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Mapping Problems

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  • W Offline
    W Offline
    warnut
    wrote on 16 Mar 2025, 02:18 last edited by
    #1

    my avatar configuration mapping is all correct, from all bones being mapped accordingly to the hierarchy being in the correct order. with these conditions, im somehow getting errors claiming that the upper arms and feet are not mapped on my avatar when they clearly are. any solutions? any and all help will be appreciated.

    4e0495d0-e9ac-494b-95d3-8373a200c823-image.png

    f9638dca-66e3-4bbd-9fde-94ed107ae9b4-image.png

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    • K Offline
      K Offline
      kh4m4ri
      🏛️ Centurion 🏛️ Moderator
      wrote on 16 Mar 2025, 14:38 last edited by
      #2

      Yeah uh.. I'm PRETTY sure your avatars bones have to be named a certain way to be correct for VRChat. Don't think these bone names are correct. Is your avatar made for VRChat? And is it a human?

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      • W Offline
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        warnut
        wrote on 16 Mar 2025, 15:30 last edited by
        #3

        so if the names of the bones need to be renamed, is there some sort of tool i can use or would i have to do it by hand? either way is fine. (and yes, it is a humanoid rig)

        K 1 Reply Last reply 16 Mar 2025, 17:56
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        • W warnut
          16 Mar 2025, 15:30

          so if the names of the bones need to be renamed, is there some sort of tool i can use or would i have to do it by hand? either way is fine. (and yes, it is a humanoid rig)

          K Offline
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          kh4m4ri
          🏛️ Centurion 🏛️ Moderator
          wrote on 16 Mar 2025, 17:56 last edited by
          #4

          @warnut Well, I was asking if your avatar is a human. Not what kind of rig it is. Anyways, you probably need to do all of that in blender. Like I asked, was your avatar made for VRChat?

          W 1 Reply Last reply 16 Mar 2025, 18:47
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          • K kh4m4ri
            16 Mar 2025, 17:56

            @warnut Well, I was asking if your avatar is a human. Not what kind of rig it is. Anyways, you probably need to do all of that in blender. Like I asked, was your avatar made for VRChat?

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            warnut
            wrote on 16 Mar 2025, 18:47 last edited by
            #5

            @kh4m4ri not necessarily.if you're wondering what it is, it is synaptic from CoD: IW. in which is a robot. so to answer your question, it was not originally made for vrchat, im attempting to port it

            K 1 Reply Last reply 16 Mar 2025, 20:01
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            • W warnut
              16 Mar 2025, 18:47

              @kh4m4ri not necessarily.if you're wondering what it is, it is synaptic from CoD: IW. in which is a robot. so to answer your question, it was not originally made for vrchat, im attempting to port it

              K Offline
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              kh4m4ri
              🏛️ Centurion 🏛️ Moderator
              wrote on 16 Mar 2025, 20:01 last edited by
              #6

              @warnut It's never a good idea to try and make an avatar that was not made for VRChat into a VRChat avatar. You'll most likely have to delete his armature in Blender and completely re-rig it.

              W 1 Reply Last reply 16 Mar 2025, 22:42
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              • K kh4m4ri
                16 Mar 2025, 20:01

                @warnut It's never a good idea to try and make an avatar that was not made for VRChat into a VRChat avatar. You'll most likely have to delete his armature in Blender and completely re-rig it.

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                warnut
                wrote on 16 Mar 2025, 22:42 last edited by
                #7

                @kh4m4ri but i've done it with other un-vrchat models and they've worked completely fine? especially from the game this model came from

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                • W Offline
                  W Offline
                  warnut
                  wrote on 16 Mar 2025, 22:42 last edited by
                  #8

                  i know there's other ways

                  K 1 Reply Last reply 17 Mar 2025, 02:00
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                  • W warnut
                    16 Mar 2025, 22:42

                    i know there's other ways

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                    kh4m4ri
                    🏛️ Centurion 🏛️ Moderator
                    wrote on 17 Mar 2025, 02:00 last edited by
                    #9

                    @warnut Just telling you my opinion. I personally think the issue is the VITAL bones like the Hips, Chest, Feet, and Arms aren't named properly and so it's not detecting correctly.

                    W 1 Reply Last reply 17 Mar 2025, 02:02
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                    • K kh4m4ri
                      17 Mar 2025, 02:00

                      @warnut Just telling you my opinion. I personally think the issue is the VITAL bones like the Hips, Chest, Feet, and Arms aren't named properly and so it's not detecting correctly.

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                      warnut
                      wrote on 17 Mar 2025, 02:02 last edited by
                      #10

                      @kh4m4ri alright, but one more quick question. would it be better to rename the bones themselves in blender? or can i just do it in unity

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                      • D Offline
                        D Offline
                        Deviant
                        wrote on 17 Mar 2025, 02:08 last edited by
                        #11

                        this is wrong the names of the bones dont have to be the same as what your mapping it to; it can be a few different things as far as importing a animation or your animator

                        K 1 Reply Last reply 17 Mar 2025, 06:15
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                        • D Deviant
                          17 Mar 2025, 02:08

                          this is wrong the names of the bones dont have to be the same as what your mapping it to; it can be a few different things as far as importing a animation or your animator

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                          kh4m4ri
                          🏛️ Centurion 🏛️ Moderator
                          wrote on 17 Mar 2025, 06:15 last edited by
                          #12

                          @Deviant Never said they had to be the same as what they're mapping it to. I said that the names are not being detected properly for VRChats system because they're completely differently named from regular avatars. Check out an actual avatar meant for VRChat, or even a booth avatar. 2 different skeleton bone names, but still both valid for VRChat. I've never tried renaming them in unity, so I wouldn't know. I also don't mess with the bones of avatars period. I leave them as is. (I only make avatars with proper rigging and bone names).

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