Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Zephyr)
  • No Skin
Collapse
RipperStore Logo
  1. Home
  2. Assets
  3. Looking for...
  4. Gumroad/Payhip Avatars
  5. LF: Stylized Valkyr I VRChat Avatar

LF: Stylized Valkyr I VRChat Avatar

Scheduled Pinned Locked Moved Unsolved Gumroad/Payhip Avatars
nsfwwarframespsvalkyr
53 Posts 27 Posters 6.4k Views 42 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • crsbyC crsby

    that is NOT valkyr... bump

    stylizedMnixiS
    stylizedMnixiS
    stylizedMnixi
    wrote on last edited by
    #7

    @warnut the character in-game is LITERALLY named valkyr...

    crsbyC 1 Reply Last reply
    0
    • WanWanW
      WanWanW
      WanWan
      wrote on last edited by
      #8

      https://kemono.su/gumroad/user/3917274169441/post/xsgvg

      Avatar Collector Enthusiast

      Artisy2024A 1 Reply Last reply
      👍
      0
      • WanWanW WanWan

        https://kemono.su/gumroad/user/3917274169441/post/xsgvg

        Artisy2024A
        Artisy2024A
        Artisy2024
        wrote on last edited by Artisy2024
        #9

        @WanWan thank you i upload it on pc but for quest the outfit is all one like how the body is I wish they seperated the clothes and the stuff on the body so i can upload it for quest easily cuz that is going to be blender work

        1 Reply Last reply
        0
        • binkymawzB
          binkymawzB
          binkymawz
          wrote on last edited by
          #10

          [register or login to view this hidden content]

          1 Reply Last reply
          1
          • VolttekkaV
            VolttekkaV
            Volttekka
            wrote on last edited by
            #11

            Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

            Artisy2024A 1 Reply Last reply
            0
            • stylizedMnixiS stylizedMnixi

              @warnut the character in-game is LITERALLY named valkyr...

              crsbyC
              crsbyC
              crsby
              wrote on last edited by
              #12

              @stylizedMnixi talking about the design, it doesnt look like valkyr imo, durr

              rex 4evr

              Fox MomF 1 Reply Last reply
              0
              • crsbyC crsby

                @stylizedMnixi talking about the design, it doesnt look like valkyr imo, durr

                Fox MomF
                Fox MomF
                Fox Mom
                wrote on last edited by
                #13

                @warnut the style for it was orginally made by prime booba an artist look her up on twitter like seriously you'll see why valkyr looks the way she does rn

                1 Reply Last reply
                0
                • G
                  G
                  GingerAle42
                  wrote on last edited by
                  #14

                  We need someone to seperate the clothing in blender, cuz as it stands, a working quest version is sorta impossible.

                  1 Reply Last reply
                  0
                  • VolttekkaV Volttekka

                    Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

                    Artisy2024A
                    Artisy2024A
                    Artisy2024
                    wrote on last edited by Artisy2024
                    #15

                    @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                    so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                    D Rocky5R 2 Replies Last reply
                    0
                    • Artisy2024A Artisy2024

                      @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                      so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                      D
                      D
                      DirtyKenku
                      wrote on last edited by
                      #16

                      @Artisy2024 ayo calm yo titties valkyr

                      1 Reply Last reply
                      0
                      • Artisy2024A Artisy2024

                        @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                        so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                        Rocky5R
                        Rocky5R
                        Rocky5
                        wrote on last edited by
                        #17

                        @Artisy2024 When you export from Blender, try using FBX all for scaling
                        a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                        E Artisy2024A 2 Replies Last reply
                        0
                        • Rocky5R Rocky5

                          @Artisy2024 When you export from Blender, try using FBX all for scaling
                          a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                          E
                          E
                          ExpiredJewel
                          wrote on last edited by
                          #18

                          @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

                          Rocky5R 1 Reply Last reply
                          0
                          • E ExpiredJewel

                            @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

                            Rocky5R
                            Rocky5R
                            Rocky5
                            wrote on last edited by
                            #19

                            @Letecus There are two scales. Blender's and Unity's.
                            When a maker exports a model for Unity, they are supposed to export as FBX all which is the one that Unity likes. There isn't a guide book for this, so sometimes an avatar maker won't change the scaling and it will export with Blender's scale. It won't break anything.

                            Then when someone comes along and edits the model and wants to bring it in to Unity, they have to export it with the same scale, otherwise animations that were made for a different scale will be broken, physbone radius settings will be off and other problems.

                            Long story short, when you are exporting a model in to an existing project, you might have to try both until you get the one that matches what the original creator used.

                            1 Reply Last reply
                            0
                            • E
                              E
                              ExpiredJewel
                              wrote on last edited by
                              #20

                              i see. just needed to be sure what helps certain models to be rigged right than to just have all the proportions stretch and detach when testing the model in unity. this tip would come in handy though so thx!

                              1 Reply Last reply
                              0
                              • Rocky5R Rocky5

                                @Artisy2024 When you export from Blender, try using FBX all for scaling
                                a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                                Artisy2024A
                                Artisy2024A
                                Artisy2024
                                wrote on last edited by
                                #21

                                @Rocky5 ill give it another try with this thanks for telling me about this i didnt know there was a method with this

                                1 Reply Last reply
                                0
                                • VykosaV
                                  VykosaV
                                  Vykosa
                                  wrote on last edited by
                                  #22

                                  anyone have a fixed version?

                                  Artisy2024A 1 Reply Last reply
                                  0
                                  • VykosaV Vykosa

                                    anyone have a fixed version?

                                    Artisy2024A
                                    Artisy2024A
                                    Artisy2024
                                    wrote on last edited by
                                    #23

                                    @Vykosa no not yet im going to try fixing it again

                                    1 Reply Last reply
                                    0
                                    • Artisy2024A
                                      Artisy2024A
                                      Artisy2024
                                      wrote on last edited by Artisy2024
                                      #24

                                      so i did the blender thing and omg it works no more strechy ears, chest or anything

                                      1 Reply Last reply
                                      0
                                      • Artisy2024A
                                        Artisy2024A
                                        Artisy2024
                                        wrote on last edited by Artisy2024
                                        #25

                                        so i came across this how do i fix the scaling to be exactly looking like the orginal cuz from the looks of it the quest model is a bit bigger then the orginal model and the quest model i exported it from blender

                                        Screenshot 2025-05-21 064413.png

                                        Rocky5R 1 Reply Last reply
                                        0
                                        • Artisy2024A Artisy2024

                                          so i came across this how do i fix the scaling to be exactly looking like the orginal cuz from the looks of it the quest model is a bit bigger then the orginal model and the quest model i exported it from blender

                                          Screenshot 2025-05-21 064413.png

                                          Rocky5R
                                          Rocky5R
                                          Rocky5
                                          wrote on last edited by
                                          #26

                                          @Artisy2024 It actually looks like one model is higher off the ground than the other.
                                          You can click on the PC version and copy the transform and paste it on the Quest version and they should line up.

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular