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  5. Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Scheduled Pinned Locked Moved NSFW
blenderfurry3d model3d modelsnsfw
550 Posts 108 Posters 112.7k Views 258 Watching
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  • FoxiestfoxF
    FoxiestfoxF
    Foxiestfox
    wrote on last edited by
    #315

    You got this man!

    1 Reply Last reply
    0
    • Vlad33V
      Vlad33V
      Vlad33
      wrote on last edited by
      #316

      yooo bumpity bump

      1 Reply Last reply
      0
      • C
        C
        czman
        wrote on last edited by czman
        #317

        progress update,
        slowly working my way thru cleaning up the tris to quads mess,
        blender did a real number messing up the edges,
        fixed up the spine area to function like a normal model,
        still have to figure out how to get the genitals to work,
        I'm assuming shapekeys will be the way to go since it'll be for vrc, but I'll let you guys decide if that's the best option.
        Still need to rig the tongue and also fix the jaw since the bone for that is in the wrong spot.
        That's all for now.
        Wireframe progress 2.png
        Wireframe progress 3.png

        M DynastyD 2 Replies Last reply
        ♥ 👍
        16
        • BlatantServiceB
          BlatantServiceB
          BlatantService
          wrote on last edited by
          #318

          appreciate the update, great job so far.

          I lowkey like furries that are thick as fuuuuuuuuuck so if you got any of those lmk

          looking for blender files / unity packages

          1 Reply Last reply
          0
          • C czman

            progress update,
            slowly working my way thru cleaning up the tris to quads mess,
            blender did a real number messing up the edges,
            fixed up the spine area to function like a normal model,
            still have to figure out how to get the genitals to work,
            I'm assuming shapekeys will be the way to go since it'll be for vrc, but I'll let you guys decide if that's the best option.
            Still need to rig the tongue and also fix the jaw since the bone for that is in the wrong spot.
            That's all for now.
            Wireframe progress 2.png
            Wireframe progress 3.png

            M
            M
            MIKEUNIX94
            wrote on last edited by
            #319

            @czman your are the super Epic Goat 👍🤩💯👍⭐⭐⭐⭐⭐

            1 Reply Last reply
            0
            • MofumiyaM
              MofumiyaM
              Mofumiya
              wrote on last edited by
              #320

              the goat

              1 Reply Last reply
              0
              • Toy chicaT
                Toy chicaT
                Toy chica
                wrote on last edited by
                #321

                Bump for unity package when its done

                Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                1 Reply Last reply
                1
                • A
                  A
                  Abiel54
                  wrote on last edited by
                  #322

                  Bump

                  1 Reply Last reply
                  0
                  • M
                    M
                    MIKEUNIX94
                    wrote on last edited by
                    #323

                    Bump

                    1 Reply Last reply
                    0
                    • anonymous_001A
                      anonymous_001A
                      anonymous_001
                      wrote on last edited by
                      #324

                      bump

                      1 Reply Last reply
                      0
                      • CrystalWaters34C
                        CrystalWaters34C
                        CrystalWaters34
                        wrote on last edited by
                        #325

                        WE ARE SO BACK???

                        If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

                        Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

                        Mrrrow~

                        1 Reply Last reply
                        1
                        • C czman

                          progress update,
                          slowly working my way thru cleaning up the tris to quads mess,
                          blender did a real number messing up the edges,
                          fixed up the spine area to function like a normal model,
                          still have to figure out how to get the genitals to work,
                          I'm assuming shapekeys will be the way to go since it'll be for vrc, but I'll let you guys decide if that's the best option.
                          Still need to rig the tongue and also fix the jaw since the bone for that is in the wrong spot.
                          That's all for now.
                          Wireframe progress 2.png
                          Wireframe progress 3.png

                          DynastyD
                          DynastyD
                          Dynasty
                          wrote on last edited by
                          #326

                          @czman You get this done i can drop like a 10$ tip twin YOUR GOATED

                          Escaping From your purpose is impossible

                          1 Reply Last reply
                          0
                          • FoxiestfoxF
                            FoxiestfoxF
                            Foxiestfox
                            wrote on last edited by
                            #327

                            AWESOME!!

