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  4. Can anyone give me a Mochifitter Tutorial Video?

Can anyone give me a Mochifitter Tutorial Video?

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mochiffitertutorialhelp
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  • nerunrodoN
    nerunrodoN
    nerunrodo
    wrote on last edited by
    #1

    dd4f2a5e-991f-4cb1-91cd-1344f5e3b17a-image.png

    Hi, I don't know how to use Mochifitter

    I'm stuck on using it. Can anyone give me a simple Tutorial video

    How to use Mochifitter and what is it all about?

    1 Reply Last reply
    3
    • tenderwaterT
      tenderwaterT
      tenderwater
      wrote on last edited by
      #2

      agree

      Mental Abnormal

      1 Reply Last reply
      0
      • bubbilymB
        bubbilymB
        bubbilym
        wrote on last edited by
        #3

        bump for tutorial, i am very confused how this is used

        1 Reply Last reply
        0
        • solamistakenS
          solamistakenS
          solamistaken
          wrote on last edited by solamistaken
          #4

          Bad at videos, but I can do text and photos.

          TL;DR Mochifitter is a very souped up Alterith/etc clothing resizer that uses Blender to refit a piece of cloth designed for one avatar to another. Downside is you need extra parts, a "reverse" script for the avatar the clothing is originally for, and a "forward" script for the avatar you want to use it on. It comes with reverse and forward scripts for Manuka and a few others, but generally you'll need to source others from either the original avatar creator or a Very dedicated fan

          Setup

          Download Mochifitter + whatever scripts you need for the avatars you want to use.
          Thread with basically all the Mochifitter profiles posted so far
          Heads up that some avatars only have forward scripts at the moment, so you won't be able to use clothing designed for them on other avatars, but will be able to do the reverse (someone else's clothing -> that avatar)
          Everything is a plain unitypackage, just open and let Unity do the work. Avatar script unitypackages should automagically put themselves in the right place without a fuss.

          Preparation/Use

          Tools->Mochifitter to open its menu.
          c12e8eaa-b483-4924-baf8-77c764e98311-image.png
          You likely have less items in this menu than me. Don't worry about it.

          The first time you load up MochiFitter, you'll need to install its copy of Blender. Hit the button and walk away, it'll take a while. ~20min? I forgor TBH

          Once you have the full menu open, there's not a whole lot you can screw up, it'll let you know if/when you do something wrong.
          Here's two different ways the menu might look, depending on your chosen target/source avatar:
          686e9396-2c60-4583-b758-e1153a2e172b-image.png c273f5f7-8d30-405f-bbe9-c395b0804e78-image.png
          Resize the menu if you're having trouble seeing all the options at any one moment.

          From top to bottom:
          Outfit to Convert: Prefab directly from your project files (i.e. not from your hierarchy/already on a model! This took me a minute to get used to as well), drag and drop into the spot
          Target Avatar, Source Avatar: Avatar you want to use the clothing on, avatar the clothing is designed for. Dropdowns, nice n' easy.
          Base Avatar FBX: If you leave your models in the exact folders they came from, MochiFitter will find the file itself and autofill this spot, see the first image of the menu. If you move them around (I am a serial mover of files) you'll have to manually drop the FBX of the target avatar from your project here. It'll let you know if it's completely wrong (i.e. it can't find a certain mesh in the file) or where it expected your file to be.
          Config JSON: Don't touch.
          Blend Shape Options: Will only show if your source avatar has common adjust blendshapes. (See how it doesn't show on Kuuta->Manuka because Kuuta has none, but does for Manuka->Kuuta because of the booba and high heels etc) Click the box and adjust the blendshape number if your clothing expects something that isn't default. MochiFitter does not care about shrink blendshapes! Don't worry that they're not an option, just use the ones on your target avatar afterward if needed.
          Advanced Settings: Unless you know what you're doing, you probably don't need nor want Disable Triangulation. If your PC's powerful, enable Enable Subdivision, it'll take a fair bit longer but you won't have to worry about clipping on decimated/lower polygon costumes.

