Importing Milltina to Blender ruins her shapekeys?
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The normals for Milltina's shape keys get messed up after importing to blender. If you try to apply a material with shadows later, these normals look all funky and ruin the avatar. Normal correct on poiyomi isn't a good fix because it ruins how the head blends in with the neck.
Has anyone else dealt with this? Does anybody have any solutions? Am I stupid?
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click on the fbx of the model, you will see milltina inport <--- that will popup in the inspector settings and enable Leagacy blend shape mormals same place you make the model; humanoid