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  4. Can anyone give me a Mochifitter Tutorial Video?

Can anyone give me a Mochifitter Tutorial Video?

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mochiffitertutorialhelp
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  • Y
    Y
    yuniivers
    wrote on last edited by
    #5

    im having a problem where it cant find the mesh of the outfits im trying to convert

    1 Reply Last reply
    2
    • EnaWaaE
      EnaWaaE
      EnaWaa
      wrote on last edited by
      #6

      Having the same issue, it says it cannot find the mesh of the outfit. Trying to do Mamehinata to Hikarun.

      1 Reply Last reply
      1
      • solamistakenS solamistaken

        Bad at videos, but I can do text and photos.

        TL;DR Mochifitter is a very souped up Alterith/etc clothing resizer that uses Blender to refit a piece of cloth designed for one avatar to another. Downside is you need extra parts, a "reverse" script for the avatar the clothing is originally for, and a "forward" script for the avatar you want to use it on. It comes with reverse and forward scripts for Manuka and a few others, but generally you'll need to source others from either the original avatar creator or a Very dedicated fan

        Setup

        Download Mochifitter + whatever scripts you need for the avatars you want to use.
        Thread with basically all the Mochifitter profiles posted so far
        Heads up that some avatars only have forward scripts at the moment, so you won't be able to use clothing designed for them on other avatars, but will be able to do the reverse (someone else's clothing -> that avatar)
        Everything is a plain unitypackage, just open and let Unity do the work. Avatar script unitypackages should automagically put themselves in the right place without a fuss.

        Preparation/Use

        Tools->Mochifitter to open its menu.
        c12e8eaa-b483-4924-baf8-77c764e98311-image.png
        You likely have less items in this menu than me. Don't worry about it.

        The first time you load up MochiFitter, you'll need to install its copy of Blender. Hit the button and walk away, it'll take a while. ~20min? I forgor TBH

        Once you have the full menu open, there's not a whole lot you can screw up, it'll let you know if/when you do something wrong.
        Here's two different ways the menu might look, depending on your chosen target/source avatar:
        686e9396-2c60-4583-b758-e1153a2e172b-image.png c273f5f7-8d30-405f-bbe9-c395b0804e78-image.png
        Resize the menu if you're having trouble seeing all the options at any one moment.

        From top to bottom:
        Outfit to Convert: Prefab directly from your project files (i.e. not from your hierarchy/already on a model! This took me a minute to get used to as well), drag and drop into the spot
        Target Avatar, Source Avatar: Avatar you want to use the clothing on, avatar the clothing is designed for. Dropdowns, nice n' easy.
        Base Avatar FBX: If you leave your models in the exact folders they came from, MochiFitter will find the file itself and autofill this spot, see the first image of the menu. If you move them around (I am a serial mover of files) you'll have to manually drop the FBX of the target avatar from your project here. It'll let you know if it's completely wrong (i.e. it can't find a certain mesh in the file) or where it expected your file to be.
        Config JSON: Don't touch.
        Blend Shape Options: Will only show if your source avatar has common adjust blendshapes. (See how it doesn't show on Kuuta->Manuka because Kuuta has none, but does for Manuka->Kuuta because of the booba and high heels etc) Click the box and adjust the blendshape number if your clothing expects something that isn't default. MochiFitter does not care about shrink blendshapes! Don't worry that they're not an option, just use the ones on your target avatar afterward if needed.
        Advanced Settings: Unless you know what you're doing, you probably don't need nor want Disable Triangulation. If your PC's powerful, enable Enable Subdivision, it'll take a fair bit longer but you won't have to worry about clipping on decimated/lower polygon costumes.

        Hit the button at the bottom!! Time to wait!
        0413ad38-a68c-42c2-9209-9fdb074a37dd-image.png
        The gray button is Cancel, stopwatch to the left, everything else is just logging what's going on. Stay focused on Unity for fastest results. Manuka->Kuuta example took about 13min and basically all of my free RAM (almost 18GB!) but was also a stupid large costume to start with, I've had costumes only take 2min30 before
        Afterward, it should immediately drop you to the folder with your finished files in it. With MA installed, it also sets up the costume for you, so it's literally drag-and-drop onto the avatar. Have fun!
        431a8340-87b6-4318-a1de-b0e67efb783a-image.png

        E
        E
        Erwin
        wrote on last edited by
        #7
        This post is deleted!
        1 Reply Last reply
        0
        • M
          M
          MrsBean94
          wrote on last edited by
          #8

          same for me, got the json files from kipfel -> hikarun, and did the process as shown, and didn't fit the hikarun at all. Tried again and can't drag the hikarun jason files to the config json section. Please help as i am new

          1 Reply Last reply
          0
          • Abyss_NuxiA
            Abyss_NuxiA
            Abyss_Nuxi
            wrote on last edited by
            #9

            every time i try it failed no matter what, i tried multiple avatar, outfit, even on new project and it just fail, and i don't know why, can someone help me ?
            ce3e44c8-5c30-4b1f-86c8-0d30be0d5063-image.jpeg

            1 Reply Last reply
            0
            • YukiaMariaVRCY
              YukiaMariaVRCY
              YukiaMariaVRC
              wrote on last edited by
              #10

              I'm having the most random issue - I import the Mochifitter unity package into my unity project & it isn't appearing under the tools menu. Is there something I am missing? I have read through the documentation I found/in the file and don't see what I'm doing wrong

              chuusdayC G 2 Replies Last reply
              0
              • YukiaMariaVRCY YukiaMariaVRC

                I'm having the most random issue - I import the Mochifitter unity package into my unity project & it isn't appearing under the tools menu. Is there something I am missing? I have read through the documentation I found/in the file and don't see what I'm doing wrong

                chuusdayC
                chuusdayC
                chuusday
                wrote on last edited by
                #11

                @YukiaMariaVRC no same i cant figure it out

                1 Reply Last reply
                0
                • redreamR
                  redreamR
                  redream
                  wrote on last edited by
                  #12
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • P
                    P
                    pastelcutie
                    wrote on last edited by
                    #13

                    Screenshot 2026-06-20 065132.png

                    i tried to convert mine but this error pops up idk what to do . 3.

