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  4. Gumroad/Payhip Avatars
  5. LF: Stylized Valkyr I VRChat Avatar

LF: Stylized Valkyr I VRChat Avatar

Scheduled Pinned Locked Moved Unsolved Gumroad/Payhip Avatars
nsfwwarframespsvalkyr
53 Posts 27 Posters 6.4k Views 42 Watching
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  • Katie_foxK
    Katie_foxK
    Katie_fox
    wrote on last edited by
    #5

    bump~

    1 Reply Last reply
    0
    • crsbyC
      crsbyC
      crsby
      wrote on last edited by
      #6

      that is NOT valkyr... bump

      rex 4evr

      stylizedMnixiS ResuR 2 Replies Last reply
      0
      • crsbyC crsby

        that is NOT valkyr... bump

        stylizedMnixiS
        stylizedMnixiS
        stylizedMnixi
        wrote on last edited by
        #7

        @warnut the character in-game is LITERALLY named valkyr...

        crsbyC 1 Reply Last reply
        0
        • WanWanW
          WanWanW
          WanWan
          wrote on last edited by
          #8

          https://kemono.su/gumroad/user/3917274169441/post/xsgvg

          Avatar Collector Enthusiast

          Artisy2024A 1 Reply Last reply
          👍
          0
          • WanWanW WanWan

            https://kemono.su/gumroad/user/3917274169441/post/xsgvg

            Artisy2024A
            Artisy2024A
            Artisy2024
            wrote on last edited by Artisy2024
            #9

            @WanWan thank you i upload it on pc but for quest the outfit is all one like how the body is I wish they seperated the clothes and the stuff on the body so i can upload it for quest easily cuz that is going to be blender work

            1 Reply Last reply
            0
            • binkymawzB
              binkymawzB
              binkymawz
              wrote on last edited by
              #10

              [register or login to view this hidden content]

              1 Reply Last reply
              1
              • VolttekkaV
                VolttekkaV
                Volttekka
                wrote on last edited by
                #11

                Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

                Artisy2024A 1 Reply Last reply
                0
                • stylizedMnixiS stylizedMnixi

                  @warnut the character in-game is LITERALLY named valkyr...

                  crsbyC
                  crsbyC
                  crsby
                  wrote on last edited by
                  #12

                  @stylizedMnixi talking about the design, it doesnt look like valkyr imo, durr

                  rex 4evr

                  Fox MomF 1 Reply Last reply
                  0
                  • crsbyC crsby

                    @stylizedMnixi talking about the design, it doesnt look like valkyr imo, durr

                    Fox MomF
                    Fox MomF
                    Fox Mom
                    wrote on last edited by
                    #13

                    @warnut the style for it was orginally made by prime booba an artist look her up on twitter like seriously you'll see why valkyr looks the way she does rn

                    1 Reply Last reply
                    0
                    • G
                      G
                      GingerAle42
                      wrote on last edited by
                      #14

                      We need someone to seperate the clothing in blender, cuz as it stands, a working quest version is sorta impossible.

                      1 Reply Last reply
                      0
                      • VolttekkaV Volttekka

                        Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

                        Artisy2024A
                        Artisy2024A
                        Artisy2024
                        wrote on last edited by Artisy2024
                        #15

                        @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                        so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                        D Rocky5R 2 Replies Last reply
                        0
                        • Artisy2024A Artisy2024

                          @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                          so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                          D
                          D
                          DirtyKenku
                          wrote on last edited by
                          #16

                          @Artisy2024 ayo calm yo titties valkyr

                          1 Reply Last reply
                          0
                          • Artisy2024A Artisy2024

                            @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                            so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                            Rocky5R
                            Rocky5R
                            Rocky5
                            wrote on last edited by
                            #17

                            @Artisy2024 When you export from Blender, try using FBX all for scaling
                            a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                            E Artisy2024A 2 Replies Last reply
                            0
                            • Rocky5R Rocky5

                              @Artisy2024 When you export from Blender, try using FBX all for scaling
                              a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                              E
                              E
                              ExpiredJewel
                              wrote on last edited by
                              #18

                              @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

                              Rocky5R 1 Reply Last reply
                              0
                              • E ExpiredJewel

                                @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

                                Rocky5R
                                Rocky5R
                                Rocky5
                                wrote on last edited by
                                #19

                                @Letecus There are two scales. Blender's and Unity's.
                                When a maker exports a model for Unity, they are supposed to export as FBX all which is the one that Unity likes. There isn't a guide book for this, so sometimes an avatar maker won't change the scaling and it will export with Blender's scale. It won't break anything.

                                Then when someone comes along and edits the model and wants to bring it in to Unity, they have to export it with the same scale, otherwise animations that were made for a different scale will be broken, physbone radius settings will be off and other problems.

                                Long story short, when you are exporting a model in to an existing project, you might have to try both until you get the one that matches what the original creator used.

                                1 Reply Last reply
                                0
                                • E
                                  E
                                  ExpiredJewel
                                  wrote on last edited by
                                  #20

                                  i see. just needed to be sure what helps certain models to be rigged right than to just have all the proportions stretch and detach when testing the model in unity. this tip would come in handy though so thx!

                                  1 Reply Last reply
                                  0
                                  • Rocky5R Rocky5

                                    @Artisy2024 When you export from Blender, try using FBX all for scaling
                                    a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                                    Artisy2024A
                                    Artisy2024A
                                    Artisy2024
                                    wrote on last edited by
                                    #21

                                    @Rocky5 ill give it another try with this thanks for telling me about this i didnt know there was a method with this

                                    1 Reply Last reply
                                    0
                                    • VykosaV
                                      VykosaV
                                      Vykosa
                                      wrote on last edited by
                                      #22

                                      anyone have a fixed version?

                                      Artisy2024A 1 Reply Last reply
                                      0
                                      • VykosaV Vykosa

                                        anyone have a fixed version?

                                        Artisy2024A
                                        Artisy2024A
                                        Artisy2024
                                        wrote on last edited by
                                        #23

                                        @Vykosa no not yet im going to try fixing it again

                                        1 Reply Last reply
                                        0
                                        • Artisy2024A
                                          Artisy2024A
                                          Artisy2024
                                          wrote on last edited by Artisy2024
                                          #24

                                          so i did the blender thing and omg it works no more strechy ears, chest or anything

                                          1 Reply Last reply
                                          0

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