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Mapping Problems

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mappingavatarhierarchyerrorhelp
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  • kh4m4riK
    kh4m4riK
    kh4m4ri
    wrote on last edited by
    #2

    Yeah uh.. I'm PRETTY sure your avatars bones have to be named a certain way to be correct for VRChat. Don't think these bone names are correct. Is your avatar made for VRChat? And is it a human?

    1 Reply Last reply
    0
    • crsbyC
      crsbyC
      crsby
      wrote on last edited by
      #3

      so if the names of the bones need to be renamed, is there some sort of tool i can use or would i have to do it by hand? either way is fine. (and yes, it is a humanoid rig)

      rex 4evr

      kh4m4riK 1 Reply Last reply
      0
      • crsbyC crsby

        so if the names of the bones need to be renamed, is there some sort of tool i can use or would i have to do it by hand? either way is fine. (and yes, it is a humanoid rig)

        kh4m4riK
        kh4m4riK
        kh4m4ri
        wrote on last edited by
        #4

        @warnut Well, I was asking if your avatar is a human. Not what kind of rig it is. Anyways, you probably need to do all of that in blender. Like I asked, was your avatar made for VRChat?

        crsbyC 1 Reply Last reply
        0
        • kh4m4riK kh4m4ri

          @warnut Well, I was asking if your avatar is a human. Not what kind of rig it is. Anyways, you probably need to do all of that in blender. Like I asked, was your avatar made for VRChat?

          crsbyC
          crsbyC
          crsby
          wrote on last edited by
          #5

          @kh4m4ri not necessarily.if you're wondering what it is, it is synaptic from CoD: IW. in which is a robot. so to answer your question, it was not originally made for vrchat, im attempting to port it

          rex 4evr

          kh4m4riK 1 Reply Last reply
          0
          • crsbyC crsby

            @kh4m4ri not necessarily.if you're wondering what it is, it is synaptic from CoD: IW. in which is a robot. so to answer your question, it was not originally made for vrchat, im attempting to port it

            kh4m4riK
            kh4m4riK
            kh4m4ri
            wrote on last edited by
            #6

            @warnut It's never a good idea to try and make an avatar that was not made for VRChat into a VRChat avatar. You'll most likely have to delete his armature in Blender and completely re-rig it.

            crsbyC 1 Reply Last reply
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            • kh4m4riK kh4m4ri

              @warnut It's never a good idea to try and make an avatar that was not made for VRChat into a VRChat avatar. You'll most likely have to delete his armature in Blender and completely re-rig it.

              crsbyC
              crsbyC
              crsby
              wrote on last edited by
              #7

              @kh4m4ri but i've done it with other un-vrchat models and they've worked completely fine? especially from the game this model came from

              rex 4evr

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              • crsbyC
                crsbyC
                crsby
                wrote on last edited by
                #8

                i know there's other ways

                rex 4evr

                kh4m4riK 1 Reply Last reply
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                • crsbyC crsby

                  i know there's other ways

                  kh4m4riK
                  kh4m4riK
                  kh4m4ri
                  wrote on last edited by
                  #9

                  @warnut Just telling you my opinion. I personally think the issue is the VITAL bones like the Hips, Chest, Feet, and Arms aren't named properly and so it's not detecting correctly.

                  crsbyC 1 Reply Last reply
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                  • kh4m4riK kh4m4ri

                    @warnut Just telling you my opinion. I personally think the issue is the VITAL bones like the Hips, Chest, Feet, and Arms aren't named properly and so it's not detecting correctly.

                    crsbyC
                    crsbyC
                    crsby
                    wrote on last edited by
                    #10

                    @kh4m4ri alright, but one more quick question. would it be better to rename the bones themselves in blender? or can i just do it in unity

                    rex 4evr

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                    • D
                      D
                      Deviant
                      wrote on last edited by
                      #11

                      this is wrong the names of the bones dont have to be the same as what your mapping it to; it can be a few different things as far as importing a animation or your animator

                      kh4m4riK 1 Reply Last reply
                      0
                      • D Deviant

                        this is wrong the names of the bones dont have to be the same as what your mapping it to; it can be a few different things as far as importing a animation or your animator

                        kh4m4riK
                        kh4m4riK
                        kh4m4ri
                        wrote on last edited by
                        #12

                        @Deviant Never said they had to be the same as what they're mapping it to. I said that the names are not being detected properly for VRChats system because they're completely differently named from regular avatars. Check out an actual avatar meant for VRChat, or even a booth avatar. 2 different skeleton bone names, but still both valid for VRChat. I've never tried renaming them in unity, so I wouldn't know. I also don't mess with the bones of avatars period. I leave them as is. (I only make avatars with proper rigging and bone names).

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                        • crsbyC
                          crsbyC
                          crsby
                          wrote on last edited by
                          #13

                          if anyone is wondering what happened later on, it wasnt that anything was wrong, unity was just being a bitch to work with. simply making another project fixed it

                          rex 4evr

                          kh4m4riK 1 Reply Last reply
                          0
                          • crsbyC crsby

                            if anyone is wondering what happened later on, it wasnt that anything was wrong, unity was just being a bitch to work with. simply making another project fixed it

                            kh4m4riK
                            kh4m4riK
                            kh4m4ri
                            wrote on last edited by
                            #14

                            @warnut Good to know!

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