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  1. Home
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  4. Gumroad/Payhip Avatars
  5. LF: Stylized Valkyr I VRChat Avatar

LF: Stylized Valkyr I VRChat Avatar

Scheduled Pinned Locked Moved Unsolved Gumroad/Payhip Avatars
nsfwwarframespsvalkyr
53 Posts 27 Posters 6.4k Views 42 Watching
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  • CyberSweetPieC
    CyberSweetPieC
    CyberSweetPie
    wrote on last edited by
    #1

    Looking for this baby

    f5e32941-efaa-4c3b-8d66-e222c56b7c39-image.png

    https://jinxxy.com/SpaceTato/IdV29
    https://spacetato.gumroad.com/l/xsgvg
    https://spacetato.booth.pm/items/6939966

    1 Reply Last reply
    0
    • Fire1987F
      Fire1987F
      Fire1987
      wrote on last edited by
      #2

      Yes! Bump!

      LF:
      SiuSiu Assets :D

      1 Reply Last reply
      0
      • binkymawzB
        binkymawzB
        binkymawz
        wrote on last edited by
        #3

        YOOO BUMP

        1 Reply Last reply
        0
        • K
          K
          Kirieshk4
          wrote on last edited by
          #4

          Buuump

          1 Reply Last reply
          0
          • Katie_foxK
            Katie_foxK
            Katie_fox
            wrote on last edited by
            #5

            bump~

            1 Reply Last reply
            0
            • crsbyC
              crsbyC
              crsby
              wrote on last edited by
              #6

              that is NOT valkyr... bump

              rex 4evr

              stylizedMnixiS ResuR 2 Replies Last reply
              0
              • crsbyC crsby

                that is NOT valkyr... bump

                stylizedMnixiS
                stylizedMnixiS
                stylizedMnixi
                wrote on last edited by
                #7

                @warnut the character in-game is LITERALLY named valkyr...

                crsbyC 1 Reply Last reply
                0
                • WanWanW
                  WanWanW
                  WanWan
                  wrote on last edited by
                  #8

                  https://kemono.su/gumroad/user/3917274169441/post/xsgvg

                  Avatar Collector Enthusiast

                  Artisy2024A 1 Reply Last reply
                  👍
                  0
                  • WanWanW WanWan

                    https://kemono.su/gumroad/user/3917274169441/post/xsgvg

                    Artisy2024A
                    Artisy2024A
                    Artisy2024
                    wrote on last edited by Artisy2024
                    #9

                    @WanWan thank you i upload it on pc but for quest the outfit is all one like how the body is I wish they seperated the clothes and the stuff on the body so i can upload it for quest easily cuz that is going to be blender work

                    1 Reply Last reply
                    0
                    • binkymawzB
                      binkymawzB
                      binkymawz
                      wrote on last edited by
                      #10

                      [register or login to view this hidden content]

                      1 Reply Last reply
                      1
                      • VolttekkaV
                        VolttekkaV
                        Volttekka
                        wrote on last edited by
                        #11

                        Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

                        Artisy2024A 1 Reply Last reply
                        0
                        • stylizedMnixiS stylizedMnixi

                          @warnut the character in-game is LITERALLY named valkyr...

                          crsbyC
                          crsbyC
                          crsby
                          wrote on last edited by
                          #12

                          @stylizedMnixi talking about the design, it doesnt look like valkyr imo, durr

                          rex 4evr

                          Fox MomF 1 Reply Last reply
                          0
                          • crsbyC crsby

                            @stylizedMnixi talking about the design, it doesnt look like valkyr imo, durr

                            Fox MomF
                            Fox MomF
                            Fox Mom
                            wrote on last edited by
                            #13

                            @warnut the style for it was orginally made by prime booba an artist look her up on twitter like seriously you'll see why valkyr looks the way she does rn

                            1 Reply Last reply
                            0
                            • G
                              G
                              GingerAle42
                              wrote on last edited by
                              #14

                              We need someone to seperate the clothing in blender, cuz as it stands, a working quest version is sorta impossible.

                              1 Reply Last reply
                              0
                              • VolttekkaV Volttekka

                                Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

                                Artisy2024A
                                Artisy2024A
                                Artisy2024
                                wrote on last edited by Artisy2024
                                #15

                                @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                                so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                                D Rocky5R 2 Replies Last reply
                                0
                                • Artisy2024A Artisy2024

                                  @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                                  so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                                  D
                                  D
                                  DirtyKenku
                                  wrote on last edited by
                                  #16

                                  @Artisy2024 ayo calm yo titties valkyr

                                  1 Reply Last reply
                                  0
                                  • Artisy2024A Artisy2024

                                    @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                                    so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                                    Rocky5R
                                    Rocky5R
                                    Rocky5
                                    wrote on last edited by
                                    #17

                                    @Artisy2024 When you export from Blender, try using FBX all for scaling
                                    a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                                    E Artisy2024A 2 Replies Last reply
                                    0
                                    • Rocky5R Rocky5

                                      @Artisy2024 When you export from Blender, try using FBX all for scaling
                                      a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                                      E
                                      E
                                      ExpiredJewel
                                      wrote on last edited by
                                      #18

                                      @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

                                      Rocky5R 1 Reply Last reply
                                      0
                                      • E ExpiredJewel

                                        @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

                                        Rocky5R
                                        Rocky5R
                                        Rocky5
                                        wrote on last edited by
                                        #19

                                        @Letecus There are two scales. Blender's and Unity's.
                                        When a maker exports a model for Unity, they are supposed to export as FBX all which is the one that Unity likes. There isn't a guide book for this, so sometimes an avatar maker won't change the scaling and it will export with Blender's scale. It won't break anything.

                                        Then when someone comes along and edits the model and wants to bring it in to Unity, they have to export it with the same scale, otherwise animations that were made for a different scale will be broken, physbone radius settings will be off and other problems.

                                        Long story short, when you are exporting a model in to an existing project, you might have to try both until you get the one that matches what the original creator used.

                                        1 Reply Last reply
                                        0
                                        • E
                                          E
                                          ExpiredJewel
                                          wrote on last edited by
                                          #20

                                          i see. just needed to be sure what helps certain models to be rigged right than to just have all the proportions stretch and detach when testing the model in unity. this tip would come in handy though so thx!

                                          1 Reply Last reply
                                          0

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