                            1 Reply Last reply
                            0
                            • C
                              C
                              czman
                              wrote on last edited by czman
                              #328

                              Update time again
                              cleaning up the rest of the body and hair took longer than expected, but it's done
                              only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
                              After that it's onto adding in shapekeys so she works in VRC
                              And if anyone knows how to get models ported over to vrc let me know
                              We can dm back and forth so I don't end up posting a bunch of updates
                              Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

                              SirlockinbottomS idkjustacatI 2 Replies Last reply
                              👑
                              11
                              • Toy chicaT
                                Toy chicaT
                                Toy chica
                                wrote on last edited by
                                #329

                                Bump for unity package

                                Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                                1 Reply Last reply
                                0
                                • thatgayT
                                  thatgayT
                                  thatgay
                                  wrote on last edited by
                                  #330

                                  Bumppo

                                  Please steve we need thiS!

                                  1 Reply Last reply
                                  0
                                  • C czman

                                    Update time again
                                    cleaning up the rest of the body and hair took longer than expected, but it's done
                                    only parts left to clean up are the armor pieces on the arms/ legs and the optional accessories
                                    After that it's onto adding in shapekeys so she works in VRC
                                    And if anyone knows how to get models ported over to vrc let me know
                                    We can dm back and forth so I don't end up posting a bunch of updates
                                    Wireframe progress 7.png Wireframe progress 8.png Wireframe progress 9.png

                                    SirlockinbottomS
                                    SirlockinbottomS
                                    Sirlockinbottom
                                    wrote on last edited by Sirlockinbottom
                                    #331

                                    @czman

                                    When you said clean up, what did you mean?
                                    Was the mesh too dense?

                                    C 1 Reply Last reply
                                    1
                                    • SirlockinbottomS Sirlockinbottom

                                      @czman

                                      When you said clean up, what did you mean?
                                      Was the mesh too dense?

                                      C
                                      C
                                      czman
                                      wrote on last edited by czman
                                      #332

                                      @Sirlockinbottom
                                      By clean up I mean reducing the amount of triangle geometry.
                                      Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                                      The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                                      I can elaborate further if you want me to.

                                      SirlockinbottomS T 2 Replies Last reply
                                      2
                                      • C czman

                                        @Sirlockinbottom
                                        By clean up I mean reducing the amount of triangle geometry.
                                        Doing so improves overall performance in blender and will allow me to work on the model easier with fewer unnecessary edges.
                                        The model itself doesn't lose any of it's detail in the process. It's mostly about being able to make the necessary adjustments so it can be ported over to VRC with the least amount of problems I can avoid.
                                        I can elaborate further if you want me to.

                                        SirlockinbottomS
                                        SirlockinbottomS
                                        Sirlockinbottom
                                        wrote on last edited by
                                        #333

                                        @czman

                                        Yes please.

                                        From this i would assume you had to delete some vertices and restructure again right?

                                        Being a triangle into square mesh if you had to reduce?

                                        C 1 Reply Last reply
                                        0
                                        • SirlockinbottomS Sirlockinbottom

                                          @czman

                                          Yes please.

                                          From this i would assume you had to delete some vertices and restructure again right?

                                          Being a triangle into square mesh if you had to reduce?

                                          C
                                          C
                                          czman
                                          wrote on last edited by
                                          #334

                                          @Sirlockinbottom
                                          no vert deletion required thankfully.
                                          only dissolve edge to make two triangles into one square.
                                          blender has a built in system to help automate the process, but it's far from perfect.
                                          a large portion of time is dedicated to rotating the incorrectly dissolved edges into the correct ones.
                                          Think of it as drawing a bunch of diagonal lines in a sheet of grid paper.
                                          That's the state the model was in with the raw imported mesh.
                                          Then erasing part of the horizontal lines. A grid still exists, but it's not flowing the right way.
                                          That's what the automated system does in some areas.
                                          I then had to manually rotate each incorrect edge to line back up properly on the grid so the edge loops make sense and don't end up spiraling around half of the model.
                                          I hope that clears some of it up.
                                          If not, I can put together a brief visual example tomorrow sometime.

                                          SirlockinbottomS 1 Reply Last reply
                                          3

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