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  5. LF: MorphDragon NSFW by Ryker™

LF: MorphDragon NSFW by Ryker™

Scheduled Pinned Locked Moved Unsolved Furry Avatars
furrydragonnsfw furrylooking for
47 Posts 22 Posters 9.7k Views 55 Watching
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  • Chernobyl CanineC
    Chernobyl CanineC
    Chernobyl Canine
    wrote on last edited by
    #18
    This post is deleted!
    1 Reply Last reply
    0
    • Chernobyl CanineC
      Chernobyl CanineC
      Chernobyl Canine
      wrote on last edited by
      #19

      Alright guys! I managed to upload the unity file in the folder. Try it and let me now if it is not there and then I'll reupload.
      [register or login to view this hidden content]

      S 1 Reply Last reply
      5
      • SweetSangriaS
        SweetSangriaS
        SweetSangria
        wrote on last edited by
        #20

        The Unity package is there, but there is encrypted security. "The included .unitypackage contains a license activation tool for accessing its content. An IP address may be collected and submitted to Jinxxy's licensing API for investigating license misuse." So I don't think it's going to work for anyone unless they know a work around for that. But thank you for trying to share it.

        Upvotes always appreciated! <3

        1 Reply Last reply
        0
        • Chernobyl CanineC Chernobyl Canine

          Alright guys! I managed to upload the unity file in the folder. Try it and let me now if it is not there and then I'll reupload.
          [register or login to view this hidden content]

          S
          S
          sensetakereact
          wrote on last edited by
          #21

          @Chernobyl-Canine nice now just need someone to remove the ip logger

          Z 1 Reply Last reply
          0
          • S sensetakereact

            @Chernobyl-Canine nice now just need someone to remove the ip logger

            Z
            Z
            ziggy_stardust
            wrote on last edited by
            #22

            @sensetakereact It's not simply an IP logger. It connects to the Jinxxy DRM server to verify your license key before decrypting the protected zip file. sad times no daddy dragon for us

            1 Reply Last reply
            0
            • D
              D
              derg23245
              wrote on last edited by
              #23

              You can create a new .unitypackage file with the unencrypted files, put the data in it, and after the program adds the files, you delete the dragon folder, since that's where the system is located.

              HornyJailH 1 Reply Last reply
              1
              • D derg23245

                You can create a new .unitypackage file with the unencrypted files, put the data in it, and after the program adds the files, you delete the dragon folder, since that's where the system is located.

                HornyJailH
                HornyJailH
                HornyJail
                wrote on last edited by HornyJail
                #24

                @masotan360 9a5cb5b8-d67e-4c3d-b0c1-7e43edf58976-image.png
                if someone with a license had uploaded the files, they would have been banned, because information about who decrypted the files is recorded in audio.meta, but yes, the files would have been available.

                dependencies:
                https://rykertm.github.io/vpm-listing/
                VRCFury

                DL Decrypted

                dm me, if you have unity script\package files that have a license check, I will try to hack it when I have time.

                D 1 Reply Last reply
                1
                • A
                  A
                  ave_asher
                  wrote on last edited by
                  #25

                  I keep getting errors when trying to upload, anyone else?

                  taliatanT 1 Reply Last reply
                  0
                  • A ave_asher

                    I keep getting errors when trying to upload, anyone else?

                    taliatanT
                    taliatanT
                    taliatan
                    wrote on last edited by
                    #26

                    @ave_asher try opening the project with alcom rather than vcc, sometimes that can help

                    A 1 Reply Last reply
                    0
                    • taliatanT taliatan

                      @ave_asher try opening the project with alcom rather than vcc, sometimes that can help

                      A
                      A
                      ave_asher
                      wrote on last edited by
                      #27

                      @taliatan Nope, NullReferenceException: Object reference not set to an instance of an object
                      VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c.<CreateContentInfoGUI>b__100_0 (System.String selected) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1522)
                      UnityEngine.UIElements.PopupField1[T].GetValueToDisplay () (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BasePopupField2[TValueType,TValueChoice].SetValueWithoutNotify (TValueType newValue) (at <332857d8803a4878904bcf8f9581ec33>:0)
                      UnityEngine.UIElements.PopupField1[T].SetValueWithoutNotify (T newValue) (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BaseField1[TValueType].set_value (TValueType value) (at <332857d8803a4878904bcf8f9581ec33>:0)
                      UnityEngine.UIElements.PopupField`1[T].set_value (T value) (at <332857d8803a4878904bcf8f9581ec33>:0)
                      VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.HandleAvatarSwitch (UnityEngine.UIElements.VisualElement root) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1721)
                      System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
                      UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
                      UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
                      UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)

