LF: MorphDragon NSFW by Ryker™
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You can create a new .unitypackage file with the unencrypted files, put the data in it, and after the program adds the files, you delete the dragon folder, since that's where the system is located.
@masotan360

if someone with a license had uploaded the files, they would have been banned, because information about who decrypted the files is recorded in audio.meta, but yes, the files would have been available.dependencies:
https://rykertm.github.io/vpm-listing/
VRCFury -
@ave_asher try opening the project with alcom rather than vcc, sometimes that can help
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@ave_asher try opening the project with alcom rather than vcc, sometimes that can help
@taliatan Nope, NullReferenceException: Object reference not set to an instance of an object
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c.<CreateContentInfoGUI>b__100_0 (System.String selected) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1522)
UnityEngine.UIElements.PopupField1[T].GetValueToDisplay () (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BasePopupField2[TValueType,TValueChoice].SetValueWithoutNotify (TValueType newValue) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.PopupField1[T].SetValueWithoutNotify (T newValue) (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BaseField1[TValueType].set_value (TValueType value) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.PopupField`1[T].set_value (T value) (at <332857d8803a4878904bcf8f9581ec33>:0)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.HandleAvatarSwitch (UnityEngine.UIElements.VisualElement root) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1721)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0) -
bump i hope someone will be able to bypass that encryption
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Oh, still no one’s figured this out?
Here’s my decryption code from January.
I haven’t touched this script since then, so it might look a bit messy
- Import the model (without DRM) located in !!!Dragon/Scripts/editor/eDRM
- Add my text file to the project.
- Create an empty object on any Unity scene.
- Drag this script onto the empty object.
- Run the Unity preview
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im stopid i didnt succed
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im stopid i didnt succed
@kutunga-tinki
Oh, right, sorry, I forgot that you need to unzip the file, I think it's called “encrypted.”
It needs to be unzipped before you try to decrypt it.
My script doesn't unzip it automatically. -
Oh, still no one’s figured this out?
Here’s my decryption code from January.
I haven’t touched this script since then, so it might look a bit messy
- Import the model (without DRM) located in !!!Dragon/Scripts/editor/eDRM
- Add my text file to the project.
- Create an empty object on any Unity scene.
- Drag this script onto the empty object.
Edited: Unzip the archive named “encrypted”.
Make sure the files are in the folder and not in the main Unity project directory. - Run the Unity preview
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@masotan360

if someone with a license had uploaded the files, they would have been banned, because information about who decrypted the files is recorded in audio.meta, but yes, the files would have been available.dependencies:
https://rykertm.github.io/vpm-listing/
VRCFury@HornyJail
From what I've noticed, all the encrypted files are completely reversed.
The beginning is at the end, and so on. -
@DraxAp Thank you! So we can just upload this like a regular avatar, or are there still extra steps we need to take?
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@DraxAp Thank you! So we can just upload this like a regular avatar, or are there still extra steps we need to take?
@SweetSangria It shouldn't require any additional steps.
But I see that some files are missing, so I'll have to re-export the package. -
@SweetSangria It shouldn't require any additional steps.
But I see that some files are missing, so I'll have to re-export the package.@DraxAp Were you able to add the remaining files?
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@SweetSangria It shouldn't require any additional steps.
But I see that some files are missing, so I'll have to re-export the package.
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