          Hit the button at the bottom!! Time to wait!
          0413ad38-a68c-42c2-9209-9fdb074a37dd-image.png
          The gray button is Cancel, stopwatch to the left, everything else is just logging what's going on. Stay focused on Unity for fastest results. Manuka->Kuuta example took about 13min and basically all of my free RAM (almost 18GB!) but was also a stupid large costume to start with, I've had costumes only take 2min30 before
          Afterward, it should immediately drop you to the folder with your finished files in it. With MA installed, it also sets up the costume for you, so it's literally drag-and-drop onto the avatar. Have fun!
          431a8340-87b6-4318-a1de-b0e67efb783a-image.png

          o/
          Sucker for lots of cheap toys (that add up to be expensive...)

          No trades. Gift it to everyone and we'll all be happier :3

          E S 2 Replies Last reply
          13
          • Y
            Y
            yuniivers
            wrote on last edited by
            #5

            im having a problem where it cant find the mesh of the outfits im trying to convert

            1 Reply Last reply
            2
            • EnaWaaE
              EnaWaaE
              EnaWaa
              wrote on last edited by
              #6

              Having the same issue, it says it cannot find the mesh of the outfit. Trying to do Mamehinata to Hikarun.

              1 Reply Last reply
              1
              • solamistakenS solamistaken

                Bad at videos, but I can do text and photos.

                TL;DR Mochifitter is a very souped up Alterith/etc clothing resizer that uses Blender to refit a piece of cloth designed for one avatar to another. Downside is you need extra parts, a "reverse" script for the avatar the clothing is originally for, and a "forward" script for the avatar you want to use it on. It comes with reverse and forward scripts for Manuka and a few others, but generally you'll need to source others from either the original avatar creator or a Very dedicated fan

                Setup

                Download Mochifitter + whatever scripts you need for the avatars you want to use.
                Thread with basically all the Mochifitter profiles posted so far
                Heads up that some avatars only have forward scripts at the moment, so you won't be able to use clothing designed for them on other avatars, but will be able to do the reverse (someone else's clothing -> that avatar)
                Everything is a plain unitypackage, just open and let Unity do the work. Avatar script unitypackages should automagically put themselves in the right place without a fuss.

                Preparation/Use

                Tools->Mochifitter to open its menu.
                c12e8eaa-b483-4924-baf8-77c764e98311-image.png
                You likely have less items in this menu than me. Don't worry about it.

                The first time you load up MochiFitter, you'll need to install its copy of Blender. Hit the button and walk away, it'll take a while. ~20min? I forgor TBH

                Once you have the full menu open, there's not a whole lot you can screw up, it'll let you know if/when you do something wrong.
                Here's two different ways the menu might look, depending on your chosen target/source avatar:
                686e9396-2c60-4583-b758-e1153a2e172b-image.png c273f5f7-8d30-405f-bbe9-c395b0804e78-image.png
                Resize the menu if you're having trouble seeing all the options at any one moment.

                From top to bottom:
                Outfit to Convert: Prefab directly from your project files (i.e. not from your hierarchy/already on a model! This took me a minute to get used to as well), drag and drop into the spot
                Target Avatar, Source Avatar: Avatar you want to use the clothing on, avatar the clothing is designed for. Dropdowns, nice n' easy.
                Base Avatar FBX: If you leave your models in the exact folders they came from, MochiFitter will find the file itself and autofill this spot, see the first image of the menu. If you move them around (I am a serial mover of files) you'll have to manually drop the FBX of the target avatar from your project here. It'll let you know if it's completely wrong (i.e. it can't find a certain mesh in the file) or where it expected your file to be.
                Config JSON: Don't touch.
                Blend Shape Options: Will only show if your source avatar has common adjust blendshapes. (See how it doesn't show on Kuuta->Manuka because Kuuta has none, but does for Manuka->Kuuta because of the booba and high heels etc) Click the box and adjust the blendshape number if your clothing expects something that isn't default. MochiFitter does not care about shrink blendshapes! Don't worry that they're not an option, just use the ones on your target avatar afterward if needed.
                Advanced Settings: Unless you know what you're doing, you probably don't need nor want Disable Triangulation. If your PC's powerful, enable Enable Subdivision, it'll take a fair bit longer but you won't have to worry about clipping on decimated/lower polygon costumes.

