@Grrrr15346 that's something the OP is running inside Unity - not sure how it works, sorry! If you check the box to allow the bones to be "grabbable" in your scene they'd work like that in game though :))
@poopman5000 the way i do it is with ma scale by putting it on both L and R but_ on the armature and the next one under But_.001 and using the value of 1.25 or 1.15 across xyz scale for an example. Then u can define the plump or shape by putting ma scale on hips with x and z scale lets say 1.05. For better Jiggle u can use cakepb that someone made using marshmallowpb system for free that can be found on twitter with the handle AtomikkuLabs
SNAGGLETOOTH YOUR A FUCKING GOD/GODDESS thank you so damn much you have no idea i've been looking for an asset like this for literally YEARS !!!!! You are a wonderful person and thank you so so much !!!!!!