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  4. Gumroad/Payhip Avatars
  5. LF: Stylized Valkyr I VRChat Avatar

LF: Stylized Valkyr I VRChat Avatar

Scheduled Pinned Locked Moved Unsolved Gumroad/Payhip Avatars
nsfwwarframespsvalkyr
53 Posts 30 Posters 1.4k Views 45 Watching
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  • G Offline
    G Offline
    GingerAle42
    wrote last edited by
    #39

    We need someone to seperate the clothing in blender, cuz as it stands, a working quest version is sorta impossible.

    1 Reply Last reply
    0
    • VolttekkaV Volttekka

      Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

      Artisy2024A Offline
      Artisy2024A Offline
      Artisy2024
      wrote last edited by Artisy2024
      #40

      @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
      so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

      D Rocky5R 2 Replies Last reply
      0
      • Artisy2024A Artisy2024

        @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
        so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

        D Offline
        D Offline
        DirtyKenku
        wrote last edited by
        #41

        @Artisy2024 ayo calm yo titties valkyr

        1 Reply Last reply
        0
        • Artisy2024A Artisy2024

          @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
          so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

          Rocky5R Online
          Rocky5R Online
          Rocky5
          wrote last edited by
          #42

          @Artisy2024 When you export from Blender, try using FBX all for scaling
          a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

          LetecusL Artisy2024A 2 Replies Last reply
          0
          • Rocky5R Rocky5

            @Artisy2024 When you export from Blender, try using FBX all for scaling
            a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

            LetecusL Online
            LetecusL Online
            Letecus
            wrote last edited by
            #43

            @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

            Rocky5R 1 Reply Last reply
            0
            • LetecusL Letecus

              @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

              Rocky5R Online
              Rocky5R Online
              Rocky5
              wrote last edited by
              #44

              @Letecus There are two scales. Blender's and Unity's.
              When a maker exports a model for Unity, they are supposed to export as FBX all which is the one that Unity likes. There isn't a guide book for this, so sometimes an avatar maker won't change the scaling and it will export with Blender's scale. It won't break anything.

              Then when someone comes along and edits the model and wants to bring it in to Unity, they have to export it with the same scale, otherwise animations that were made for a different scale will be broken, physbone radius settings will be off and other problems.

              Long story short, when you are exporting a model in to an existing project, you might have to try both until you get the one that matches what the original creator used.

              1 Reply Last reply
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              • LetecusL Online
                LetecusL Online
                Letecus
                wrote last edited by
                #45

                i see. just needed to be sure what helps certain models to be rigged right than to just have all the proportions stretch and detach when testing the model in unity. this tip would come in handy though so thx!

                1 Reply Last reply
                0
                • Rocky5R Rocky5

                  @Artisy2024 When you export from Blender, try using FBX all for scaling
                  a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                  Artisy2024A Offline
                  Artisy2024A Offline
                  Artisy2024
                  wrote last edited by
                  #46

                  @Rocky5 ill give it another try with this thanks for telling me about this i didnt know there was a method with this

                  1 Reply Last reply
                  0
                  • VykosaV Online
                    VykosaV Online
                    Vykosa
                    wrote last edited by
                    #47

                    anyone have a fixed version?

                    Artisy2024A 1 Reply Last reply
                    0
                    • VykosaV Vykosa

                      anyone have a fixed version?

                      Artisy2024A Offline
                      Artisy2024A Offline
                      Artisy2024
                      wrote last edited by
                      #48

                      @Vykosa no not yet im going to try fixing it again

                      1 Reply Last reply
                      0
                      • Artisy2024A Offline
                        Artisy2024A Offline
                        Artisy2024
                        wrote last edited by Artisy2024
                        #49

                        so i did the blender thing and omg it works no more strechy ears, chest or anything

                        1 Reply Last reply
                        0
                        • Artisy2024A Offline
                          Artisy2024A Offline
                          Artisy2024
                          wrote last edited by Artisy2024
                          #50

                          so i came across this how do i fix the scaling to be exactly looking like the orginal cuz from the looks of it the quest model is a bit bigger then the orginal model and the quest model i exported it from blender

                          Screenshot 2025-05-21 064413.png

                          Rocky5R 1 Reply Last reply
                          0
                          • Artisy2024A Artisy2024

                            so i came across this how do i fix the scaling to be exactly looking like the orginal cuz from the looks of it the quest model is a bit bigger then the orginal model and the quest model i exported it from blender

                            Screenshot 2025-05-21 064413.png

                            Rocky5R Online
                            Rocky5R Online
                            Rocky5
                            wrote last edited by
                            #51

                            @Artisy2024 It actually looks like one model is higher off the ground than the other.
                            You can click on the PC version and copy the transform and paste it on the Quest version and they should line up.

                            1 Reply Last reply
                            0
                            • warnutW warnut

                              that is NOT valkyr... bump

                              ResuR Offline
                              ResuR Offline
                              Resu
                              wrote last edited by
                              #52

                              @warnut is valkitty, bump

                              1 Reply Last reply
                              0
                              • L Offline
                                L Offline
                                LalaSan
                                wrote last edited by
                                #53

                                bump

                                1 Reply Last reply
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