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  5. LF: Stylized Valkyr I VRChat Avatar

LF: Stylized Valkyr I VRChat Avatar

Scheduled Pinned Locked Moved Unsolved Gumroad/Payhip Avatars
nsfwwarframespsvalkyr
53 Posts 30 Posters 1.4k Views 45 Watching
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  • Artisy2024A Artisy2024

    @Volttekka im trying to fix it but the bones for the animation are streching maybe someone else cn do it cuz this is a bit hard for me to doScreenshot 2025-05-20 032815.png when ever i took it to blender i guess the model just brokes the bones or something for the animations
    so im hoping someone else can fix this problem and have the better knowing of fixing this kinda of stuff

    Rocky5R Offline
    Rocky5R Offline
    Rocky5
    wrote last edited by
    #42

    @Artisy2024 When you export from Blender, try using FBX all for scaling
    a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

    LetecusL Artisy2024A 2 Replies Last reply
    0
    • Rocky5R Rocky5

      @Artisy2024 When you export from Blender, try using FBX all for scaling
      a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

      LetecusL Offline
      LetecusL Offline
      Letecus
      wrote last edited by
      #43

      @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

      Rocky5R 1 Reply Last reply
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      • LetecusL Letecus

        @Rocky5 can this also be said for other models that stretch too? cuz im figuring out oin how to export blender models to fbx without any bone stretches or incorrect places on the model itself

        Rocky5R Offline
        Rocky5R Offline
        Rocky5
        wrote last edited by
        #44

        @Letecus There are two scales. Blender's and Unity's.
        When a maker exports a model for Unity, they are supposed to export as FBX all which is the one that Unity likes. There isn't a guide book for this, so sometimes an avatar maker won't change the scaling and it will export with Blender's scale. It won't break anything.

        Then when someone comes along and edits the model and wants to bring it in to Unity, they have to export it with the same scale, otherwise animations that were made for a different scale will be broken, physbone radius settings will be off and other problems.

        Long story short, when you are exporting a model in to an existing project, you might have to try both until you get the one that matches what the original creator used.

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        • LetecusL Offline
          LetecusL Offline
          Letecus
          wrote last edited by
          #45

          i see. just needed to be sure what helps certain models to be rigged right than to just have all the proportions stretch and detach when testing the model in unity. this tip would come in handy though so thx!

          1 Reply Last reply
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          • Rocky5R Rocky5

            @Artisy2024 When you export from Blender, try using FBX all for scaling
            a72ffc3a-807c-4421-9a08-4afa637a5717-image.png

            Artisy2024A Offline
            Artisy2024A Offline
            Artisy2024
            wrote last edited by
            #46

            @Rocky5 ill give it another try with this thanks for telling me about this i didnt know there was a method with this

            1 Reply Last reply
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            • VykosaV Offline
              VykosaV Offline
              Vykosa
              wrote last edited by
              #47

              anyone have a fixed version?

              Artisy2024A 1 Reply Last reply
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              • VykosaV Vykosa

                anyone have a fixed version?

                Artisy2024A Offline
                Artisy2024A Offline
                Artisy2024
                wrote last edited by
                #48

                @Vykosa no not yet im going to try fixing it again

                1 Reply Last reply
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                • Artisy2024A Offline
                  Artisy2024A Offline
                  Artisy2024
                  wrote last edited by Artisy2024
                  #49

                  so i did the blender thing and omg it works no more strechy ears, chest or anything

                  1 Reply Last reply
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                  • Artisy2024A Offline
                    Artisy2024A Offline
                    Artisy2024
                    wrote last edited by Artisy2024
                    #50

                    so i came across this how do i fix the scaling to be exactly looking like the orginal cuz from the looks of it the quest model is a bit bigger then the orginal model and the quest model i exported it from blender

                    Screenshot 2025-05-21 064413.png

                    Rocky5R 1 Reply Last reply
                    0
                    • Artisy2024A Artisy2024

                      so i came across this how do i fix the scaling to be exactly looking like the orginal cuz from the looks of it the quest model is a bit bigger then the orginal model and the quest model i exported it from blender

                      Screenshot 2025-05-21 064413.png

                      Rocky5R Offline
                      Rocky5R Offline
                      Rocky5
                      wrote last edited by
                      #51

                      @Artisy2024 It actually looks like one model is higher off the ground than the other.
                      You can click on the PC version and copy the transform and paste it on the Quest version and they should line up.

                      1 Reply Last reply
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                      • warnutW warnut

                        that is NOT valkyr... bump

                        ResuR Offline
                        ResuR Offline
                        Resu
                        wrote last edited by
                        #52

                        @warnut is valkitty, bump

                        1 Reply Last reply
                        0
                        • L Offline
                          L Offline
                          LalaSan
                          wrote last edited by
                          #53

                          bump

                          1 Reply Last reply
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