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  4. Importing Milltina to Blender ruins her shapekeys?

Importing Milltina to Blender ruins her shapekeys?

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milltinahelpblender
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  • AbysslA
    AbysslA
    Abyssl
    wrote on last edited by Abyssl
    #1

    alt text

    The normals for Milltina's shape keys get messed up after importing to blender. If you try to apply a material with shadows later, these normals look all funky and ruin the avatar. Normal correct on poiyomi isn't a good fix because it ruins how the head blends in with the neck.

    Has anyone else dealt with this? Does anybody have any solutions? Am I stupid?

    ** I discovered the issue- you shouldn't set your blend shapes in blender.

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      P
      peepeekorean
      wrote on last edited by
      #2

      click on the fbx of the model, you will see milltina inport <--- that will popup in the inspector settings and enable Leagacy blend shape mormals same place you make the model; humanoid

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