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  4. Gumroad/Payhip Avatars
  5. LF: Stylized Valkyr I VRChat Avatar

LF: Stylized Valkyr I VRChat Avatar

Scheduled Pinned Locked Moved Unsolved Gumroad/Payhip Avatars
nsfwwarframespsvalkyr
53 Posts 27 Posters 6.5k Views 42 Watching
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  • binkymawzB
    binkymawzB
    binkymawz
    wrote on last edited by
    #3

    YOOO BUMP

    1 Reply Last reply
    0
    • K
      K
      Kirieshk4
      wrote on last edited by
      #4

      Buuump

      1 Reply Last reply
      0
      • Katie_foxK
        Katie_foxK
        Katie_fox
        wrote on last edited by
        #5

        bump~

        1 Reply Last reply
        0
        • crsbyC
          crsbyC
          crsby
          wrote on last edited by
          #6

          that is NOT valkyr... bump

          rex 4evr

          stylizedMnixiS ResuR 2 Replies Last reply
          0
          • crsbyC crsby

            that is NOT valkyr... bump

            stylizedMnixiS
            stylizedMnixiS
            stylizedMnixi
            wrote on last edited by
            #7

            @warnut the character in-game is LITERALLY named valkyr...

            crsbyC 1 Reply Last reply
            0
            • WanWanW
              WanWanW
              WanWan
              wrote on last edited by
              #8

              https://kemono.su/gumroad/user/3917274169441/post/xsgvg

              Avatar Collector Enthusiast

              Artisy2024A 1 Reply Last reply
              👍
              0
              • WanWanW WanWan

                https://kemono.su/gumroad/user/3917274169441/post/xsgvg

                Artisy2024A
                Artisy2024A
                Artisy2024
                wrote on last edited by Artisy2024
                #9

                @WanWan thank you i upload it on pc but for quest the outfit is all one like how the body is I wish they seperated the clothes and the stuff on the body so i can upload it for quest easily cuz that is going to be blender work

                1 Reply Last reply
                0
                • binkymawzB
                  binkymawzB
                  binkymawz
                  wrote on last edited by
                  #10

                  [register or login to view this hidden content]

                  1 Reply Last reply
                  1
                  • VolttekkaV
                    VolttekkaV
                    Volttekka
                    wrote on last edited by
                    #11

                    Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

                    Artisy2024A 1 Reply Last reply
                    0
                    • stylizedMnixiS stylizedMnixi

                      @warnut the character in-game is LITERALLY named valkyr...

                      crsbyC
                      crsbyC
                      crsby
                      wrote on last edited by
                      #12

                      @stylizedMnixi talking about the design, it doesnt look like valkyr imo, durr

                      rex 4evr

                      Fox MomF 1 Reply Last reply
                      0
                      • crsbyC crsby

                        @stylizedMnixi talking about the design, it doesnt look like valkyr imo, durr

                        Fox MomF
                        Fox MomF
                        Fox Mom
                        wrote on last edited by
                        #13

                        @warnut the style for it was orginally made by prime booba an artist look her up on twitter like seriously you'll see why valkyr looks the way she does rn

                        1 Reply Last reply
                        0
                        • G
                          G
                          GingerAle42
                          wrote on last edited by
                          #14

                          We need someone to seperate the clothing in blender, cuz as it stands, a working quest version is sorta impossible.

                          1 Reply Last reply
                          0
                          • VolttekkaV Volttekka

                            Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

                            Artisy2024A
                            Artisy2024A
                            Artisy2024
                            wrote on last edited by Artisy2024
                            #15

                            @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                            so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                            D Rocky5R 2 Replies Last reply
                            0
                            • Artisy2024A Artisy2024

                              @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                              so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                              D
                              D
                              DirtyKenku
                              wrote on last edited by
                              #16

                              @Artisy2024 ayo calm yo titties valkyr

                              1 Reply Last reply
                              0
                              • Artisy2024A Artisy2024

                                @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                                so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                                Rocky5R
                                Rocky5R
                                Rocky5
                                wrote on last edited by
                                #17

                                @Artisy2024 When you export from Blender, try using FBX all for scaling
                                a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                                E Artisy2024A 2 Replies Last reply
                                0
                                • Rocky5R Rocky5

                                  @Artisy2024 When you export from Blender, try using FBX all for scaling
                                  a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                                  E
                                  E
                                  ExpiredJewel
                                  wrote on last edited by
                                  #18

                                  @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

                                  Rocky5R 1 Reply Last reply
                                  0
                                  • E ExpiredJewel

                                    @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

                                    Rocky5R
                                    Rocky5R
                                    Rocky5
                                    wrote on last edited by
                                    #19

                                    @Letecus There are two scales. Blender's and Unity's.
                                    When a maker exports a model for Unity, they are supposed to export as FBX all which is the one that Unity likes. There isn't a guide book for this, so sometimes an avatar maker won't change the scaling and it will export with Blender's scale. It won't break anything.

                                    Then when someone comes along and edits the model and wants to bring it in to Unity, they have to export it with the same scale, otherwise animations that were made for a different scale will be broken, physbone radius settings will be off and other problems.

                                    Long story short, when you are exporting a model in to an existing project, you might have to try both until you get the one that matches what the original creator used.

                                    1 Reply Last reply
                                    0
                                    • E
                                      E
                                      ExpiredJewel
                                      wrote on last edited by
                                      #20

                                      i see. just needed to be sure what helps certain models to be rigged right than to just have all the proportions stretch and detach when testing the model in unity. this tip would come in handy though so thx!

                                      1 Reply Last reply
                                      0
                                      • Rocky5R Rocky5

                                        @Artisy2024 When you export from Blender, try using FBX all for scaling
                                        a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                                        Artisy2024A
                                        Artisy2024A
                                        Artisy2024
                                        wrote on last edited by
                                        #21

                                        @Rocky5 ill give it another try with this thanks for telling me about this i didnt know there was a method with this

                                        1 Reply Last reply
                                        0
                                        • VykosaV
                                          VykosaV
                                          Vykosa
                                          wrote on last edited by
                                          #22

                                          anyone have a fixed version?

                                          Artisy2024A 1 Reply Last reply
                                          0

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                                          With your input, this post could be even better 💗

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