A Offline
                    Artisy2024
                    wrote last edited by Artisy2024
                    #40

                    @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                    so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                    D Rocky5R 2 Replies Last reply
                    0
                    • Artisy2024A Artisy2024

                      @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                      so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                      D Offline
                      D Offline
                      DirtyKenku
                      wrote last edited by
                      #41

                      @Artisy2024 ayo calm yo titties valkyr

                      1 Reply Last reply
                      0
                      • Artisy2024A Artisy2024

                        @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                        so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                        Rocky5R Offline
                        Rocky5R Offline
                        Rocky5
                        wrote last edited by
                        #42

                        @Artisy2024 When you export from Blender, try using FBX all for scaling
                        a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                        LetecusL Artisy2024A 2 Replies Last reply
                        0
                        • Rocky5R Rocky5

                          @Artisy2024 When you export from Blender, try using FBX all for scaling
                          a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                          LetecusL Offline
                          LetecusL Offline
                          Letecus
                          wrote last edited by
                          #43

                          @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

                          Rocky5R 1 Reply Last reply
                          0
                          • LetecusL Letecus

                            @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

                            Rocky5R Offline
                            Rocky5R Offline
                            Rocky5
                            wrote last edited by
                            #44

                            @Letecus There are two scales. Blender's and Unity's.
                            When a maker exports a model for Unity, they are supposed to export as FBX all which is the one that Unity likes. There isn't a guide book for this, so sometimes an avatar maker won't change the scaling and it will export with Blender's scale. It won't break anything.

                            Then when someone comes along and edits the model and wants to bring it in to Unity, they have to export it with the same scale, otherwise animations that were made for a different scale will be broken, physbone radius settings will be off and other problems.

                            Long story short, when you are exporting a model in to an existing project, you might have to try both until you get the one that matches what the original creator used.

                            1 Reply Last reply
                            0
                            • LetecusL Offline
                              LetecusL Offline
                              Letecus
                              wrote last edited by
                              #45

                              i see. just needed to be sure what helps certain models to be rigged right than to just have all the proportions stretch and detach when testing the model in unity. this tip would come in handy though so thx!

                              1 Reply Last reply
                              0
                              • Rocky5R Rocky5

                                @Artisy2024 When you export from Blender, try using FBX all for scaling
                                a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                                Artisy2024A Offline
                                Artisy2024A Offline
                                Artisy2024
                                wrote last edited by
                                #46

                                @Rocky5 ill give it another try with this thanks for telling me about this i didnt know there was a method with this

                                1 Reply Last reply
                                0
                                • VykosaV Offline
                                  VykosaV Offline
                                  Vykosa
                                  wrote last edited by
                                  #47

                                  anyone have a fixed version?

                                  Artisy2024A 1 Reply Last reply
                                  0
                                  • VykosaV Vykosa

                                    anyone have a fixed version?

                                    Artisy2024A Offline
                                    Artisy2024A Offline
                                    Artisy2024
                                    wrote last edited by
                                    #48

                                    @Vykosa no not yet im going to try fixing it again

                                    1 Reply Last reply
                                    0
                                    • Artisy2024A Offline
                                      Artisy2024A Offline
                                      Artisy2024
                                      wrote last edited by Artisy2024
                                      #49

                                      so i did the blender thing and omg it works no more strechy ears, chest or anything

                                      1 Reply Last reply
                                      0
                                      • Artisy2024A Offline
                                        Artisy2024A Offline
                                        Artisy2024
                                        wrote last edited by Artisy2024
                                        #50

                                        so i came across this how do i fix the scaling to be exactly looking like the orginal cuz from the looks of it the quest model is a bit bigger then the orginal model and the quest model i exported it from blender

                                        Screenshot 2025-05-21 064413.png

                                        Rocky5R 1 Reply Last reply
                                        0
                                        • Artisy2024A Artisy2024

                                          so i came across this how do i fix the scaling to be exactly looking like the orginal cuz from the looks of it the quest model is a bit bigger then the orginal model and the quest model i exported it from blender

                                          Screenshot 2025-05-21 064413.png

                                          Rocky5R Offline
                                          Rocky5R Offline
                                          Rocky5
                                          wrote last edited by
                                          #51

                                          @Artisy2024 It actually looks like one model is higher off the ground than the other.
                                          You can click on the PC version and copy the transform and paste it on the Quest version and they should line up.

                                          1 Reply Last reply
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