                Hit the button at the bottom!! Time to wait!
                0413ad38-a68c-42c2-9209-9fdb074a37dd-image.png
                The gray button is Cancel, stopwatch to the left, everything else is just logging what's going on. Stay focused on Unity for fastest results. Manuka->Kuuta example took about 13min and basically all of my free RAM (almost 18GB!) but was also a stupid large costume to start with, I've had costumes only take 2min30 before
                Afterward, it should immediately drop you to the folder with your finished files in it. With MA installed, it also sets up the costume for you, so it's literally drag-and-drop onto the avatar. Have fun!
                431a8340-87b6-4318-a1de-b0e67efb783a-image.png

                E
                E
                Erwin
                wrote on last edited by
                #7
                This post is deleted!
                1 Reply Last reply
                0
                • M
                  M
                  MrsBean94
                  wrote on last edited by
                  #8

                  same for me, got the json files from kipfel -> hikarun, and did the process as shown, and didn't fit the hikarun at all. Tried again and can't drag the hikarun jason files to the config json section. Please help as i am new

                  1 Reply Last reply
                  0
                  • Abyss_NuxiA
                    Abyss_NuxiA
                    Abyss_Nuxi
                    wrote on last edited by
                    #9

                    every time i try it failed no matter what, i tried multiple avatar, outfit, even on new project and it just fail, and i don't know why, can someone help me ?
                    ce3e44c8-5c30-4b1f-86c8-0d30be0d5063-image.jpeg

                    1 Reply Last reply
                    0
                    • YukiaMariaVRCY
                      YukiaMariaVRCY
                      YukiaMariaVRC
                      wrote on last edited by
                      #10

                      I'm having the most random issue - I import the Mochifitter unity package into my unity project & it isn't appearing under the tools menu. Is there something I am missing? I have read through the documentation I found/in the file and don't see what I'm doing wrong

                      chuusdayC G 2 Replies Last reply
                      0
                      • YukiaMariaVRCY YukiaMariaVRC

                        I'm having the most random issue - I import the Mochifitter unity package into my unity project & it isn't appearing under the tools menu. Is there something I am missing? I have read through the documentation I found/in the file and don't see what I'm doing wrong

                        chuusdayC
                        chuusdayC
                        chuusday
                        wrote on last edited by
                        #11

                        @YukiaMariaVRC no same i cant figure it out

                        1 Reply Last reply
                        0
                        • redreamR
                          redreamR
                          redream
                          wrote on last edited by
                          #12
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • P
                            P
                            pastelcutie
                            wrote on last edited by
                            #13

                            Screenshot 2026-06-20 065132.png

                            i tried to convert mine but this error pops up idk what to do . 3.

                            1 Reply Last reply
                            0
                            • YukiaMariaVRCY YukiaMariaVRC

                              I'm having the most random issue - I import the Mochifitter unity package into my unity project & it isn't appearing under the tools menu. Is there something I am missing? I have read through the documentation I found/in the file and don't see what I'm doing wrong

                              G
                              G
                              gensArchon
                              wrote on last edited by
                              #14

                              @YukiaMariaVRC same, i downloaded the profile for moln and when adding the package doesnt show on tools

                              1 Reply Last reply
                              0
                              • axel.ottlA
                                axel.ottlA
                                axel.ottl
                                wrote on last edited by
                                #15

                                I tried to do the download Blender button thing and it didn't work

                                1 Reply Last reply
                                0
                                • solamistakenS solamistaken

                                  Bad at videos, but I can do text and photos.