                    1 Reply Last reply
                    0
                    • YukiaMariaVRCY YukiaMariaVRC

                      I'm having the most random issue - I import the Mochifitter unity package into my unity project & it isn't appearing under the tools menu. Is there something I am missing? I have read through the documentation I found/in the file and don't see what I'm doing wrong

                      G
                      G
                      gensArchon
                      wrote on last edited by
                      #14

                      @YukiaMariaVRC same, i downloaded the profile for moln and when adding the package doesnt show on tools

                      1 Reply Last reply
                      0
                      • axel.ottlA
                        axel.ottlA
                        axel.ottl
                        wrote on last edited by
                        #15

                        I tried to do the download Blender button thing and it didn't work

                        1 Reply Last reply
                        0
                        • solamistakenS solamistaken

                          Bad at videos, but I can do text and photos.

                          TL;DR Mochifitter is a very souped up Alterith/etc clothing resizer that uses Blender to refit a piece of cloth designed for one avatar to another. Downside is you need extra parts, a "reverse" script for the avatar the clothing is originally for, and a "forward" script for the avatar you want to use it on. It comes with reverse and forward scripts for Manuka and a few others, but generally you'll need to source others from either the original avatar creator or a Very dedicated fan

                          Setup

                          Download Mochifitter + whatever scripts you need for the avatars you want to use.
                          Thread with basically all the Mochifitter profiles posted so far
                          Heads up that some avatars only have forward scripts at the moment, so you won't be able to use clothing designed for them on other avatars, but will be able to do the reverse (someone else's clothing -> that avatar)
                          Everything is a plain unitypackage, just open and let Unity do the work. Avatar script unitypackages should automagically put themselves in the right place without a fuss.

                          Preparation/Use

                          Tools->Mochifitter to open its menu.
                          c12e8eaa-b483-4924-baf8-77c764e98311-image.png
                          You likely have less items in this menu than me. Don't worry about it.

                          The first time you load up MochiFitter, you'll need to install its copy of Blender. Hit the button and walk away, it'll take a while. ~20min? I forgor TBH

                          Once you have the full menu open, there's not a whole lot you can screw up, it'll let you know if/when you do something wrong.
                          Here's two different ways the menu might look, depending on your chosen target/source avatar:
                          686e9396-2c60-4583-b758-e1153a2e172b-image.png c273f5f7-8d30-405f-bbe9-c395b0804e78-image.png
                          Resize the menu if you're having trouble seeing all the options at any one moment.

                          From top to bottom:
                          Outfit to Convert: Prefab directly from your project files (i.e. not from your hierarchy/already on a model! This took me a minute to get used to as well), drag and drop into the spot
                          Target Avatar, Source Avatar: Avatar you want to use the clothing on, avatar the clothing is designed for. Dropdowns, nice n' easy.
                          Base Avatar FBX: If you leave your models in the exact folders they came from, MochiFitter will find the file itself and autofill this spot, see the first image of the menu. If you move them around (I am a serial mover of files) you'll have to manually drop the FBX of the target avatar from your project here. It'll let you know if it's completely wrong (i.e. it can't find a certain mesh in the file) or where it expected your file to be.
                          Config JSON: Don't touch.
                          Blend Shape Options: Will only show if your source avatar has common adjust blendshapes. (See how it doesn't show on Kuuta->Manuka because Kuuta has none, but does for Manuka->Kuuta because of the booba and high heels etc) Click the box and adjust the blendshape number if your clothing expects something that isn't default. MochiFitter does not care about shrink blendshapes! Don't worry that they're not an option, just use the ones on your target avatar afterward if needed.
                          Advanced Settings: Unless you know what you're doing, you probably don't need nor want Disable Triangulation. If your PC's powerful, enable Enable Subdivision, it'll take a fair bit longer but you won't have to worry about clipping on decimated/lower polygon costumes.

                          Hit the button at the bottom!! Time to wait!
                          0413ad38-a68c-42c2-9209-9fdb074a37dd-image.png
                          The gray button is Cancel, stopwatch to the left, everything else is just logging what's going on. Stay focused on Unity for fastest results. Manuka->Kuuta example took about 13min and basically all of my free RAM (almost 18GB!) but was also a stupid large costume to start with, I've had costumes only take 2min30 before
                          Afterward, it should immediately drop you to the folder with your finished files in it. With MA installed, it also sets up the costume for you, so it's literally drag-and-drop onto the avatar. Have fun!
                          431a8340-87b6-4318-a1de-b0e67efb783a-image.png

                          S
                          S
                          suspiciouslyblue
                          wrote on last edited by
                          #16
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • ilikecatgirlsI
                            ilikecatgirlsI
                            ilikecatgirls
                            wrote last edited by
                            #17

                            Why can't I download blender?? It just says NaN.

                            1 Reply Last reply
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