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505 Topics 2.0k Posts
  • LF: Ripper to help! Noob here :( (help)

    help avatar ripping desktop
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    kh4m4riK
    @hidingfrom Hey again, I believe Korn uses blendshapes (accessible in Unity) for her faces.
  • How to attach fbx items...?

    fbx cosmetic unity
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    kh4m4riK
    Basically, you're gonna need Blender. Unless, you are doing something wrong. May we see your hierarchy?
  • how to delete axis (blender)

    help asset avatar blender question
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    kh4m4riK
    @Evoke No problem, glad I could help!
  • Contact Receiver is not behaving the way it should ...

    particles contact
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    kh4m4riK
    @blapanda Apologies, I hadn't had my glasses. My brain was not functioning properly, either. But I'm very glad it fixed itself.
  • Tips on converting an avatar to quest?

    quest help avatar booth
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    kh4m4riK
    @zeta.zaza Said wonderfully, cheers!
  • Nails help

    Moved help booth nail nails
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    kh4m4riK
    My assumption is you're doing all of this in unity. My answer to doing this in unity, instead of blender is: DON'T. @bdawg is correct about that. If they are not the exact bones that they use from the model's armature mutually to the nails' armature, they're not going to merge correctly. If you are dragging each and every bone that the nails use to the corresponding bone of your model's armature, they are again, right. It SHOULD work. But I read the description of the MDollnail, the item IS compatible with Modular. My theory is, you're using a prefab of the nails that are meant for a different model. If not, let me know. If MA's setup just genuinely isn't working for you, reading more into the description of the MD nails, try this. https://anlabo.world/manual/ HOWEVER, you can dig deeper in their twitter if you need further help.
  • Nagiya ruri quest convert

    unity help quest avatar
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    kh4m4riK
    @Myong has stood a good point. However, when I used to quest convert, I got this all the time simply because the texture quality was too low. Try upping the texture quality to the next ones above it and see if this fixes your issue!
  • This topic is deleted!

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  • This topic is deleted!

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  • HELP

    help
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    zeta.zazaZ
    @FuntimeFoxy yay!!! happy to help!
  • Twin Cyber Sussano

    @girl @egirl @cybersussano @nfsw
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    KokokanoK
    Its a custom model, thats why
  • nooby tutorial on the site please ^^

    avatar base helpanewbie asset clothing
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    33soloe3
    @avicollector ahhhhhhh thank you!
  • Quest conversion when model's FBX is over 30mb?

    quest booth help
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    MyongM
    you could try removing unused blendshapes,atlasing the textures, and merging the materials into a single one
  • Adding mamehinata clothes to Usasaki??

    help usasaki mamehinata
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    devotedD
    you would need to use blender and re-sculpt it to fit the body! mamehinata has a different base than usasaki
  • how to undo marshmallowpb

    avatar help physbone
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    KokokanoK
    remove the breast prefabs it added to your breast root
  • Help with uploading an avatar (VRCA file)

    avatar uploading egirl
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    MyongM
    you could follow this tutorial on how to repair the .VRCA if that's what your trying to do https://forum.ripper.store/post/605516
  • GodMagician Delete Outfit

    godmagician outfit help
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    horsedraughtH
    @taikeru most excellent, thank you for your insight.
  • Need Help with Uploading

    help uploading
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    MyongM
    you can use a .prefab to upload as long as you delete/replace the broken scripts that're likely on the model but did you make sure to delete correct files before importing it? (AuxiliaryFiles,Packages,ProjectSettings, and Scripts) this can make the SDK not work sometimes from my experience so you may have to re-import the SDK into your project after deleting the files listed above
  • LF: Ripper to Help

    furry
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    CrystalDustC
    by votin my message here the Up arrow
  • Is it possible to pull a sample avatar out of vrc into unity

    ripping unity sample
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    LiteralL
    Sure can! https://forum.ripper.store/topic/28592/tutorial-how-to-find-a-vrca Use the ripper linked in there when finding the model then import it into unity!