@cookiemonster655 change the y axis of the endpoint to a little bit out, that usually fixes it for me. also i attached my physbone physics for vrbase egirl, works super well for me, hope this helps you!
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You might just have to re-rig and weightpaint it by hand, setting up the rig would be pretty quick/easy since its just creating bones and positioning them but the weightpainting part would take quite a bit of time. Id also guess based off how the bones are around the face you'd need to create your own visemes and eye look
Blender is the best way. Bone scaling usually doesn't come out properly or in a way that looks normal/accurate, So sculpting is absolutely the way to go.
i've looked everywhere for a fix for my specific issue, but it keeps importing with empty Parameters for the Light Control. Using MA imports it fine, sure, but it just doesn't do anything. Check the ENTIRE Discord for a similar issue and found none. No idea what to do now
click on the fbx of the model, you will see milltina inport <--- that will popup in the inspector settings and enable Leagacy blend shape mormals same place you make the model; humanoid