                      1 Reply Last reply
                      0
                      • taliatanT
                        taliatanT
                        taliatan
                        wrote on last edited by
                        #28

                        i'm not gonna lie you might need a fresh install of unity because that seems like something is missing in a library somewhere

                        1 Reply Last reply
                        0
                        • kutunga tinkiK
                          kutunga tinkiK
                          kutunga tinki
                          wrote on last edited by
                          #29

                          bump i hope someone will be able to bypass that encryption

                          i have specific teastes~

                          1 Reply Last reply
                          0
                          • D
                            D
                            DraxAp
                            wrote on last edited by
                            #30

                            Oh, still no one’s figured this out?
                            Here’s my decryption code from January.
                            I haven’t touched this script since then, so it might look a bit messy 😅

                            1. Import the model (without DRM) located in !!!Dragon/Scripts/editor/eDRM
                            2. Add my text file to the project.
                            3. Create an empty object on any Unity scene.
                            4. Drag this script onto the empty object.
                            5. Run the Unity preview

                            [register or login to view this hidden content]

                            1 Reply Last reply
                            0
                            • kutunga tinkiK
                              kutunga tinkiK
                              kutunga tinki
                              wrote on last edited by
                              #31

                              im stopid i didnt succed

                              i have specific teastes~

                              D 1 Reply Last reply
                              0
                              • kutunga tinkiK kutunga tinki

                                im stopid i didnt succed

                                D
                                D
                                DraxAp
                                wrote on last edited by
                                #32

                                @kutunga-tinki
                                Oh, right, sorry, I forgot that you need to unzip the file, I think it's called “encrypted.”
                                It needs to be unzipped before you try to decrypt it.
                                My script doesn't unzip it automatically.

                                1 Reply Last reply
                                0
                                • D
                                  D
                                  DraxAp
                                  wrote on last edited by
                                  #33

                                  Oh, still no one’s figured this out?
                                  Here’s my decryption code from January.
                                  I haven’t touched this script since then, so it might look a bit messy 😅

                                  1. Import the model (without DRM) located in !!!Dragon/Scripts/editor/eDRM
                                  2. Add my text file to the project.
                                  3. Create an empty object on any Unity scene.
                                  4. Drag this script onto the empty object.
                                    Edited: Unzip the archive named “encrypted”.
                                    Make sure the files are in the folder and not in the main Unity project directory.
                                  5. Run the Unity preview

                                  [register or login to view this hidden content]

                                  1 Reply Last reply
                                  0
                                  • HornyJailH HornyJail

                                    @masotan360 9a5cb5b8-d67e-4c3d-b0c1-7e43edf58976-image.png
                                    if someone with a license had uploaded the files, they would have been banned, because information about who decrypted the files is recorded in audio.meta, but yes, the files would have been available.

                                    dependencies:
                                    https://rykertm.github.io/vpm-listing/
                                    VRCFury

                                    DL Decrypted

                                    D
                                    D
                                    DraxAp
                                    wrote on last edited by
                                    #34

                                    @HornyJail
                                    From what I've noticed, all the encrypted files are completely reversed.
                                    The beginning is at the end, and so on.

                                    1 Reply Last reply
                                    0
                                    • A
                                      A
                                      Anonomus
                                      wrote on last edited by Anonomus
                                      #35

                                      wait so what do we do to upload it? im confused on what to do

                                      D 1 Reply Last reply
                                      0
                                      • A Anonomus

                                        wait so what do we do to upload it? im confused on what to do

                                        D
                                        D
                                        DraxAp
                                        wrote on last edited by
                                        #36

                                        @Anonomus Once you've decrypted the files, you can find the scene file, make your own modifications, and send it to VRC.

                                        1 Reply Last reply
                                        0
                                        • A
                                          A
                                          Anonomus
                                          wrote on last edited by
                                          #37

                                          i might need a step by step for it...

                                          1 Reply Last reply
                                          0

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