                                  TL;DR Mochifitter is a very souped up Alterith/etc clothing resizer that uses Blender to refit a piece of cloth designed for one avatar to another. Downside is you need extra parts, a "reverse" script for the avatar the clothing is originally for, and a "forward" script for the avatar you want to use it on. It comes with reverse and forward scripts for Manuka and a few others, but generally you'll need to source others from either the original avatar creator or a Very dedicated fan

                                  Setup

                                  Download Mochifitter + whatever scripts you need for the avatars you want to use.
                                  Thread with basically all the Mochifitter profiles posted so far
                                  Heads up that some avatars only have forward scripts at the moment, so you won't be able to use clothing designed for them on other avatars, but will be able to do the reverse (someone else's clothing -> that avatar)
                                  Everything is a plain unitypackage, just open and let Unity do the work. Avatar script unitypackages should automagically put themselves in the right place without a fuss.

                                  Preparation/Use

                                  Tools->Mochifitter to open its menu.
                                  c12e8eaa-b483-4924-baf8-77c764e98311-image.png
                                  You likely have less items in this menu than me. Don't worry about it.

                                  The first time you load up MochiFitter, you'll need to install its copy of Blender. Hit the button and walk away, it'll take a while. ~20min? I forgor TBH

                                  Once you have the full menu open, there's not a whole lot you can screw up, it'll let you know if/when you do something wrong.
                                  Here's two different ways the menu might look, depending on your chosen target/source avatar:
                                  686e9396-2c60-4583-b758-e1153a2e172b-image.png c273f5f7-8d30-405f-bbe9-c395b0804e78-image.png
                                  Resize the menu if you're having trouble seeing all the options at any one moment.

                                  From top to bottom:
                                  Outfit to Convert: Prefab directly from your project files (i.e. not from your hierarchy/already on a model! This took me a minute to get used to as well), drag and drop into the spot
                                  Target Avatar, Source Avatar: Avatar you want to use the clothing on, avatar the clothing is designed for. Dropdowns, nice n' easy.
                                  Base Avatar FBX: If you leave your models in the exact folders they came from, MochiFitter will find the file itself and autofill this spot, see the first image of the menu. If you move them around (I am a serial mover of files) you'll have to manually drop the FBX of the target avatar from your project here. It'll let you know if it's completely wrong (i.e. it can't find a certain mesh in the file) or where it expected your file to be.
                                  Config JSON: Don't touch.
                                  Blend Shape Options: Will only show if your source avatar has common adjust blendshapes. (See how it doesn't show on Kuuta->Manuka because Kuuta has none, but does for Manuka->Kuuta because of the booba and high heels etc) Click the box and adjust the blendshape number if your clothing expects something that isn't default. MochiFitter does not care about shrink blendshapes! Don't worry that they're not an option, just use the ones on your target avatar afterward if needed.
                                  Advanced Settings: Unless you know what you're doing, you probably don't need nor want Disable Triangulation. If your PC's powerful, enable Enable Subdivision, it'll take a fair bit longer but you won't have to worry about clipping on decimated/lower polygon costumes.

                                  Hit the button at the bottom!! Time to wait!
                                  0413ad38-a68c-42c2-9209-9fdb074a37dd-image.png
                                  The gray button is Cancel, stopwatch to the left, everything else is just logging what's going on. Stay focused on Unity for fastest results. Manuka->Kuuta example took about 13min and basically all of my free RAM (almost 18GB!) but was also a stupid large costume to start with, I've had costumes only take 2min30 before
                                  Afterward, it should immediately drop you to the folder with your finished files in it. With MA installed, it also sets up the costume for you, so it's literally drag-and-drop onto the avatar. Have fun!
                                  431a8340-87b6-4318-a1de-b0e67efb783a-image.png

                                  S
                                  S
                                  suspiciouslyblue
                                  wrote on last edited by
                                  #16
                                  This post is deleted!
                                  1 Reply Last reply
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