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  4. Gumroad/Payhip Avatars
  5. LF: Stylized Valkyr I VRChat Avatar

LF: Stylized Valkyr I VRChat Avatar

Scheduled Pinned Locked Moved Unsolved Gumroad/Payhip Avatars
nsfwwarframespsvalkyr
53 Posts 27 Posters 6.4k Views 42 Watching
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  • G
    G
    GingerAle42
    wrote on last edited by
    #14

    We need someone to seperate the clothing in blender, cuz as it stands, a working quest version is sorta impossible.

    1 Reply Last reply
    0
    • VolttekkaV Volttekka

      Anyone up to the arduous task of manually separating the clothing and claws/tail from the rest of the avatar mesh in Blender?

      Artisy2024A
      Artisy2024A
      Artisy2024
      wrote on last edited by Artisy2024
      #15

      @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
      so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

      D Rocky5R 2 Replies Last reply
      0
      • Artisy2024A Artisy2024

        @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
        so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

        D
        D
        DirtyKenku
        wrote on last edited by
        #16

        @Artisy2024 ayo calm yo titties valkyr

        1 Reply Last reply
        0
        • Artisy2024A Artisy2024

          @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
          so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

          Rocky5R
          Rocky5R
          Rocky5
          wrote on last edited by
          #17

          @Artisy2024 When you export from Blender, try using FBX all for scaling
          a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

          E Artisy2024A 2 Replies Last reply
          0
          • Rocky5R Rocky5

            @Artisy2024 When you export from Blender, try using FBX all for scaling
            a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

            E
            E
            ExpiredJewel
            wrote on last edited by
            #18

            @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

            Rocky5R 1 Reply Last reply
            0
            • E ExpiredJewel

              @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

              Rocky5R
              Rocky5R
              Rocky5
              wrote on last edited by
              #19

              @Letecus There are two scales. Blender's and Unity's.
              When a maker exports a model for Unity, they are supposed to export as FBX all which is the one that Unity likes. There isn't a guide book for this, so sometimes an avatar maker won't change the scaling and it will export with Blender's scale. It won't break anything.

              Then when someone comes along and edits the model and wants to bring it in to Unity, they have to export it with the same scale, otherwise animations that were made for a different scale will be broken, physbone radius settings will be off and other problems.

              Long story short, when you are exporting a model in to an existing project, you might have to try both until you get the one that matches what the original creator used.

              1 Reply Last reply
              0
              • E
                E
                ExpiredJewel
                wrote on last edited by
                #20

                i see. just needed to be sure what helps certain models to be rigged right than to just have all the proportions stretch and detach when testing the model in unity. this tip would come in handy though so thx!

                1 Reply Last reply
                0
                • Rocky5R Rocky5

                  @Artisy2024 When you export from Blender, try using FBX all for scaling
                  a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

                  Artisy2024A
                  Artisy2024A
                  Artisy2024
                  wrote on last edited by
                  #21

                  @Rocky5 ill give it another try with this thanks for telling me about this i didnt know there was a method with this

                  1 Reply Last reply
                  0
                  • VykosaV
                    VykosaV
                    Vykosa
                    wrote on last edited by
                    #22

                    anyone have a fixed version?

                    Artisy2024A 1 Reply Last reply
                    0
                    • VykosaV Vykosa

                      anyone have a fixed version?

                      Artisy2024A
                      Artisy2024A
                      Artisy2024
                      wrote on last edited by
                      #23

                      @Vykosa no not yet im going to try fixing it again

                      1 Reply Last reply
                      0
                      • Artisy2024A
                        Artisy2024A
                        Artisy2024
                        wrote on last edited by Artisy2024
                        #24

                        so i did the blender thing and omg it works no more strechy ears, chest or anything

                        1 Reply Last reply
                        0
                        • Artisy2024A
                          Artisy2024A
                          Artisy2024
                          wrote on last edited by Artisy2024
                          #25

                          so i came across this how do i fix the scaling to be exactly looking like the orginal cuz from the looks of it the quest model is a bit bigger then the orginal model and the quest model i exported it from blender

                          Screenshot 2025-05-21 064413.png

                          Rocky5R 1 Reply Last reply
                          0
                          • Artisy2024A Artisy2024

                            so i came across this how do i fix the scaling to be exactly looking like the orginal cuz from the looks of it the quest model is a bit bigger then the orginal model and the quest model i exported it from blender

                            Screenshot 2025-05-21 064413.png

                            Rocky5R
                            Rocky5R
                            Rocky5
                            wrote on last edited by
                            #26

                            @Artisy2024 It actually looks like one model is higher off the ground than the other.
                            You can click on the PC version and copy the transform and paste it on the Quest version and they should line up.

                            1 Reply Last reply
                            0
                            • crsbyC crsby

                              that is NOT valkyr... bump

                              ResuR
                              ResuR
                              Resu
                              wrote on last edited by
                              #27

                              @warnut is valkitty, bump

                              Need helping handz!!! :33

                              1 Reply Last reply
                              0
                              • ClaptasticFragC
                                ClaptasticFragC
                                ClaptasticFrag
                                wrote on last edited by
                                #28

                                bump for quest conversion- idk why spacetato changed how they did clothing toggles for this avatar exclusively...

                                I am an avatar connoisseur, I love everything weird and strange, and world drops. Give me something to customize and my soul is yours!

                                Wishlist: https://drive.google.com/drive/folders/1GZ5wx6Bc2DAxX9vmd5TaVRZgFFnTnBEx?usp=sharing (UPDATED 3/18/2026)

                                If you know where to get any of them, @ me or send me a DM!

                                1 Reply Last reply
                                0
                                • lollermsparkoL
                                  lollermsparkoL
                                  lollermsparko
                                  wrote on last edited by
                                  #29

                                  bump. Don't you guys dare forget this..

                                  1 Reply Last reply
                                  0
                                  • Artisy2024A
                                    Artisy2024A
                                    Artisy2024
                                    wrote on last edited by Artisy2024
                                    #30

                                    here sorry if you guys had to wait for sometime it pc and quest [register or login to view this hidden content]

                                    1 Reply Last reply
                                    👍
                                    2
                                    • cococuitC
                                      cococuitC
                                      cococuit
                                      wrote on last edited by
                                      #31

                                      So whenever I uploaded the quest side the arms broke whenever they were around my hip area? Didn't show up in unity whatsoever. Any advice on how to fix it?
                                      image.png

                                      Artisy2024A 1 Reply Last reply
                                      0
                                      • Artisy2024A
                                        Artisy2024A
                                        Artisy2024
                                        wrote on last edited by Artisy2024
                                        #32

                                        0.0 I didnt know it was broken on Quest
                                        last year I put the model on blender cuz i want stuff on pc side to work for quest
                                        what i can do is reupload it on my account and test it for quest but if it works for me just fine then its on your end that needs to be fixed

                                        1 Reply Last reply
                                        0
                                        • cococuitC cococuit

                                          So whenever I uploaded the quest side the arms broke whenever they were around my hip area? Didn't show up in unity whatsoever. Any advice on how to fix it?
                                          image.png

                                          Artisy2024A
                                          Artisy2024A
                                          Artisy2024
                                          wrote on last edited by Artisy2024
                                          #33

                                          @cococuit so i reupload mine and mine is not having that problem

                                          9db5476f49cbefbafa98170eddb214bb.png

                                          af5c1f9cddc94b6109c45900e71903ee_0.png

                                          did you make sure to check the configure of the avatar to make sure the rig on unity was right?

                                          1 Reply Last reply
                                          0

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