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  4. Gumroad/Payhip Avatars
  5. LF: Stylized Valkyr I VRChat Avatar

LF: Stylized Valkyr I VRChat Avatar

Scheduled Pinned Locked Moved Unsolved Gumroad/Payhip Avatars
nsfwwarframespsvalkyr
53 Posts 27 Posters 6.4k Views 42 Watching
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  • WanWanW
    WanWanW
    WanWan
    wrote on last edited by
    #8

    https://kemono.su/gumroad/user/3917274169441/post/xsgvg

    Avatar Collector Enthusiast

    Artisy2024A 1 Reply Last reply
    👍
    0
    • WanWanW WanWan

      https://kemono.su/gumroad/user/3917274169441/post/xsgvg

      Artisy2024A
      Artisy2024A
      Artisy2024
      wrote on last edited by Artisy2024
      #9

      @WanWan thank you i upload it on pc but for quest the outfit is all one like how the body is I wish they seperated the clothes and the stuff on the body so i can upload it for quest easily cuz that is going to be blender work

      1 Reply Last reply
      0
      • binkymawzB
        binkymawzB
        binkymawz
        wrote on last edited by
        #10

        [register or login to view this hidden content]

        1 Reply Last reply
        1
        • VolttekkaV
          VolttekkaV
          Volttekka
          wrote on last edited by
          #11

          Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

          Artisy2024A 1 Reply Last reply
          0
          • stylizedMnixiS stylizedMnixi

            @warnut the character in-game is LITERALLY named valkyr...

            crsbyC
            crsbyC
            crsby
            wrote on last edited by
            #12

            @stylizedMnixi talking about the design, it doesnt look like valkyr imo, durr

            rex 4evr

            Fox MomF 1 Reply Last reply
            0
            • crsbyC crsby

              @stylizedMnixi talking about the design, it doesnt look like valkyr imo, durr

              Fox MomF
              Fox MomF
              Fox Mom
              wrote on last edited by
              #13

              @warnut the style for it was orginally made by prime booba an artist look her up on twitter like seriously you'll see why valkyr looks the way she does rn

              1 Reply Last reply
              0
              • G
                G
                GingerAle42
                wrote on last edited by
                #14

                We need someone to seperate the clothing in blender, cuz as it stands, a working quest version is sorta impossible.

                1 Reply Last reply
                0
                • VolttekkaV Volttekka

                  Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

                  Artisy2024A
                  Artisy2024A
                  Artisy2024
                  wrote on last edited by Artisy2024
                  #15

                  @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                  so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                  D Rocky5R 2 Replies Last reply
                  0
                  • Artisy2024A Artisy2024

                    @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                    so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                    D
                    D
                    DirtyKenku
                    wrote on last edited by
                    #16

                    @Artisy2024 ayo calm yo titties valkyr

                    1 Reply Last reply
                    0
                    • Artisy2024A Artisy2024

                      @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
                      so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

                      Rocky5R
                      Rocky5R
                      Rocky5
                      wrote on last edited by
                      #17

                      @Artisy2024 When you export from Blender, try using FBX all for scaling
                      a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                      E Artisy2024A 2 Replies Last reply
                      0
                      • Rocky5R Rocky5

                        @Artisy2024 When you export from Blender, try using FBX all for scaling
                        a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                        E
                        E
                        ExpiredJewel
                        wrote on last edited by
                        #18

                        @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

                        Rocky5R 1 Reply Last reply
                        0
                        • E ExpiredJewel

                          @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

                          Rocky5R
                          Rocky5R
                          Rocky5
                          wrote on last edited by
                          #19

                          @Letecus There are two scales. Blender's and Unity's.
                          When a maker exports a model for Unity, they are supposed to export as FBX all which is the one that Unity likes. There isn't a guide book for this, so sometimes an avatar maker won't change the scaling and it will export with Blender's scale. It won't break anything.

                          Then when someone comes along and edits the model and wants to bring it in to Unity, they have to export it with the same scale, otherwise animations that were made for a different scale will be broken, physbone radius settings will be off and other problems.

                          Long story short, when you are exporting a model in to an existing project, you might have to try both until you get the one that matches what the original creator used.

                          1 Reply Last reply
                          0
                          • E
                            E
                            ExpiredJewel
                            wrote on last edited by
                            #20

                            i see. just needed to be sure what helps certain models to be rigged right than to just have all the proportions stretch and detach when testing the model in unity. this tip would come in handy though so thx!

                            1 Reply Last reply
                            0
                            • Rocky5R Rocky5

                              @Artisy2024 When you export from Blender, try using FBX all for scaling
                              a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                              Artisy2024A
                              Artisy2024A
                              Artisy2024
                              wrote on last edited by
                              #21

                              @Rocky5 ill give it another try with this thanks for telling me about this i didnt know there was a method with this

                              1 Reply Last reply
                              0
                              • VykosaV
                                VykosaV
                                Vykosa
                                wrote on last edited by
                                #22

                                anyone have a fixed version?

                                Artisy2024A 1 Reply Last reply
                                0
                                • VykosaV Vykosa

                                  anyone have a fixed version?

                                  Artisy2024A
                                  Artisy2024A
                                  Artisy2024
                                  wrote on last edited by
                                  #23

                                  @Vykosa no not yet im going to try fixing it again

                                  1 Reply Last reply
                                  0
                                  • Artisy2024A
                                    Artisy2024A
                                    Artisy2024
                                    wrote on last edited by Artisy2024
                                    #24

                                    so i did the blender thing and omg it works no more strechy ears, chest or anything

                                    1 Reply Last reply
                                    0
                                    • Artisy2024A
                                      Artisy2024A
                                      Artisy2024
                                      wrote on last edited by Artisy2024
                                      #25

                                      so i came across this how do i fix the scaling to be exactly looking like the orginal cuz from the looks of it the quest model is a bit bigger then the orginal model and the quest model i exported it from blender

                                      Screenshot 2025-05-21 064413.png

                                      Rocky5R 1 Reply Last reply
                                      0
                                      • Artisy2024A Artisy2024

                                        so i came across this how do i fix the scaling to be exactly looking like the orginal cuz from the looks of it the quest model is a bit bigger then the orginal model and the quest model i exported it from blender

                                        Screenshot 2025-05-21 064413.png

                                        Rocky5R
                                        Rocky5R
                                        Rocky5
                                        wrote on last edited by
                                        #26

                                        @Artisy2024 It actually looks like one model is higher off the ground than the other.
                                        You can click on the PC version and copy the transform and paste it on the Quest version and they should line up.

                                        1 Reply Last reply
                                        0
                                        • crsbyC crsby

                                          that is NOT valkyr... bump

                                          ResuR
                                          ResuR
                                          Resu
                                          wrote on last edited by
                                          #27

                                          @warnut is valkitty, bump

                                          Need helping handz!!! :33

                                          1 Reply Last reply
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