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Mapping Problems

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mappingavatarhierarchyerrorhelp
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  • W Offline
    W Offline
    warnut
    wrote on last edited by
    #1

    my avatar configuration mapping is all correct, from all bones being mapped accordingly to the hierarchy being in the correct order. with these conditions, im somehow getting errors claiming that the upper arms and feet are not mapped on my avatar when they clearly are. any solutions? any and all help will be appreciated.

    4e0495d0-e9ac-494b-95d3-8373a200c823-image.png

    f9638dca-66e3-4bbd-9fde-94ed107ae9b4-image.png

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    • W Offline
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      warnut
      wrote on last edited by
      #2

      bump

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      • K Online
        K Online
        kh4m4ri
        Moderator 🏛️ Centurion 🏛️
        wrote on last edited by
        #3

        Yeah uh.. I'm PRETTY sure your avatars bones have to be named a certain way to be correct for VRChat. Don't think these bone names are correct. Is your avatar made for VRChat? And is it a human?

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        • W Offline
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          warnut
          wrote on last edited by
          #4

          so if the names of the bones need to be renamed, is there some sort of tool i can use or would i have to do it by hand? either way is fine. (and yes, it is a humanoid rig)

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          • W warnut

            so if the names of the bones need to be renamed, is there some sort of tool i can use or would i have to do it by hand? either way is fine. (and yes, it is a humanoid rig)

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            kh4m4ri
            Moderator 🏛️ Centurion 🏛️
            wrote on last edited by
            #5

            @warnut Well, I was asking if your avatar is a human. Not what kind of rig it is. Anyways, you probably need to do all of that in blender. Like I asked, was your avatar made for VRChat?

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            • K kh4m4ri

              @warnut Well, I was asking if your avatar is a human. Not what kind of rig it is. Anyways, you probably need to do all of that in blender. Like I asked, was your avatar made for VRChat?

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              warnut
              wrote on last edited by
              #6

              @kh4m4ri not necessarily.if you're wondering what it is, it is synaptic from CoD: IW. in which is a robot. so to answer your question, it was not originally made for vrchat, im attempting to port it

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              • W warnut

                @kh4m4ri not necessarily.if you're wondering what it is, it is synaptic from CoD: IW. in which is a robot. so to answer your question, it was not originally made for vrchat, im attempting to port it

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                kh4m4ri
                Moderator 🏛️ Centurion 🏛️
                wrote on last edited by
                #7

                @warnut It's never a good idea to try and make an avatar that was not made for VRChat into a VRChat avatar. You'll most likely have to delete his armature in Blender and completely re-rig it.

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                • K kh4m4ri

                  @warnut It's never a good idea to try and make an avatar that was not made for VRChat into a VRChat avatar. You'll most likely have to delete his armature in Blender and completely re-rig it.

                  W Offline
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                  warnut
                  wrote on last edited by
                  #8

                  @kh4m4ri but i've done it with other un-vrchat models and they've worked completely fine? especially from the game this model came from

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                  • W Offline
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                    warnut
                    wrote on last edited by
                    #9

                    i know there's other ways

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                    • W warnut

                      i know there's other ways

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                      kh4m4ri
                      Moderator 🏛️ Centurion 🏛️
                      wrote on last edited by
                      #10

                      @warnut Just telling you my opinion. I personally think the issue is the VITAL bones like the Hips, Chest, Feet, and Arms aren't named properly and so it's not detecting correctly.

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                      • K kh4m4ri

                        @warnut Just telling you my opinion. I personally think the issue is the VITAL bones like the Hips, Chest, Feet, and Arms aren't named properly and so it's not detecting correctly.

                        W Offline
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                        warnut
                        wrote on last edited by
                        #11

                        @kh4m4ri alright, but one more quick question. would it be better to rename the bones themselves in blender? or can i just do it in unity

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                        • D Offline
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                          Deviant
                          wrote on last edited by
                          #12

                          this is wrong the names of the bones dont have to be the same as what your mapping it to; it can be a few different things as far as importing a animation or your animator

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                          • D Deviant

                            this is wrong the names of the bones dont have to be the same as what your mapping it to; it can be a few different things as far as importing a animation or your animator

                            K Online
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                            kh4m4ri
                            Moderator 🏛️ Centurion 🏛️
                            wrote on last edited by
                            #13

                            @Deviant Never said they had to be the same as what they're mapping it to. I said that the names are not being detected properly for VRChats system because they're completely differently named from regular avatars. Check out an actual avatar meant for VRChat, or even a booth avatar. 2 different skeleton bone names, but still both valid for VRChat. I've never tried renaming them in unity, so I wouldn't know. I also don't mess with the bones of avatars period. I leave them as is. (I only make avatars with proper rigging and bone names).

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