Mapping Problems
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so if the names of the bones need to be renamed, is there some sort of tool i can use or would i have to do it by hand? either way is fine. (and yes, it is a humanoid rig)
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@warnut Well, I was asking if your avatar is a human. Not what kind of rig it is. Anyways, you probably need to do all of that in blender. Like I asked, was your avatar made for VRChat?
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@kh4m4ri not necessarily.if you're wondering what it is, it is synaptic from CoD: IW. in which is a robot. so to answer your question, it was not originally made for vrchat, im attempting to port it
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@warnut It's never a good idea to try and make an avatar that was not made for VRChat into a VRChat avatar. You'll most likely have to delete his armature in Blender and completely re-rig it.
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@warnut Just telling you my opinion. I personally think the issue is the VITAL bones like the Hips, Chest, Feet, and Arms aren't named properly and so it's not detecting correctly.
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this is wrong the names of the bones dont have to be the same as what your mapping it to; it can be a few different things as far as importing a animation or your animator
@Deviant Never said they had to be the same as what they're mapping it to. I said that the names are not being detected properly for VRChats system because they're completely differently named from regular avatars. Check out an actual avatar meant for VRChat, or even a booth avatar. 2 different skeleton bone names, but still both valid for VRChat. I've never tried renaming them in unity, so I wouldn't know. I also don't mess with the bones of avatars period. I leave them as is. (I only make avatars with proper rigging and bone names).
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if anyone is wondering what happened later on, it wasnt that anything was wrong, unity was just being a bitch to work with. simply making another project fixed it
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